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HTC VIVE partnered with The Bavarian State Criminal Police Office (Bayerisches Landeskriminalamt, BLKA) to launch the ‘Holodeck’ VR platform that will ‘revolutionise’ forensic investigations. HTC VIVE’s responsive support provided solutions and continuous progress throughout the technical challenges.
Epic Games releases Unreal Engine 5. Epic Games has finally released the latest iteration of its popular game engine: Unreal Engine 5. This means that while great, Unreal Engine 5 is not disruptive for us VR users and developers, yet. Meta is keeping its update pace of the Oculus Quest software very high.
The latest version of Unreal Engine 4, version 4.27, brings “production-ready” support for OpenXR. You may recall news back in May that the early access version of Unreal Engine 5 includes improved support for OpenXR. That makes Unreal Engine 4.27 Epic says that the OpenXR support in Unreal Engine 4.27
HTC vs. competitors: Which XR vendor should you look at for the best enterprise-grade hardware? For years, HTC has held a strong position in the enterprise market, offering companies flexible, versatile, and ergonomic devices with premium-quality features. So, how do you make the right choice?
HTC announced this week it is making available an OpenXR public beta for the Vive Focus 3. OpenXR is a royalty-free standard that aims to standardize the development of XR applications, making hardware and software more interoperable. The post HTC Brings OpenXR Public Beta to Vive Focus 3 appeared first on Road to VR.
And it is made possible by VIRTUOSO , an open-source SDK created by Charles Rivers Analytics, which is now available for Epic Games’ Unreal Engine. It currently supports the following devices and XR systems: SteamVR: HTC Vive and Windows MR headsets. This is the big news the XR development world was waiting for for a long time.
Epic Game’s Unreal Engine is making it easier to create for augmented reality in the newest 4.18 update, now including official support for Apple’s ARKit and Google’s ARCore software dev kits, and support for SteamVR on Mac. ” Unreal Engine 4.18 ” Unreal Engine 4.18 The post Unreal Engine 4.18
Mindesk , a startup developing a platform for real-time CAD collaboration in AR/VR, today announced a $900,000 seed round from HTC Vive, Barcamper Ventures, A11 Venture and Invitalia Ventures. Mindesk has created a plug-in for CAD software such as McNeel Rhinoceros and Grasshopper. Mindesk was founded in Bari, Italy.
One of the coolest parts of developing with Unity or Unreal Engine is the ability to instantly hop into your VR headset and view 3D creations at scale. The ladder even has a VR mode that lets you build in-headset using the Unreal Editor tool set. Available late next month, version 2.83
Apple’s senior vice president of software engineering Craig Federighi took the stage and confirmed that “Valve is bringing SteamVR to Mac.” ” SteamVR will also be joined on Mac systems by the Unreal and Unity video game engines, all tying directly into today’s newly announced Metal 2 video-processing API.
Apple threatens future support in Unreal Engine. All Apple software, SDKs, APIs, and developer tools ?—?Pre-release What is interesting for us is the last line “adoption and support of ARKit features and future VR features into Unreal Engine by their XR team”. The same on Twitter. Other relevant news. Image by Epic Games).
Senior VP of software engineering Craig Federighi announced today to the WWDC crowd that Metal 2, the company’s updated hardware-accelerated graphics API, will be launching with support for external graphics as well as a set of VR-specific features to the newly revealed High Sierra macOS. image courtesy TIME. image courtesy TIME.
” SteamVR and HTC Vive on Mac OS. While Steam has been Mac compatible for some time now, Apple announced that Valve will be bringing SteamVR to Mac too, allowing the HTC Vive to run VR games on Mac systems. Unity and Unreal VR SDK Support.
View your 360° video projects in realtime on a HTC Vive. In a trio of announcements, Apple revealed that Valve would be bringing SteamVR and HTC Vive to the new iMac, Unity and Unreal Engine were coming to Mac, and Final Cut Pro X would finally support VR video editing. I can’t forget the VR headset playback either.
Our team has been researching and developing open-source hardware and software to help our larger community of independent researchers, academics, DIY engineers, and businesses at every scale create products that bring us closer to solving society’s greatest challenges , from mental health to the future of work. Can you make us some examples?
HTC is entering the augmented reality market through the back door by giving developers access to the stereo front-facing cameras on the Vive and Vive Pro VR headsets. Video: In addition, the Vive software team has launched the Vive SRWorks SDK, which will support native development via plugins for Unity and Unreal.
Back at WWDC 2017 Apple finally embraced VR, announcing that it had been working with Valve to bring SteamVR and the HTC Vive to MacOS , along with a number of other announcements about how the company would support VR as part of its ecosystem. Virtual reality gets real. It lets you create them from scratch. “a
Game creation has become a big topic for ease-of-use software applications in recent years. Game Maker is one of the most popular examples as it was used to create several hit indie games such as Hotline Miami, Undertale, and Spelunky.
Both headsets support the Oculus Mobile SDK, the software which currently allows developers to build apps for Samsung’s Gear VR headset (which runs Oculus’ software and store). In order to support those other headsets, developers will need to build using the Mi VR SDK (which supports Unity and Unreal).
The Emmy-winning HBO series has become a staple within pop culture, providing only a slightly-exaggerated reflection of the current software gold rush happening on the west coast.
Craig Federighi, senior vice president of software engineering, claimed that with ARKit, it’s now “overnight, the largest AR platform in the world,” because of how many people own iOS devices. The more sophisticated demo, made in Unreal Engine, shows a complex world war taking place with spaceships and explosions.
Facebook’s VR headset subsidiary Oculus is finally integrating a native tool that will let you capture and share your Rift experiences through 360 photos and videos—one that developers can integrate into Unity and Unreal Engines, and across NVIDIA and AMD GPUs— and it’s available today on GitHub.
Epic Games’ popular Unreal Engine has just received a major update with version 4.12 With the latest release release of Unreal Engine 4 (version 4.12) Epic have included a preview version of the VR Editor they first unveiled in February and more recently at GDC 2016. The post Unreal Engine 4.12 Elsewhere, UE4 4.12
That’s why Mozilla, the makers of the popular FireFox web browser, are advocating their open source JavaScript API WebVR platform and HTML framework A-Frame to make it easier to design internet-based VR apps that run within cheap smartphone headsets or the more powerful Oculus Rift and HTC Vive.
forward, OpenXR will retain “full backwards compatibility […], giving software developers and hardware vendors a solid foundation upon which to deliver incredible, portable, user experiences.” support in Unreal Engine and plans to update the engine for the 1.0 Today the group announced the release of OpenXR 1.0,
However, there are plenty of other competitors worth considering too, such as: HTC VIVE: Powerful Headsets for Enterprises The HTC VIVE team has been focused on developing VR, AR, and mixed-reality solutions for business users for some time now.
Beyond that, Metas headsets support: Wireless, standalone capabilities Unlike other companies such as Varjo and HTC VIVE, which primarily offer tethered devices, Meta focuses on convenient, standalone functionality. Meta makes it easy to create VR experiences with existing platforms like Unity and Unreal.
The education-focused Mars 2030 launches today on SteamVR for the HTC Vive and Oculus Rift, soon to come to PSVR. As described in our first experience of Mars 2030 at GTC 2016 , the team went to great lengths to represent the martian terrain in the most realistic manner, using Unreal Engine 4’s physically-based rendering.
See Also: Redefining the Future of Location-Based Entertainment With HTC VIVE Focus 3 and The Park Playground “Virtual reality is often perceived as being limited to the world of gaming. An iteration of Unreal Engine (Unreal Engine 5) is already being used to develop applications for a range of VR devices.
I’m an electrical/optical/software engineer. High-precision 6DOF tracking, eye tracking, gesture inputs, with dedicated input controllers The SDK will support Unity , with Unreal coming Soon. We had to also build custom optical software to do that, and also work on custom chips, and custom displays. Hello Kelly!
And he loves VR, he loves experimenting and he also loves opensource and free software. That’s why HTC couldn’t do anything but accepting his proposal. As I’ve said, he has not spent 24h each day in VR, but he has spent an average of more than 7 hours a day inside HTC headsets, mostly the Vive Pro. Yes, it is.
VR First , the global initiative to seed academic institutions with VR/AR hardware and software, today announced that it’s nearly doubling the number of its VR labs in universities and science parks across the globe by the end of 2017. image courtesy VR First.
Tim Sweeney, founder of Epic Games and creator of Unreal Engine, has a unique position in the virtual reality industry. He says that out of the approximately half-a-million PC VR headsets sold to date, HTC Vive “is outselling Oculus 2-to-1 worldwide.” They’re going to have a much better selection of software.
Epic Games is heavily invested in VR thanks to deep integration with its Unreal Engine 4 and its own tech demos like Bullet Train. Interestingly, this is a talk more aimed at hardware developers than software creators, though both are welcome. Shipping A VR Game With Unreal Engine 4, with CloudGate Studio And Epic Games.
However, the company is partnered with household names like nvidia, Unity, Unreal Engine, and HTC. Beehive is editing software for large scale productions in which multiple editors are working on images simultaneously. More impressively and importantly, DragonFly works with Unreal Engine, Unity 3D, and Autodesk Maya.
The demonstration included the now familar Unreal Engine 3 powered citadel area, one which would become the setting for one of the most famous early VR applications of all time, Rift Coaster. The HTC Vive (DK1), SteamVR Controllers and Laser Basestations. The final Oculus Rift consumer edition.
These gloves are also compatible with HTC VIVE, Meta Quest, and Pico Neo headsets, offering excellent versatility. Plus, the gloves are compatible with various software platforms, such as Unity and Unreal Engine. Plus, they work alongside Meta Quest controllers and HTC VIVE trackers.
Its first VR concert tour springs from years of R&D that resulted in proprietary 9K cameras and software that can automate complex unreal engine-based VR concert visual effects (VFX) modules and run more than 100 headsets at a time. Beatday is another virtual concert I was able to try at the HTC Vive booth.
Some time ago, the most important companies of the XR ecosystem (HTC, Oculus, Microsoft, etc…) joined the Khronos Group to discuss a standard to end the fragmentation of the XR space. T his standard, dubbed OpenXR, was about the interoperability of different VR hardware and software together. OpenXR is now ready for prime time.
The Metaverse Standards Forum has already gathered many important players of the XR sector like Unity, Unreal Engine, Meta, Microsoft, Lamina 1, NVIDIA, and even other relevant companies like IKEA and Adobe. Image by HTC Vive). HTC launches Vive Flow Business Edition. Some others, like Niantic, will probably join soon.
VR has many use cases beyond entertainment and with HTC, RiVR's fire safety program aims to minimize training risks. Enterprise VR software isn't something I often use. Built in Unreal Engine, my initial demo didn't use any specialist equipment beyond the headset and wand controllers, though it was enlightening.
A combination of software was used to execute the endeavor, including Adobe Character Animator, Unreal Engine, and NewTeK NDI. The conversation you had with Mikey or Donnie was voiced live on the scene by Brandon Mychal Smith and Josh Brener, respectively.
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