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Mindesk , a startup developing a platform for real-time CAD collaboration in AR/VR, today announced a $900,000 seed round from HTC Vive, Barcamper Ventures, A11 Venture and Invitalia Ventures. Last November the company participated in Autodesk University, where they unveiled an integration with Unreal Editor in partnership with Epic Games.
Passing by this discreetly placed booth at TechCrunch Disrupt in SanFrancisco, you’d have no idea this was home to HBO’s first internally built experience in VR. It leverages Epic’s Unreal Engine 4 and is built to run natively on HTC’s Vive headset system.
The German auto manufacturer evaluates design features in virtual reality before building prototypes in actual reality, using the famous high-quality physics-based rendering power of Unreal for the game engine and using the HTC Vive for the VR hardware. A new, strategic partnership between Warner Bros. INVESTMENT & FUNDING WRAPUP.
Just like last year, they will run essentially concurrently again in and around the Moscone Center in SanFrancisco, CA. The Oculus Rift and Touch, HTC Vive, PlayStation VR (PSVR), Google Daydream, Samsung Gear VR, and so many other headsets are all available for purchase. What to Expect from HTC.
The inaugural Virtual Reality Developers Conference (VRDC) is kicking off tomorrow at the Park Central Hotel in SanFrancisco. Get in on the ground floor with this talk from Martz, who will tell you how to get to grips with the new platform including working with Google VR SDKs for Android, Unity, and Unreal.
Owlchemy Labs, founded in 2010, has raised $5 million in seed funding from Capital Factory, Qualcomm Ventures, Colopl VR Fund, HTC and The Venture Reality Fund. Read more here. Read more here. 3) Vivid Vision said today it has raised $2.2 million in a seed round to build VR tools that could be used to treat eye problems known as “lazy eye.”San
Filling up the halls of SanFrancisco’s Moscone Center, GDC has been a big event for the VR industry over the past few years, but it is seeing something of an explosion this year, which runs from February 27th – March 3rd. : Tuesday, February 28th, 10:00am – 11:00am. Rikard Steiber (HTC), Joel Breton (HTC).
” Google Earth turns all of this data into completely explorable, scalable 3D immersive worlds for the HTC Vive VR headset. The app is available now for free on the HTC Vive. There are around 175 cities with full, 3D data, and over 600 ‘urban cores’ as well.”
Last year, he got the call to move to SanFrancisco and take over the reign over the company, and build relationships with different franchise owners. In our team, we now love the (HTC) Vive and we’re certain Oculus will catch up. TH: Front end engine; we worked with both Unity and Unreal Engine on different experiences.
It's adopted by industry leading graphics engines such as Unreal Engine 4 , Unity 5 and Amazon’s Lumberyard to provide developers an easy path to take amazing in-game shots. A virtual reality version for Oculus Rift system was published in November 2016, while HTC Vive and Oculus Touch versions were released on March 22, 2017.
I briefly spent some time working at Meta to try and integrate OpenBCI-based biosensing into their headsets and while in SanFrancisco, I got to know Guillermo Bernal a bit better, who was investigating some of the same things as part of his Ph.D. Will it be compatible with Unity and Unreal Engine for development?
Development is divided evenly across the HTC Vive and Oculus Rift platforms, each accounting for 31% of projects created, with other major VR platforms such as Samsung Gear VR, OSVR, and Daydream rounding out the bottom numbers. Academy of Art SanFrancisco, USA. image courtesy VR First. Aalborg University Copenhagen, Denmark.
The Series A was led by Qualcomm Ventures, and also involved The VR Fund (contributors to The Wave’s round as well), Colopl Next, Capital Factory, HTC, and more. HTC FUNDS STEEL WOOL, SOLO. Earlier this year, Seattle-based Polyarc received an Epic Games Unreal Developer grant for an unannounced project, code named “Moss.”
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