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HTC VIVE partnered with The Bavarian State Criminal Police Office (Bayerisches Landeskriminalamt, BLKA) to launch the ‘Holodeck’ VR platform that will ‘revolutionise’ forensic investigations. HTC VIVE’s responsive support provided solutions and continuous progress throughout the technical challenges.
This night I woke up at 3am to participate in HTC Vive’s event on ENGAGE because I read that it was an “HTC VIVE LAUNCH EVENT” and I was super-confident in the launch of the Cosmos XR or at least of the Cosmos Play. Some of these key players, like ENGAGE, are companies in which HTC already invests into.
Khronos Group quoted Ron Bessems, OpenXR Working Group Chair and Software Engineer at Meta , who shared his perspective on the importance of OpenXR: “ The OpenXR specification is a crucial part of the Mixed Reality ecosystem.
HTC vs. competitors: Which XR vendor should you look at for the best enterprise-grade hardware? For years, HTC has held a strong position in the enterprise market, offering companies flexible, versatile, and ergonomic devices with premium-quality features. So, how do you make the right choice?
HTC announced this week it is making available an OpenXR public beta for the Vive Focus 3. OpenXR is a royalty-free standard that aims to standardize the development of XR applications, making hardware and software more interoperable. The post HTC Brings OpenXR Public Beta to Vive Focus 3 appeared first on Road to VR.
For many companies investing in immersive tech, choosing the best HTC XR headset isnt as simple as it seems. The good news is HTC offers a range of great headsets for various business use cases, from the streamlined and simple HTC VIVE Flow , to VIVE Focus 3 with best-in-class graphics. and feature requirements carefully.
Image by HTC). HTC is teasing the launch of a new hardware. With a tweet, HTC has just teased the upcoming launch of a new device. More info (HTC is going to launch a new hardware) More info (Second tweet from HTC) More info (Third tweet from HTC). All of this running thanks to the power of the Azure cloud.
So at least the collaboration with Valve is true, but notice that it has not been on the headset, so they got no reference design from Valve, it has just been on the software integration. And in fact, a new request to FCC for a new device has arrived from HTC. HTC launches Vive XR Suite. Doug Lombardi, Valve.
Using Unity and Photon , the team pioneered a new software framework designed for producing live musicals and operas that could be used in future productions. The technology is so new, in fact, Miranda will actually mark the world debut of this new software! There are several ways to jump into the world of Miranda.
One of the coolest parts of developing with Unity or Unreal Engine is the ability to instantly hop into your VR headset and view 3D creations at scale. will allow users to inspect their 3D scenes at scale using a PC VR headset such as an Oculus Rift/Rift S, HTC Vive, or Windows Mixed Reality. Available late next month, version 2.83
NVIDIA DLSS (Deep Learning Super Sampling) will be natively supported for HDRP in Unity 2021.2. More info (NVIDIA CloudXR upgrade) More info (NVIDIA CloudXR on Tencent Cloud) More info (NVIDIA VRSS v2) More info (DLSS integrated inside Unity) More info (Jarvis) More info (NVIDIA RTX cards shortage). Learn more and sign up.
Apple’s senior vice president of software engineering Craig Federighi took the stage and confirmed that “Valve is bringing SteamVR to Mac.” ” SteamVR will also be joined on Mac systems by the Unreal and Unity video game engines, all tying directly into today’s newly announced Metal 2 video-processing API.
While the spotlight is all on Oculus and its Quest, actually Pico and HTC are evolving their hardware and software offerings without almost no one talking about it. I’ve made a nice Youtube video with me saying random stuff and exploring the Vive Hand Tracking SDK at first in Unity and then in action using my hands in VR.
Last month, in a VIVE TALK session, HTC VIVE introduced a virtual reality (VR) behavioural training solution that helps individuals with public speaking by placing users in a virtual environment – like a stage – with digital humans. Immersive training solutions provide many avenues for enterprise-grade use cases.
What’s more, Meta’s flexibility makes it easy to combine Oculus headsets with state-of-the-art technology and software for building prototypes and designs. Meta recently announced the arrival of a popular architectural tool “ Unity Reflect ” in the Meta Quest environment for 2022.
However, Meskill also had a lot to say about the software, including one potentially unforeseen change. Demos on the AWE floor included more intimate recordings and video calls with loved ones, as well as a game built for 2D but ported in through a Unity SDK. We see that as a necessary stepping stone to the metaverse.”. “The
Speaking on the Unity integrations, Ivan Rajkovic, CEO of SpectreXR, noted: We’re excited to expand hand-tracking support for OctoXR and enable even more Unity developers to create immersive and engaging interactive VR/AR experiences. Unity itself is a highly accessible graphics engine ready for a range of developers.
RGB Haptics is a new Unity-based tool that aims to make it easier for developers to create and implement haptic effects in VR games. Custom waveform editor window, allowing you to design waveforms without ever leaving Unity. Anything supported by the Unity XR platform should be supported by this.
The setup sounds fairly painless: users pair their AgileVR devices to the AgileVR Manager Software via Bluetooth and calibrate their system, after which they are then free to explore a variety of compatible titles including Minecraft VR, Fallout 4 VR, Skyrim VR, Asgard’s Wrath, DoomVFR, GORN, and Google Earth VR just to name a few.
Until recently, Rune Skovbo Johansen worked at Unity as a senior software engineer, working on Eye of the Temple as an indie developer in his spare time. The demo is still available for free on Steam too, supporting SteamVR headsets including Valve Index, HTC Vive, Windows MR, Oculus Rift, and Oculus Quest via Link.
Then the management of the camera will happen through the functionalities exposed by Camera2 in Android and WebCamTexture in Unity, which are the ones developers have always used with smartphones. This is something absolutely impossible to have with Unity or Unreal. This will let Google enrich its content library pretty fast.
“Our goal at Charles River Analytics is to provide a next-generation interface that streamlines development and increases adoption without sacrificing the quality of the XR outcome,” said Charles Rivers Analytics Software Engineer, Dan Duggan, in a press release. An Epic Games MegaGrant Brought VIRTUOSO SDK to the Unity World.
Up until this point, creating a completely unique avatar meant designing your own 3D model, rigging it for animation, and importing your creation into the 3D game engine Unity. Not only is this a lengthy process, but it also requires a certain amount of knowledge of 3D modeling software. Image Credit: Ready Player Me.
It’s no doubt been a massive undertaking creating a platform agnostic standard for VR and AR, as The Khronos Group consortium has included in its ranks the important hardware and software creators in the industry, including AMD, ARM, Epic Games, Facebook, Google, HTC, Microsoft, NVIDIA, Qualcomm, Unity, and Valve.
At the same time, Meta’s flexible software landscape ensures teams can access a wide range of educational apps, or make and implement their own learning tools from scratch. VIVE’s technology combines incredible high-definition visuals and audio with ease of use and a flexible ecosystem for software programs. Magic Leap.
OpenXR is a royalty-free standard that aims to standardize the development of VR and AR applications, making hardware and software more interoperable. That will be a bigger deal once it finally happens because Unity is far and away more used than Unreal Engine when it comes to building XR content. That makes Unreal Engine 4.27
Developing with a VR headset doesn’t necessarily mean you’re developing a VR app; the HTC Vive is finding unexpected use as a camera for virtual worlds, too. VRCameraman costs $25 from the Unity asset store. Tagged with: htc vive , shooting , trailers , VRCameraman.
Inside the box you find: 1x SenseGlove right 1x SenseGlove left 1x SenseGlove linkbox 1x power cable 1x USB connector cable short (2m/ 6.5ft) 2x USB connector cable long (3m/ 10ft) 2x HTC tracker mounts including screws 1x manual. This way your gloves are powered and can communicate with your PC; Setup of the HTC Vive system.
View your 360° video projects in realtime on a HTC Vive. In a trio of announcements, Apple revealed that Valve would be bringing SteamVR and HTC Vive to the new iMac, Unity and Unreal Engine were coming to Mac, and Final Cut Pro X would finally support VR video editing. I can’t forget the VR headset playback either.
Magic Leap also benefits from a robust open platform, where retail and ecommerce innovators can develop applications with open-standard software. Speaking of the Metaverse and the rise of new digital experiences for ecommerce companies, retail brands, and their clients, Unity is another market leader worth looking into in this evolving space.
HTC is entering the augmented reality market through the back door by giving developers access to the stereo front-facing cameras on the Vive and Vive Pro VR headsets. Video: In addition, the Vive software team has launched the Vive SRWorks SDK, which will support native development via plugins for Unity and Unreal.
Image by HTC Vive). HTC expands its Cosmos offering and teases the future with Proton. This has been a pretty interesting week for HTC Vive. And it is nice that HTC with this new Cosmos line is satisfying the needs of a broad share of VR people : from the casual gamer that wants something cheap to the professional.
If you aren’t familiar with the concept of a video game emulator, this magical piece of software (or hardware) allows a computer system, also called the “host,” to operate like a particular video game platform. Developed in Unity, each pixel is rendered with volume, in turn adding a sense of depth and layer to the original 2D composition.
CrossVR’s Revive , the software that allows HTC Vive users to play games from the Oculus platform, today announced it’s joining one of the leading initiatives in creating an open standard for VR and AR apps and devices, otherwise known as OpenXR. image courtesy Khronos Group.
More info (Quest 3 going ok in Steam Hardware Survey) More info (Quest 2 selling much better than Quest 3 on Amazon) HTC announced the Vive Ultimate Tracker Finally, HTC has officially announced the Vive Ultimate Tracker, its standalone inside-out tracker unit. Lone Echo). But for now, we are not sure at all this is going to happen.
After speaking with Unity CEO John Riccitiello, I’m putting a little note on my calendar for CES 2019 as the time I expect to see multiple VR headsets that will cost less than $1,000 for the entire package. ” Tagged with: unity Facebook Twitter Reddit More.
Game creation has become a big topic for ease-of-use software applications in recent years. As is popular in many game engines, such as Unity , SMILE GAME BUILDER is adding the ability to interact with your creations in real-time by going inside a VR headset.
During their investigation, the team claimed to also have discovered several concerning security flaws in the popular game engine Unity – upon which Bigscreen was developed. On February 14th, the research team presented their findings to Bigscreen and Unity, who have since provided a security patch and user warning respectively.
Typically it takes five to seven years to design a helicopter, according to a case study published by Bell and HTC. Using an HTC Vive, engineers were able to work from the start with a full scale virtual model to pass off to the test pilots. Thanks to VR, the FCX-001 ended up taking less than six-months to create, Bell says.
” SteamVR and HTC Vive on Mac OS. While Steam has been Mac compatible for some time now, Apple announced that Valve will be bringing SteamVR to Mac too, allowing the HTC Vive to run VR games on Mac systems. Unity and Unreal VR SDK Support. Vive Demo on Stage.
This reminds me of a similar error HTC made in the past of mixing signals of a pro device and consumer content It has RGB passthrough cameras with three times the resolution of Quest 2 cameras. Some people even found the demo pretty underwhelming, but actually, I know that the strength of Meta all these years has been the software updates.
With investment in everything from the hardware side of the XR collaboration story, to the software side, with apps like VR Workplace, Meta is paving the way to host of opportunities for all companies to get involved in the next generation of work. The company could even be the organization behind the new era of “Metawork”.
While in all past years the answer had always been “HTC Vive”, now the king is Oculus, with both the Rift S and the Oculus Quest getting the majority of answers (especially the Quest). Unity changes how it handles XR Plugins. There will be an XR plugins manager, and some of them will be managed by Unity together with its partners (e.g.
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