This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
Epic Game’s Unreal Engine is making it easier to create for augmented reality in the newest 4.18 Epic has however provided experimental support in their game engine for ARKit since Unreal Engine 4.17, but the new 4.18 ” Unreal Engine 4.18 Nougat and above including Samsung S8 line. ” Unreal Engine 4.18
He’s ready to answer with his HTC super powers. And I still remember that you have done boxing, so I agree with you in any case… HTC Vive Pro first impressions. HTC Vive 1.0 vs HTC Vive Pro. The moment when I tried the Vive Pro has not been one of this wow moments. The wonderful Vive Pro.
Both headsets support the Oculus Mobile SDK, the software which currently allows developers to build apps for Samsung’s Gear VR headset (which runs Oculus’ software and store). In order to support those other headsets, developers will need to build using the Mi VR SDK (which supports Unity and Unreal).
The demonstration included the now familar Unreal Engine 3 powered citadel area, one which would become the setting for one of the most famous early VR applications of all time, Rift Coaster. The HTC Vive (DK1), SteamVR Controllers and Laser Basestations. The Oculus Rift Crescent Bay Prototype. The final Oculus Rift consumer edition.
Also noteworthy: Final Cut Pro X will be able to support 360 video editing, Unity and Unreal now have VR support for Macs, and SteamVR is coming to Mac… and although there was a sweet on-stage mixed reality demo using Star Wars assets and an HTC Vive, there was no mention of support for Oculus. LET’S SPECULATE ON Q1 HEADSET SALES.
Development is divided evenly across the HTC Vive and Oculus Rift platforms, each accounting for 31% of projects created, with other major VR platforms such as Samsung Gear VR, OSVR, and Daydream rounding out the bottom numbers. image courtesy VR First.
The market is evolving rapidly, with new solutions from world-leading companies like Apple and Samsung appearing alongside niche solutions from newer companies like BigScreen Beyond and MeganeX. By contrast, tethered systems like HTC VIVE Pro may require external sensors and high-powered PCs, increasing initial setup time.
Chinese manufacturers BOE and SeeYA may provide cheaper displays in higher quantities than Sony is doing now, while Samsung may be supplying the DRAM components. It’s interesting to see that Neurable is still around and kicking: a few years ago there was a bit of hype around it when it created an EEG-based “mind controller” for the HTC Vive.
SRP across all available platforms – for Gear VR and Oculus Rift on the Oculus Store, for HTC Vive and Oculus Rift on Steam, and for PlayStation VR on the PlayStation Store. Additionally, the original Gunjack is receiving a permanent price drop from $9.99 SRP to $4.99
The Oculus Rift and Touch, HTC Vive, PlayStation VR (PSVR), Google Daydream, Samsung Gear VR, and so many other headsets are all available for purchase. What to Expect from HTC. CES was a big show for HTC. Valve is likely in a similar boat to HTC. It’s a crazy time to be alive. What to Expect from Valve.
The newly revealed design differs from the most recent prototype by doing away with the rigid plastic wrap-around piece (as on the right), and opting for a head strap and cable-management system that appears to be similar to the HTC Vive’s. FOVE’s new design showing Vive-like strap system. FOVE’s Journey.
Another takeaway is that it sounds like the game engines like Unity and Unreal Engine that are used for creating these types of interactive narratives still have a lot of work yet to be done before everyone will be able to easily create their own type of experience that mimics Sequenced’s sophisticated triggering system.
Rikard Steiber (HTC), Joel Breton (HTC). As President of Viveport and Head of Vive Studios respectively, Rikard Steiber and Joel Breton are two of the most senior figures working on the HTC Vive today. Alon Or-bach (Samsung Electronics), Kaye Mason (Google). State Of Unreal: Epic Games’ Opening Session.
Just in time for E3 2016, WorldViz will bring support for Unreal Engine 4 and Unity 5 on most popular devices such as Google Daydream VR, HTC Vive, Oculus Rift, Samsung Gear VR, and Sony PlayStation VR. meters i.e. 26,910 sq. feet are covered with a single device.
As the publisher of Unreal Engine 4, Epic Games is at the forefront of developers creating new worlds in VR, and we recently sat down with the man driving their VR efforts: Nick Whiting, Epic’s Technical Director of VR/AR. If we send you one, would you noodle about with it after hours and see if you can get Unreal Engine running in it”?
As I write this, the price for an HTC Vive has not been published - perhaps it will be even higher. Excluding Gear VR ($100 if you already have a fairly new Samsung phone), is there any good solution in-between? For instance, the Unreal Showdown demo on OSVR runs nicely on an NVIDIA 6xx card. 1500 is a lot of money.
A new FCC listing appears for an HTC Vive headset. And in fact, a new request to FCC for a new device has arrived from HTC. FCC certifications are requested before releasing an electronic device in the US (to certify that it is safe to be used), so this is a clear sign that HTC is going to release a new headset soon.
More info The Samsung headset should have motion controllers According to a report by SamMobile, Samsung will be making its own first-party handsets for its upcoming Project Moohan headset. This means that Samsung wont go all-in with hand tracking like Apple did.
Thus, AR manufacturers sell their development products by passing the cost onto the end user, while VR development is subsidized by all – Oculus shipped ‘devkits’ for $349.99, HTC Vive PRE program shipped over 10,000 units for free, OSVR is very cheap, and makers like Deepoon go for as low as $249.99.
Alvin is the China President at #HTC leading all aspects of HTC’s business in the region (Vive/VR, phone, Viveport content platform, partnerships and investments). Before his entrepreneurial work, Mahajan was an engineer at Epic Games on the Unreal Engine and Gears of War. 7- Alvin Graylin. 14- Kai Liang. 16- Vinay Narayan.
Samsung, Nokia entered with their OZO, Jaunt — which recently just got sold to Verizon — they had their Jaunt One camera. They used to actually just build virtual experiences and it would use gaming engines like Unity and Unreal. There’s been a ton of companies try to come to market with a 360 camera.
Samsung, Nokia entered with their OZO, Jaunt — which recently just got sold to Verizon — they had their Jaunt One camera. They used to actually just build virtual experiences and it would use gaming engines like Unity and Unreal. There’s been a ton of companies try to come to market with a 360 camera.
Samsung, Nokia entered with their OZO, Jaunt -- which recently just got sold to Verizon -- they had their Jaunt One camera. And Crystal View allows us to play 8K videos -- or higher, now -- in a non-8K device and that's available in iOS, Android devices, their smartphones, your tablets, and headsets like Oculus Go and HTC Vive.
HTC has revealed the design of the Vive Cosmos. HTC has finally unveiled some information on the Vive Cosmos. HTC has told in the past that this is a headset more consumer-oriented , but Sebastian Ang of Mixed Reality TV has reported that, according to a reliable source, the price will be 899. Top news of the week.
HTC has finally revealed the price of the Vive Pro : it will cost $799 just to have the headset (no controller and no base stations, so you must already have a Vive 1 kit) and will be available for pre-orders since April, 5th. But, as Road To VR has stated, maybe HTC should have clarified that in all its marketing material.
We already saw this problem happening when HTC departed from the Steam platform to build its Viveport store because hardware sales were not enough to have an ambitious business. Let’s see: Google is still working with Qualcomm and Samsung on a mixed-reality headset. I’m curious to see how this will turn out to be.
HTC has actually released that for the Vive Focus Plus … Well, according to the god John Carmack , it is something about which the company has discussed a lot and has also experimented a lot. Why not wireless? Why hasn’t Oculus gone for the jackpot releasing a fully wireless streaming solution? Oculus for Business.
It combines the intense action of games like Unreal Tournament with the mechanized combat and spectacle of a futuristic sports league. Now, it’s available on both the HTC Vive and PS VR as well and features fully-operational cross-play multiplayer between all three major devices and that vision is even more realized.
This year we had the launch of two amazing 6 DOF all-in-one Virtual Reality headsets : the Oculus Quest and the HTC Vive Focus Plus. USB should have OTG enabled; Battery : 3 hours nominal duration; Vive Focus Plus and controllers (Image by HTC). According to some reviewers, the display may also be the same one made by Samsung.
Microsoft and Samsung may be partnering for an AR device. According to Korean media, Samsung Electronics is working with Microsoft on a new augmented/mixed reality project “involving HoloLens”. Samsung is one of the most famous suppliers of components for electronic devices (e.g. Samsung Odyssey+).
video) More info (Unreal Engine with Octane Renderer) More info (Wi-fi is not enough for VR streaming). Image by HTC). HTC has not confirmed nor denied the price, but 90% of cases when this happens, the rumored price is true. Samsung gets a patent for an AR contact lens. Other relevant news. The page has now been removed.
Qualcomm has officially said that this is the chipset that the upcoming Samsung headset is going to employ. But there is not only Samsung: XR2 Gen 2 is going to be integrated also by Immersed’s Visor, a new HTC Vive headset, a YVR headset in China, and a headset that is still undisclosed. appeared first on The Ghost Howls.
Image by Samsung). Anyway, officially, both Samsung and Oculus have continued at least to support it. But at the presentation of the latest Samsung Note 10, for the first time after the Note 4, Samsung has dropped support for Gear VR in its latest flagship device. And Samsung is not abandoning XR for sure.
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content