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The XR Week Peek (2020.10.26): DecaGear is an intriguing VR headset, HTC is working on a new device, and more!

The Ghost Howls

So at least the collaboration with Valve is true, but notice that it has not been on the headset, so they got no reference design from Valve, it has just been on the software integration. And in fact, a new request to FCC for a new device has arrived from HTC. HTC launches Vive XR Suite. Doug Lombardi, Valve.

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The XR Week Peek (2025.03.18): Niantic sells Pokemon Go, Meta released passthrough APIs, and more!

The Ghost Howls

Then the management of the camera will happen through the functionalities exposed by Camera2 in Android and WebCamTexture in Unity, which are the ones developers have always used with smartphones. There have been discovered references to controllers with the model number ET-OI610.

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Cannes XR 2021 – Your Guide To The Virtual Exhibition

VRScout

These virtual offerings are split into three categories: the VeeR VR Cinema, the Unity for Garden Showcase, and the Cannes XR Developer Showcase. This includes SteamVR headsets such as the HTC Vive and Valve Index as well as the Oculus Rift. Image Credit: VRScout. But how to access these wonderful creations, you may be asking.

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How to fix controllers buttons not working and menu interactions with Vive Wave SDK 3.0 in Unity

The Ghost Howls

I was porting our Unity game Hit Motion: Reloaded to the new Vive Wave SDK 3.0.2 I wrote to HTC and in the end, I managed to someway solve the issue… so I am writing this post for everyone that may find him/herself in the same situation. How to make controllers’ buttons to work in Unity with Vive Wave SDK 3.0?

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UltraLeap Gemini review: use both hands in VR!

The Ghost Howls

UltraLeap Unity SDK. Playing around with Leap Motion/Ultraleap SDK in Unity is pretty easy. The UltraLeap Unity SDK is the same SDK we have always appreciated all these years. Further References. There are already many prefabs and scripts that make the building blocks to create hands-tracking applications.

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The XR Week Peek (2020.01.27): Samsung may be working on a new headset, Half-Life: Alyx will ship on time and much more!

The Ghost Howls

But this opens another debate: if it uses 4 cameras, does it mean that it won’t be based on WMR reference design anymore ? Or that Microsoft is working on a new reference design that fixes the issues of the first one? Unity changes how it handles XR Plugins. Unluckily, we have not the answers to all these questions….

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SenseGlove review: a nice DK1 for force-feedback in VR

The Ghost Howls

Inside the box you find: 1x SenseGlove right 1x SenseGlove left 1x SenseGlove linkbox 1x power cable 1x USB connector cable short (2m/ 6.5ft) 2x USB connector cable long (3m/ 10ft) 2x HTC tracker mounts including screws 1x manual. This way your gloves are powered and can communicate with your PC; Setup of the HTC Vive system.

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