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Organized by Vulcan Productions and Kaleidoscope, Impact Reality Summit will have its first edition on January 9 and 10, 2020, at Vulcan Technologies headquarters in Seattle, WA. The team of curators consists of top-level decision-makers from Vulcan Productions, Kaleidoscope, and Unity. An XR Event for a Sustainable Future.
During a press conference that took place at Valve’s HQ in Seattle yesterday, company founder Gabe Newell elaborated on the many goals of the company in terms of virtual reality, highlighting some significantly exciting projects in the process. What could be better than virtual reality?
The Seebright SDK also supports Unity and Unreal engines and is compatible with both iOS and Android. Someone is Always Ready to Help THIS version of the HTC Vive…. The Seebright Ripple is the first of its kind, using your smartphone to access augmented reality apps and is very accessible at the $40 price point.
This release (available 9/8 for HTC Vive) is really just a taste of the larger project to come: Favreau’s ultimate goal is a sprawling open world that you explore and build relationships with the gnome and goblin inhabitants… we can only hope that funny elves will somehow be involved. Bitmovin announced a $10.3M
It released with the launch of the HTC Vive in early 2016 and Facebook’s Oculus Touch controllers for Rift late in the year. During this process of development the Northways learned Unity, a game creation toolset that alongside competitor Unreal Engine has been early to support VR. Learning New Skills.
I took a short break during my time at PAX West this year to checkout VREAL’s new streaming platform at their office in downtown Seattle. Todd Hooper: We have an SDK for Unity and Unreal 4. See Also: VREAL’s Innovative VR Livestreaming Platform Feels Like Something Completely New.
Becoming a licensee gave me access to the SteamVR Tracking HDK and Steam SDK, which also contained the original 2016 SteamVR training course documentation which was run for a couple of years in conjunction with Valve partner Synapse in Seattle. The name was of course inspired by “The Unity Cube” application (Image by Rob Cole).
The Series A was led by Qualcomm Ventures, and also involved The VR Fund (contributors to The Wave’s round as well), Colopl Next, Capital Factory, HTC, and more. HTC FUNDS STEEL WOOL, SOLO. Earlier this year, Seattle-based Polyarc received an Epic Games Unreal Developer grant for an unannounced project, code named “Moss.”
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