Remove HTC Remove Simulation Remove Wearables
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WEART, MAIZE Partner to Drive Immersive Training Adoption and Innovation

XR Today - Virtual Reality

WEARTs haptic feedback solutions aim to amplify this by simulating elements like force, texture, and temperature in relation to immersive learning objects. This enhancement allows learners to improve their situational awareness, dexterity, and coordination during simulation exercises.

Training 312
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HTC Files Trademark For ‘Vive Cosmos’

VRScout

Details include a ‘head mounted display for computer simulated reality.’. While the description itself doesn’t explicitly state that the trademark is related to VR, phrases such as “head mounted display for computer simulated reality” and “optical devices,” indicate that immersive technology is more than likely involved.

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HTC Applies for ‘Vive Eclipse’ Trademark in New Zealand

Road to VR

HTC may have more than one new headset in sight than we initially thought when it registered the name ‘Vive Focus’ in the EU and US. It came to light via the Dutch publication Lets Go Digital that HTC has also applied for a trademark for the name ‘Vive Eclipse’ in New Zealand.

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Mechanical Backpack Makes Jumping In VR More Fun

VRScout

.” Pedro Lopes , an Assistant Professor in Computer Science at the University of Chicago who focuses on integrating interfaces with the human body by exploring the interface paradigm that supersedes wearables, wants to make jumping in VR a more enjoyable experience.

Study 460
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HTC XR Solutions for Enterprises: The Ultimate Guide to HTC Immersive Technology

XR Today - Virtual Reality

HTC XR solutions have been revolutionizing the extended reality landscape for some time now. Ever since the original launch of the first HTC VIVE headset in 2016, HTC has constantly strengthened its position in the enterprise market, proving that XR solutions can be intuitive, cost-effective, and versatile for a range of business use cases.

HTC 169
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HaptX Launches True-Contact Haptic Gloves For VR And Robotics

VRScout

HaptX delivers an intuitive wearable haptic device to meet the demanding quality requirements of enterprise customers. This tactile feedback physically displaces your skin up to 2mm, simulating the feeling of touching real objects. The realistic haptic feedback allows you to practice dangerous tasks with zero risks to your safety.

Haptic 545
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Stanford Research Shows VR Users Can Be Identified Using Only 5 Minutes of Motion Data

Road to VR

” Wearing an HTC Vive headset and given two Vive wand controllers, participants watched five 20-second clips from a randomized set of 360-degree videos, and then answered questionnaires in VR.

Data 364