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With 34 days left to go in the campaign, Yaw VR’s next-gen motion simulator/smart chair, the Yaw2, this week reached over $1M in funding on Kickstarter, absolutely demolishing its original goal of $100,000. There’s also built-in vibration haptics capable of simulating acceleration, speed, an engine’s RPM, and gunshots.
Epic Games releases Unreal Engine 5. Epic Games has finally released the latest iteration of its popular game engine: Unreal Engine 5. This means that while great, Unreal Engine 5 is not disruptive for us VR users and developers, yet. It’s interesting that HTC is keeping the name Vive both for VR and Web3 solutions.
WEARTs haptic feedback solutions aim to amplify this by simulating elements like force, texture, and temperature in relation to immersive learning objects. This enhancement allows learners to improve their situational awareness, dexterity, and coordination during simulation exercises.
Image by MegaDodo Simulation Games). A new FCC listing appears for an HTC Vive headset. And in fact, a new request to FCC for a new device has arrived from HTC. Since HTC has always made announcements during the CES, I think it will be announced in January. HTC launches Vive XR Suite. Top news of the week.
The open-source demo offers a framework for use in any Unreal Engine project, as well as a ‘Playground’ scene containing an underground bunker and shooting range to showcase hand interactivity. SEE ALSO 'Job Simulator' and the Magic of Hand Presence. And they’re the ones that are likely to have ideas that will surprise us all.
Varjo hopes these hyper realistic environments will serve as the perfect tool for fields such as architecture, construction, engineering, industry design, training simulations, and other industries where accuracy is paramount. Side-by-side comparison of the HTC Vive Pro (left) and Varjo VR-1 (right) / Image Credit: Varjo.
Announced as “The Official Blancpain GT Series Game” , the sim brings many technology upgrades over Assetto Corsa (2014) , thanks in part to the move to Unreal Engine 4. Unreal Engine’s comprehensive VR support could benefit the new sim in these areas. Assetto Corsa supports Oculus Rift and HTC Vive.
It seems anyway that Valve is taking a very open approach for what concerns PCVR: its Steam Link software is allegedly coming also to Pico and HTC headsets, giving more people the ability to play Steam VR games on their standalone devices. This is something absolutely impossible to have with Unity or Unreal.
Image by HTC Vive). HTC expands its Cosmos offering and teases the future with Proton. This has been a pretty interesting week for HTC Vive. And it is nice that HTC with this new Cosmos line is satisfying the needs of a broad share of VR people : from the casual gamer that wants something cheap to the professional.
Utilizing Unreal Engine 4, the team eventually aims to recreate every room of NCC-1701-D, including areas not shown during the original program. For more of an Inception -like experience, check out the various simulations available via the Holodeck. Stage 9 currently supports HTC Vive and Oculus Rift headsets.
The TouchDIVER Pro is also a multi-module product that works across PCVR and stand-alone headsets, with support for Meta Quest, Pico, HTC, and Windows Mixed Reality-ready for a range of end-user situations. Alongside the haptic feedback distribution, TouchDIVER Pro leverages full hand tracking with a deep precision of 0.6
The inflatable circles, just a few millimeters across, are aligned into grids; by precisely controlling when and which haptic pixels to inflate, a convincing sensation can be created, simulating the feeling of an insect crawling along your finger or a marble rolling around in the palm of your hand.
The emulator lets them simulate the presence of a headset and do tests easily without having to continuously put on and off a visor. More info Meta Immersive Web Emulator is an interesting tool for WebXR WebXR developers can now use the Immersive Web Emulator offered by Meta to test and debug WebXR experiences.
This year’s 70+ person judging panel included academic professors and researchers as well as representatives from Google, HTC, HP, Deloitte, NVIDIA, Apache, and others. The twisted puzzle adventure game beat out more recognizable titles including ASTRO BOT Rescue Mission , Vacation Simulator , and Angry Birds VR: Isle of Pigs.
The education-focused Mars 2030 launches today on SteamVR for the HTC Vive and Oculus Rift, soon to come to PSVR. As described in our first experience of Mars 2030 at GTC 2016 , the team went to great lengths to represent the martian terrain in the most realistic manner, using Unreal Engine 4’s physically-based rendering.
Vibrotactile feedback enables other gloves to simulate the feeling of things like touching a surface or clicking a button using actuators in the fingers of the glove. This comfortable glove system uses active contact feedback to simulate sensory experiences when users interact with VR content.
Also noteworthy: Final Cut Pro X will be able to support 360 video editing, Unity and Unreal now have VR support for Macs, and SteamVR is coming to Mac… and although there was a sweet on-stage mixed reality demo using Star Wars assets and an HTC Vive, there was no mention of support for Oculus.
Unreal Engine 5 gets released in Early Access. After a lot of teasing of its upcoming fantastic features, Unreal Engine 5 is finally available for download. And it feels weird that HTC hasn’t fixed such a cheap little component that was already faulty on the original Vive. Here you can find the link: [link] Thanks a lot []-).
Beyond that, Metas headsets support: Wireless, standalone capabilities Unlike other companies such as Varjo and HTC VIVE, which primarily offer tethered devices, Meta focuses on convenient, standalone functionality. Meta makes it easy to create VR experiences with existing platforms like Unity and Unreal.
The thumb and index fingers also have vibrotactile actuators for traditional haptic feedback, allowing Nova to simulate texture of virtual surfaces. Nova gloves don't have onboard positional tracking, but include mounts for HTC Vive trackers or Quest Touch controllers. 0:00 / 1:12 1× The original Nova is already used for training.
This reminds me of a similar error HTC made in the past of mixing signals of a pro device and consumer content It has RGB passthrough cameras with three times the resolution of Quest 2 cameras. Zuck still thinks that it is a device that can start substituting the laptop. Weirdly enough, most of the demos he showed were games.
The VR route is instead being pursued by HTC (with its VEC event happening soon) and IEEE. NVIDIA is using its program Folding@Home to help research centers in doing their research and simulations on the new coronavirus. Upload VR has also worked on this side and during the E3 it will do its usual E3 VR Showcase. Who knows….
The Metaverse Standards Forum has already gathered many important players of the XR sector like Unity, Unreal Engine, Meta, Microsoft, Lamina 1, NVIDIA, and even other relevant companies like IKEA and Adobe. Image by HTC Vive). HTC launches Vive Flow Business Edition. Some others, like Niantic, will probably join soon.
One leading XR streaming solution provider is Innoactive, which leverages RT3D engines from Unreal, Unity, and NVIDIA to promote the adoption of workplace XR services – allowing clients to distribute XR applications directly to a range of end-devices with the compute processing happening remotely on the cloud.
You can enjoy the full audio recording below: In this week’s VRScout Report, we discuss Oculus Story Studio’s Henry Emmy win, NASA training astronauts with virtual reality gloves, Snapchat flirting with augmented reality, HTC Vive trying to go wireless, and iPhone laying potential plans for VR/AR. HOLLYWOOD LOVES HENRY.
Some time ago, the most important companies of the XR ecosystem (HTC, Oculus, Microsoft, etc…) joined the Khronos Group to discuss a standard to end the fragmentation of the XR space. Microsoft Flight Simulator is adding VR support, but…. Microsoft Flight Simulator is launching on August, 18th, without support for virtual reality.
VR has many use cases beyond entertainment and with HTC, RiVR's fire safety program aims to minimize training risks. I firmly believe XR devices must go beyond entertainment to ever truly become mainstream, so I was curious when HTC invited me to a VR fire safety training demonstration last month. Here's what we thought.
Unreal Engine 4 is also an industry standard although it has a steeper learning curve than Unity. Examples are HTC Vive, Oculus Rift, Cardboard and other that are now very popular VR platforms for building experiences. You also give 5% of net revenues per quarter although its free to use. Both are free to download and try.
Suitable for a variety of applications including training and simulation to virtual collaboration Manus Polygon has been designed around easy self-calibration, so you don’t need anybody outside of the VR experience to help with setting up. Another key part of Manus Polygon is the networked object tracking feature.
As the publisher of Unreal Engine 4, Epic Games is at the forefront of developers creating new worlds in VR, and we recently sat down with the man driving their VR efforts: Nick Whiting, Epic’s Technical Director of VR/AR. If we send you one, would you noodle about with it after hours and see if you can get Unreal Engine running in it”?
After their very successful Kickstarter campaign for the 8K ultra-wide headset, Pimax made their name offering the widest field of view in the consumer VR space, to the delight of many simulation and VR enthusiasts. For PCVR simulator enthusiasts using HOTAS, or wheels and pedals, the session can continue as long as they can stay awake!
The newly revealed design differs from the most recent prototype by doing away with the rigid plastic wrap-around piece (as on the right), and opting for a head strap and cable-management system that appears to be similar to the HTC Vive’s. The technology is generally considered a necessary ‘next step’ for VR headsets.
HTC Vive and Penn State. With the help of the HTC Vive environment, Penn State has been able to create a comprehensive environment for training and educational immersion. Now, pilots can train in an environment where physical simulators, live aircrafts, and computer modelling are all combined. HTV VIVE, Unreal, and Nowa Era.
At the International Association of Amusement Parks and Attractions (IAAPA) trade show in Orlando, 3D Live and MediaMation showcased a brand new motion simulator virtual reality ride called Ion Torq. But final production models will use a variety of real ATVs, including Polaris, and the current focus on the hardware side is HTC Vive.
But the “Body Tracking” API only provides a “ simulated upper-body skeleton ” based on your head and hand positions, a Meta spokesperson confirmed to UploadVR. It’s not actual tracking, and it doesn’t include your legs.
UltraLeap Tobii Manus Spectre XR Rokid Contact CI Emerge HTC VIVE OpenBCI UltraLeap Dedicated to transforming the way users share valuable data with XR solutions and applications, UltraLeap has produced a host of powerful technologies for the hand and eye tracking sector. Here are just some of the vendors worth watching.
Vinci created realistic aircraft models for airmen to train on, and also “built a platform that allows instructors to go in and directly edit training simulations or create their own procedures around our 3D model,” said Eagle Wu, CEO and founder of Vinci VR. Image courtesy Vinci VR.).
The MRTK is a set of components with plugins, samples, and documentation designed to help the development of MR applications using gaming engines from either Unreal Engine or Unity, providing two versions of the solution – MRTK-Unity and MRTK for Unreal. OpenVR – Windows Mixed Reality headsets, HTC Vive , and Oculus Rift.
The company’s Maestro EP solution is a multi-force haptic enterprise system, for simulation VR applications. So, which companies are paving the way for the next generation of tracking? Here are just some of the vendors worth watching. The tracking-system agnostic technology can also integrate with virtually any setup.
Over the last couple years, we have gained a lot of experience with them and their Unreal Engine. A qualified safety engineer supervised the entire experience, which leverages hand and eye tracking to simulate the virtual, parallel racing space. With Epic, we have found the best possible partner.
Rikard Steiber (HTC), Joel Breton (HTC). As President of Viveport and Head of Vive Studios respectively, Rikard Steiber and Joel Breton are two of the most senior figures working on the HTC Vive today. State Of Unreal: Epic Games’ Opening Session. : Tuesday, February 28th, 10:00am – 11:00am.
In March, Polyarc was a recipient of an Epic Games Unreal Developer grant for an unannounced project codenamed “Moss.” Steel Wool Studios , a VR studio formed by creative veterans from Pixar, Lucasfilm and Telltale Games — today announced that they have raised $5 million in Series A funding coming entirely from HTC.
Weekly Funding & People Roundup: Google acquires Owlchemy Labs VR game studio, Improbable grabs $502M, Vivid Vision raises $2.2M, Oculus’s first employee just left 1) Google has acquired the VR game studio behind such popular gaming titles as Job Simulator and Rick and Morty: Virtual Rick-ality. Read more here. Read more here.
It combines the intense action of games like Unreal Tournament with the mechanized combat and spectacle of a futuristic sports league. Job Simulator [ Review: 8/10 ]. Despite the title, this is far from an accurate simulation of anything other than being silly.
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