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So at least the collaboration with Valve is true, but notice that it has not been on the headset, so they got no reference design from Valve, it has just been on the software integration. And in fact, a new request to FCC for a new device has arrived from HTC. HTC launches Vive XR Suite. Doug Lombardi, Valve.
Then the management of the camera will happen through the functionalities exposed by Camera2 in Android and WebCamTexture in Unity, which are the ones developers have always used with smartphones. There have been discovered references to controllers with the model number ET-OI610.
These virtual offerings are split into three categories: the VeeR VR Cinema, the Unity for Garden Showcase, and the Cannes XR Developer Showcase. This includes SteamVR headsets such as the HTC Vive and Valve Index as well as the Oculus Rift. Image Credit: VRScout. But how to access these wonderful creations, you may be asking.
I was porting our Unity game Hit Motion: Reloaded to the new Vive Wave SDK 3.0.2 I wrote to HTC and in the end, I managed to someway solve the issue… so I am writing this post for everyone that may find him/herself in the same situation. How to make controllers’ buttons to work in Unity with Vive Wave SDK 3.0?
UltraLeap Unity SDK. Playing around with Leap Motion/Ultraleap SDK in Unity is pretty easy. The UltraLeap Unity SDK is the same SDK we have always appreciated all these years. Further References. There are already many prefabs and scripts that make the building blocks to create hands-tracking applications.
But this opens another debate: if it uses 4 cameras, does it mean that it won’t be based on WMR reference design anymore ? Or that Microsoft is working on a new reference design that fixes the issues of the first one? Unity changes how it handles XR Plugins. Unluckily, we have not the answers to all these questions….
Inside the box you find: 1x SenseGlove right 1x SenseGlove left 1x SenseGlove linkbox 1x power cable 1x USB connector cable short (2m/ 6.5ft) 2x USB connector cable long (3m/ 10ft) 2x HTC tracker mounts including screws 1x manual. This way your gloves are powered and can communicate with your PC; Setup of the HTC Vive system.
In the end, I still believe in the old predictions of Unity CEO John Riccitiello: Look at this graph shown by Mr. Riccitiello in 2017: the purple line is the one of the analysts, while the white one is the one forecasted by him. HTC will focus more on the enterprise market.
For instance, I contributed to the little musical experience that Enea Le Fons has taken to a disco club during his 30 Days in VR experiment and I made the porting of the ImmotionRoom full-body VR system to the new HTC device. Unity and Android Permissions. What does this mean if you want to request some permissions inside Unity?
HTC is probably going to announce a new standalone headset this week. We all know that HTC is hosting an event inside the social VR platform ENGAGE and that it is going to announce a new product. In this case, all the pictures that we have seen until this day could refer to the case that contains the standalone device.
Disclaimer: HTC provided three of their Vive Tracker 3.0 What is an HTC Vive Tracker? Whilst the first part of this article looked at the history of the HTC Vive Tracker and its three different versions, the second part will focus on some practical experiments with the latest HTC Vive Tracker 3.0. HTC Vive Tracker 3.0
The company got more than $10M of investment over the years, including important support from HTC Vive, which uses its spaces to organize the virtual events to launch its XR hardware. Most of the portals are “coming soon”, and among all the important companies, I could visit only the HTC hub.
From time to time, I like to look at the adoption graph of XR shown by John Riccitiello (the CEO of Unity) in 2017 , where you can see that the real acceleration of immersive technologies should start around 2022-2023. The Qualcomm XR2 reference design has been a great innovation for XR in general (Image by Qualcomm).
Autoliv and Unity. Leveraging real-time 3D technology with the help of the Unity ecosystem , the tier 1 automotive brand has been able to develop a modern product visualisation experience designed specifically to enhance sales and marketing operations. Rinnai and HTC VIVE. Arksen, Varjo and Unity.
Valve have released the Unity based renderer for its superb VR experience collection The Lab in an effort to encourage adoption of what it sees as optimal rendering techniques for VR experiences. You can grab the source for the renderer at the Unity asset store here , and check out the full blog post detailing the release here.
This is huge news because all the most popular XR headsets that are on the market are based on Qualcomm’s reference designs, so here we are talking about a technology that will pave the way to the next generation of XR headsets. SteamVR 2.0 is now live for everyone.
A reference guide published by Khronos Group gives a high-level technical overview of the API’s structure. Other companies who are officially part of the group responsible for developing OpenXR—like AMD, ARM, NVIDIA, HTC, Valve, Unity, and others—voiced support for the 1.0 OpenXR 1.0 is now available on GitHub.
It is easily accessible in the Unity SDK as a standard WebcamTexture, so if you like hacking things, I guess you can have a lot of fun developing things for it! The Pico SDK can be easily accessed from the Pico website : it is available for Unity, UE4 and also for the native Android platform. User Interface.
Epic Games is a prominent member of the Khronos Group working alongside a host of industry pros including Oculus, HTC, Valve, Microsoft, Google, AMD, NVIDIA, and Unity. Epic Games Store is said to launch soon and begin what Sweeney calls “a long journey to advance the cause of all developers.”
During the opening keynote to their annual Unite conference yesterday, Unity announced that their in-development VR authoring tool EditorVR , which allows creators to step inside and work on their projects using virtual reality, is on its way within the next couple of months. SEE ALSO Unity's VR Editor Lets You Create VR Content Like a God.
More info (Nathie going around the streets with the Vision Pro on) More info (Vision Pro guy with a robot dog) More info (A girl staying in the pool with the Vision Pro) More info (Photos and videos of other people wearing the headset in public places) Unity has released the tools to build for the Vision Pro.
At first, it’s not clear which conflict Geva is referring to, especially given the number of obstacles he and his team had to overcome to get their game from an early tech test to its selection as part of Cannes XR. “Conflict is good for art,” says Eyal Geva, one of the three developers behind The Secret Of Retropolis.
HTC Vive Senior Engineer James Xiong has provided a Vive IK Demo on GitHub , which includes a reference source code and Unity demo. Using the HTC Vive headset and controllers combined with three Vive Trackers, the program uses hardware tracking and inverse kinematics to pose a virtual model that closely matches the human player.
We introduced [the OZO Player SDK] available for Oculus Rift, HTC Vive, Gear VR, Google Daydream, and Cardboard (iOS and Android),” Sayed told Road to VR. The OZO Player SDK comes as both a native SDK and a Unity plugin for those already building VR apps with Unity. OZO Player SDK architecture.
XR headset manufacturer HTC VIVE has debuted its VIVE Ultimate Tracker, which will offer users multiple vantage points for body tracking, Shen Ye, Global Head of Product, HTC VIVE announced in a blog post on Wednesday. Building on the successes of the HTC VIVE Tracker 3.0, the unit will have a price tag of $199 USD per unit.
We used sketches, schemes and references provided by Huawei. App programming (Unity) We developed a simple intuitive application that would help employees understand and remember a sequence of actions. on HTC Vive, connected to a computer, for home training and presentations there is adapted for Oculus Quest.
More info (Snap announces new Spectacles glasses — Road To VR) More info (Snap announces new Spectacles glasses — Upload VR) More info (Ian Hamilton reviewing the device) More info (A comment on the launch video of the device) HTC announces Vive Focus Vision HTC has announced its latest standalone headset: the Vive Focus Vision.
This would be pretty disruptive, because up to now every standalone headset has been a walled garden with its own store and hardware, with the only exception being HTC trying to distribute its Viveport store to some other Chinese devices. Basically, Google could try to be for standalone devices what Steam has been for the PC VR ones.
And so here we are again: Oculus vs HTC, America vs China, Hugo Barra vs Alvin Wang Graylin. HTC has also been smart because every time someone says “Focus” during some VR event, he’s doing some hidden advertisement for its product. The headset is based on the Qualcomm Snapdragon 835 VR reference design.
Qualcomm releases XR2 5G reference design. Qualcomm has finally released the reference design for AR/VR headsets based on the XR2 chipset (a special version of the Snapdragon 865 for XR headsets), and it will pave the way for the standalone headsets of the future. (Image by Qualcomm). base stations and a 20m fiber cable.
HTC Releases Full Body Tracking Code for Use with Vive and Trackers HTC Vive Senior Engineer James Xiong has provided a Vive IK Demo on GitHub, which includes a reference source code and Unity demo.
While still in Italy, I verified that Microsoft Teams, Unity, and Github were accessible from China. Whenever I’ll mention VPNs in the remainder of the article, I’m always referring to these ones. Verify the most that you can before leaving, so that you can find solution in advance. Absolutely not.
HADO” is a name we use either standalone to refer to our flagship and most popular team sports game , but it also refers to a genre of games where an energy ball is released by the player through gestures. Software-wise, we use Unity, Vuforia, and OpenCV. The Vive Pro Eye just launched by HTC at CES (Image by HTC).
When you’re doing a sports game like Pickleball, there’s a reference point for the users compared to developing an alien shooter game where the player is using laser guns. For these, there’s not much of a reference point and people won’t criticise me on whether their laser gun behaves differently than in real life.
HTC Vive Focus is one of the most famous standalone VR headsets. I have always been intrigued by this device, since the first time I’ve read about its reveal at an HTC event : I don’t know why, maybe because of the azure color that is my favorite, maybe because it looks so informal. It was funny. Upper view of the device.
Comparison of the speakers solutions in the Oculus Quest (left) and HTC Vive Focus Plus (right). The same Unity plugin is able to serve all Oculus devices and this helps a lot in developing cross-platform titles. Strangely, it is even more expensive than HTC’s standalone. Specifications. Final considerations.
HP and Microsoft have a long track in offering enterprise hardware, so this headset may battle HTC on his own land (B2B). 1” is not the new name of a son of Elon Musk, but it is the (questionable) name of a new opensource AR headset by Combine Reality, based on Leap Motion’s North Star reference design. Unity launches MARS tools.
” review of standalone headsets (you can find in other posts the ones related to Oculus Go and HTC Vive Focus ). it is bigger than the Oculus Go but smaller than the massive HTC Vive Focus. The Lenovo Mirage Solo is based on the Qualcomm Snapdragon 835 reference design. Unity Development. Then, keep reading.
We can deploy to a vast of platforms using game engines like Unity, Unreal Engine, the more recent Godot engine or any of the other engines out there, which have all started to add VR features”. But that’s just how Unity works, and this post isn’t about Unity, so let’s move on. You may be saying “Come on!
As the two premiere VR hardware manufacturers, Oculus Rift and HTC Vive both recognize this impediment to adoption and are lowering the price to play, albeit in different ways. HTC Vive has launched their own financing program which relieves the upfront pricing burden of their system– although still maintaining the total cost at $800.
Some time ago, the most important companies of the XR ecosystem (HTC, Oculus, Microsoft, etc…) joined the Khronos Group to discuss a standard to end the fragmentation of the XR space. If you want to watch it, it’s a very interesting 2-hour-long video and you can find it here [link] together with a summary of the key points he said.
confirmed with the company that it may not be a Niantic-branded pair of glasses, but a reference design that Niantic is building with Qualcomm since 2019. This pairs well with a piece of news from mid-2020, where Niantic said that it intended to build a reference design, but not its own Pokemon Go glasses. Learn more.
In 2015 my girlfriend came with a Cardboard and with no experience with Unity I created my first 360 photo which I’ve shown to my manger. Participants used a wayfinding app on two VR headsets (Oculus Go with a hand controller and Samsung Gear VR), as well as on a smartphone which was the reference condition. An Innovation center.
This release (available 9/8 for HTC Vive) is really just a taste of the larger project to come: Favreau’s ultimate goal is a sprawling open world that you explore and build relationships with the gnome and goblin inhabitants… we can only hope that funny elves will somehow be involved. Bitmovin announced a $10.3M
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