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So at least the collaboration with Valve is true, but notice that it has not been on the headset, so they got no reference design from Valve, it has just been on the software integration. And in fact, a new request to FCC for a new device has arrived from HTC. HTC launches Vive XR Suite. Doug Lombardi, Valve.
Utilizing Unreal Engine 4, the team eventually aims to recreate every room of NCC-1701-D, including areas not shown during the original program. According to TrekNews , the latter is being accomplished using older references, such as production plans designer Rick Sternbach released publically in the 90’s.
Now, after a grueling 5-month wait , true fans of the show will finally have the chance to step into the show themselves via a brand new VR experience for the HTC Vive. After that the team utilized Substance Designer and Substance Painter to reproduce the material of each asset using a collection of set photos for reference.
New The Walking Dead games were revealed, Bethesda clarifies VR platform exclusivity stance, we go hands-on with Ace Combat 7, and try out DisplayLink’s XR wireless solution for the HTC Vive. The games run on Unreal Engine, and are targeting all three major VR platforms. DisplayLink XR wireless tech hands-on: Photo by Road to VR.
A reference guide published by Khronos Group gives a high-level technical overview of the API’s structure. support in Unreal Engine and plans to update the engine for the 1.0 Simply put, OpenXR is a technical foundation for interoperability, but business decisions still dictate content, device, and platform strategy. OpenXR 1.0
Steam is widely considered the de facto platform for PC games, VR or otherwise, but Unreal Engine creators Epic Games want change that with a new storefront that they say will leave more revenue to developers than Steam and other major digital distribution platforms. Image courtesy Epic Games.
There have been discovered references to controllers with the model number ET-OI610. It seems anyway that Valve is taking a very open approach for what concerns PCVR: its Steam Link software is allegedly coming also to Pico and HTC headsets, giving more people the ability to play Steam VR games on their standalone devices.
Budludzha VR answers that question with their VR re-imagining of the monument, available for HTC Vive headsets and desktop monitors. Download ‘Buzludzha VR’ for HTC Vive and Desktop. But what if the Bulgarian government revived the building? the derelict auditorium of Buzludzha Monument.
It is able to offer this thanks to the Qualcomm Snapdragon XR2 chipset (and its related reference design), that has been conceived with these features in mind. I’m of course referring to the Dead and Buried demo showcased at OC5. and USB Type-C connectivity 2 hours of “active use” battery life. I think we’ll discover it “soon”.
Using the HTC Vive and a wall of silver rectangles, this installation was all about playing with points of reference and altering how your brain processes its surroundings. Using the built-in camera on the HTC Vive headset I was able to view myself back in reality, standing inside the Waterfront Tunnel space. By Brenna Murphy.
This release (available 9/8 for HTC Vive) is really just a taste of the larger project to come: Favreau’s ultimate goal is a sprawling open world that you explore and build relationships with the gnome and goblin inhabitants… we can only hope that funny elves will somehow be involved.
Currently available for free on the HTC Vive and the Oculus Rift (sorry, mobile VR users), Blocks is a new app from Google that lets anyone create 3D objects without training. Referring to themselves as the “AngelList for the VR entertainment industry,” the company hopes that this proves starter fuel for eventual crowdsourcing of VR art.
Using the Oculus Rift and HTC Vive, users visit a series of iconic and gigantic industrial zones, like Hoover Dam, the Fukushima Nuclear Power Plant, and an oil rig and inspect them in minute detail. The piece was developed in Unreal Engine 4. He also revealed that the game consists of two modes.
If you're not familiar with it, Godot is a free and open-source alternative to Unity and Unreal. Create a spatial anchor that references a place on your wall, and you can show a virtual screen there anytime your user comes back to your application. We’re also working together with HTC to improve the experience on these devices."
Some time ago, the most important companies of the XR ecosystem (HTC, Oculus, Microsoft, etc…) joined the Khronos Group to discuss a standard to end the fragmentation of the XR space. If you want to watch it, it’s a very interesting 2-hour-long video and you can find it here [link] together with a summary of the key points he said.
An environmental artist with a passion for Star Wars has realised the iconic location of Star Wars’ Mos Eisley space port in jaw-dropping detail via Unreal Engine 4. ” The resulting environments, rendered capably using Epic’s Unreal Engine 4, are some of the most detailed and realistic recreations I’ve ever seen.
IK refers to a class of equations for estimating the unknown positions of parts of a skeleton (or robot) based on the known positions. The spokesperson described the technology as a combination of inverse kinematics (IK) and machine learning (ML). These equations power all full-body VR avatars in apps today.
For reference, human vision (retinal resolution) is 60 PPD, which can also be expressed as “one arc-minute per pixel” (arc minute). The XR2 processor is already used in other products like Meta Quest 2 and HTC Vive XR Elite, making porting of games much simpler.
We can deploy to a vast of platforms using game engines like Unity, Unreal Engine, the more recent Godot engine or any of the other engines out there, which have all started to add VR features”. It’s recommended to refer to the API docs to check the details of each function ): // Check whether there’s an HMD connected and a runtime installed.
Revive is an application that allows select VR games exclusive to the Oculus Home platform to be played on a rival SteamVR-powered HTC Vive headset. For Valve and HTC’s Vive headset it’s Steam, for Oculus and the Rift it’s Oculus Home. What does Revive actually do under the hood? Who’s behind it?
Known as “Knuckles” during their long development, these have been highly anticipated by the SteamVR community as an alternative to the HTC Vive “Wand” controllers with their simple ‘hand tool’ design and crude yet unreliable trackpads. Reference system of the hand (Image by Rob Cole). So what is going on here?
Our Unity Core Assets and the Leap Motion Unreal Engine 4 plugin both handle position and scale out-of-the-box for the Oculus Rift and HTC Vive. For the Oculus Rift, this offset is 80mm, while on the HTC Vive it’s closer to 90mm. With headsets like the Oculus Rift and HTC Vive, the user’s eye lenses remain focused at infinity.
Note 2: this kind of calculation is the basis for what Apple refers to as a "retina display", a screen that when held at the right distance would generate this kind of pixel density on the retina. HTC VIVE 1080 90 12.0 Note 1: 60 pixels per degree figure is sometimes expressed as "1 arc-minute per pixel". OSVR HDK 960 90 10.7
AR can also assist in quality inspections by highlighting defects, providing real-time feedback, and comparing finished products to digital reference models. Think of training-of-process steps on the manufacturing shop floor. This ensures consistency and accuracy in the manufacturing process.
HADO” is a name we use either standalone to refer to our flagship and most popular team sports game , but it also refers to a genre of games where an energy ball is released by the player through gestures. The Vive Pro Eye just launched by HTC at CES (Image by HTC). With “technosports”, you will sweat.
HTC has finally revealed the price of the Vive Pro : it will cost $799 just to have the headset (no controller and no base stations, so you must already have a Vive 1 kit) and will be available for pre-orders since April, 5th. But, as Road To VR has stated, maybe HTC should have clarified that in all its marketing material.
HTC has actually released that for the Vive Focus Plus … Well, according to the god John Carmack , it is something about which the company has discussed a lot and has also experimented a lot. Why not wireless? Why hasn’t Oculus gone for the jackpot releasing a fully wireless streaming solution? Oculus for Business.
This year we had the launch of two amazing 6 DOF all-in-one Virtual Reality headsets : the Oculus Quest and the HTC Vive Focus Plus. On a purely technical standpoint, the two headsets are very similar , since they are both based on a Qualcomm Snapdragon 835 reference design. Oculus Quest and controllers (Image by Oculus).
HTC has revealed the design of the Vive Cosmos. HTC has finally unveiled some information on the Vive Cosmos. HTC has told in the past that this is a headset more consumer-oriented , but Sebastian Ang of Mixed Reality TV has reported that, according to a reliable source, the price will be 899. Top news of the week.
In a side event happening after AWE, HTC has announced a bunch of updates of Vive Focus 3 that have the potential of revolutionizing the Location Based Entertainment in VR (LBEVR o LBVR) sector. Be sure to tune in if you want to participate in this interesting event! Top news of the week. The new updates to Vive Focus 3 may revolution LBEVR.
Together with the new chipset, Qualcomm prepared also a reference design (as usual), which gives us a glimpse of how future headsets employing this chip may look like. UEVR is a universal VR mod, and it lets everyone easily convert every Unreal Engine-based PC game (including the AAA ones) into a VR experience.
Vive (HTC). The HTC subsidiary is still finalizing its show plan and has told us it will update us with final details soon. What we know: in the past year Intel has begun dipping its toes into the HMD space through its Project Alloy reference design. Epic (Robo Recall, Unreal Engine). Capcom (Resident Evil 7).
They're creating kind of reference designs for the world to build on. We heard from Alvin Wang Graylin from HTC talking about 2021 and beyond. But then you look at Unreal. You have HTC in China dominating the Chinese market with their headsets. What was your biggest challenge? And where do you see XR going in 2021?
They're creating kind of reference designs for the world to build on. We heard from Alvin Wang Graylin from HTC talking about 2021 and beyond. But then you look at Unreal. You have HTC in China dominating the Chinese market with their headsets. What was your biggest challenge? And where do you see XR going in 2021?
They're creating kind of reference designs for the world to build on. We heard from Alvin Wang Graylin from HTC talking about 2021 and beyond. But then you look at Unreal. You have HTC in China dominating the Chinese market with their headsets. What was your biggest challenge? And where do you see XR going in 2021?
It is a big showcase demo for its Unreal Engine 5, and I have to say it is pretty impressive. That guy is doing free marketing for me,” said Stan referring to Zuck, and this was one of my highlights of the week. Epic Games releases Matrix Resurrections tie-in experience. It is very cool. News from partners (and friends).
And for price parity, companies were usually working with Pico and HTC that have always had a better approach in the B2B sector. Pico and HTC still offer better services, and better guarantees on data management than a consumer device, so it has to be seen what companies will value the most.
Digilens shows a reference design for AR glasses. DigiLens, one of the most important Waveguide optics manufacturers, has just announced the “Design v1”, a reference design for modular AR glasses. HTC had $210 million as the total revenue for 2020. Facebook may be losing at least $100 for every sold Quest 2.
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