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So (a bit late) here you are a list of some of the most relevant XR trends to follow in 2024, with some predictions of what to expect next. Many companies always follow the trends set by Apple, and the XR field is no exception to this rule. Basically, Google could try to be for standalone devices what Steam has been for the PC VR ones.
Image by HTC). HTC is teasing the launch of a new hardware. With a tweet, HTC has just teased the upcoming launch of a new device. More info (HTC is going to launch a new hardware) More info (Second tweet from HTC) More info (Third tweet from HTC). Sony announces new games for PSVR.
Image by Sony Interactive Entertainment). Sony unveils the new controllers of the PSVR2. Sony promises amazing haptic sensations on the controllers, that should be able to provide “impactful, textured, and nuanced” sensations. Vive Facial Tracker works also with non-HTC headsets. Top news of the week.
Sony is the market share leader for VR hardware revenues according to the latest report from Strategy Insights. That’s followed by Oculus (presumably all variants) at 25 percent and HTC (same) at 22 percent. Sony [PSVR] is making the same play… Oculus could tap into that market with something that’s even more convenient.”.
A new FCC listing appears for an HTC Vive headset. And in fact, a new request to FCC for a new device has arrived from HTC. FCC certifications are requested before releasing an electronic device in the US (to certify that it is safe to be used), so this is a clear sign that HTC is going to release a new headset soon.
HTC’s new headset gets leaked. HTC has been teasing its headsets for a lot of weeks by sharing images of small black corners of the upcoming device. Sony is finally accepting preorders for the PSVR 2 headset. This is a positive moment for consumer smartglasses and Vuzix is confirming this trend. Other relevant news.
But hey, let me play this game anyway, so here you are my predictions for virtual reality in 2021 based on the trends and the anticipations that we had at the end of 2020! I expect all these trends to continue in 2021, for a year that will see the growth of the technology on all its sides (software and hardware).
More info (Valve Deckard to be released in 2025 for $1200) More info (The headset could come with a Half-Life demo app) Other relevant news (Image by Sony Interactive Entertainment) Sony permanently slashes the price of PSVR 2 Finally, Sony has permanently cut the price of the PSVR 2 headset.
Digital Trends recently published a report entitled ‘VR is in a tailspin, and the sales numbers prove it’ It seems HTC has taken umbrage with the article’s thesis in its newest blog post however, which pushes back against some of the article’s claims, saying it’s “not the whole story.”
The firm’s research indicates that VR headsets have been the main source of growth in unit sales to date, and although this trend is expected to continue – particularly with smartphone-powered mobile headsets – there is also an expectations that the next generation of HMDs will ignite a new wave of consumer interest. “We
In homage to the greatest movie ever made, Sony Pictures Virtual Reality – the VR arm of Sony Pictures Entertainment – has developed a virtual reality game that puts you in a Punxsutawney time loop. The game will comes to PlayStation, Oculus Rift and HTC Vive later this year. appeared first on Tech Trends.
In my opinion, these are the trends to keep an eye on: The continuous growth of the market Establishment of VR in enterprise settings Incremental technical evolution of devices Blurring of the line between AR and VR High-quality content (especially gaming) 5G over-hype Standardization given by OpenXR Others (LBVR, WebVR, SocialXR).
PlayStation VR 2 Logo (Image by Sony Interactive Entertainment). HTC Vive Wrist Tracker. HTC Vive Wrist Tracker. HTC Vive Wrist Tracker (Image by HTC). HTC has made an announcement at this CES and it has been a pretty cool one. Click to read the thread on Twitter… it is worth it. Further references.
When it comes to the most-searched-for headsets, there’s been three clear leaders during the 2016, ’17, and ’18 holiday shopping seasons: PlayStation VR, Oculus Rift, and HTC Vive. times Oculus Rift, 5 times HTC Vive, and many times greater than other headsets like Valve Index, Oculus Go, Pimax, and Samsung Odyssey.
Apple’s WWDC 2017 keynote made that abundantly clear with their announcement of support for external Metal graphics, HTC Vive, SteamVR and Metal VR. Not far behind Samsung is Sony with 429,000 units shipped in Q1 which represents a market share of 18.8%. In 3rd place after Samsung and Sony was HTC with the HTC Vive.
Image courtesy Digital Trends Zune didn’t generate the sort of loyal customer base that Apple had in spades because entering rapidly evolving product categories isn’t easy. Currently major contenders are Meta, Sony, HTC, Valve, Pico, Pimax, and Apple starting next year.
As virtual reality technology gained prominence, the use of VR devices like the Samsung Gear VR, Oculus VR, and HTC Vive, have also become popular. Some VR Gaming Market Trends Which Determine Its Consistent Growth. Sony, Nintendo, and Microsoft are expected to reduce the prices for their game products in the coming years.
Or it could be the excitement about new headsets coming from Sony, Apple, Pico, and HTC that is keeping potential buyers on the sidelines. Despite the seemingly downward trend, a flood of new VR headsets is coming from Sony, Pico , Apple, HTC, and more.
Because hardware sales figures aren’t disclosed ( except from Sony ), this becomes an ongoing exercise in piecing together known quantities to extrapolate unknown ones. For a further breakdown of the per-headset takeaways and trending on Steam, here are a few highlights, care of Road to VR.
We know that Samsung has confirmed more than 5 million Gear VR units are now in the wild for example, and of course the headlines of Sony surprising themselves with PlayStation VR’s early sales figures – approaching 1 Million going in to 2017. Again, somewhat surprisingly, the HTC Vive trails at 10% recognition among those polled.
A forerunner to the trend: Morgan Lives in a Rocket House. While technologies like foveated rendering are set to change this in the near future, giving a more ‘correct’ photon-to-eyeball experience, current gen headsets like Oculus Rift, HTC Vive and PSVR are staying on the safe side.
Image by Sony Interactive Entertainment). Sony reveals the design of the PSVR 2. Finally, Sony Interactive Entertainment has unveiled the design of the PlayStation VR 2 headset. HTC released a trailer about his vision for the metaverse. HTC has released a trailer video with his vision of the metaverse.
But the figures provided are relative to the non-static Steam population, which obfuscates the actual adoption trend of VR headsets on the platform. And of course, these figures are only inclusive of Steam, and don’t offer a complete picture of activity on Oculus’ platform (or any insight at all on Sony’s PlayStation VR).
With history and data points, one can extend trend lines to gain a sense for where something is headed,” said Clifton Dawson, CEO of Greenlight Insights. “We SEE ALSO What VR Headset Makers (not analysts) Have Actually Said About Sales Expectations. Pre-order today to save 40% off the list price through March 20th.
The Quest Pro only continued this trend ; the high-end headset brings a range of impressive improvements to the hardware along with new sensing capabilities, but its new features are significantly hampered by an undercooked software offering. On the other hand, some real competition from the likes of Pico and HTC may be on the way.
He stated that “(Metaverse-related devices) are now the talk of the town, so we have buckled down to a task to cope with the trend. I think it’s too early for an AR glass made by Samsung, while instead these two technologies (smartglasses or MR headset) are already quite mature and would follow the trends of this year.
We’ll examine some of the major trends and findings of the report, and look at it in the context of the larger policy and standards movement in XR. The XRA is an industry organization founded by Google , HTC VIVE , Microsoft , Oculus , and Sony Interactive Entertainment. About the “Thinking Ahead About XR” Report.
But in China, they are very famous, and now they are also organizing a big event about XR called FBEC with hosts from all the major VR companies (HTC, Unity, Alibaba, Huawei, etc…). For example, we invited senior executives from HUAWEI, JBD, HTC, Alibaba, iQIYI, Qualcomm, Microsoft, and so on. Why and how has it started?
The two most successful VR headsets – from a sales point of view – were Sony’s PlayStation VR and Oculus Go – these two, together, sold around 1.2 appeared first on Tech Trends. million units last year, with significant growth shown in the fourth quarter of the year. The post VR: Fad or Fiction?
The content will also be available in stereo 3D through the Littlstar app on Sony’s Playstation VR, Google Daydream, Oculus Rift, HTC Vive, Samsung Gear VR and more. For companies looking to leverage Immersive technologies such as VR/AR/MR/XR Tech Trends offers a comprehensive range of Virtual Reality Consultancy Services.
When the acclaimed Tilt Brush ‘VR paint’ app launched alongside the HTC Vive in early 2016, it made sense for the program not to support the Oculus Rift as only the Vive at that time had motion-tracked VR controllers. Tilt Brush lets you use 3D space as your canvas for virtual creativity.
VR Experience – the new trend? We don’t think so and believe that in the next couple of years major organizations such as Sony and HTC will start producing advertisements to be shown in virtual reality.
Sony and Nintendo were all set to release a collaborative game system known as the SNES-CD back in the 90s as an add-on device for the Super Nintendo. It’s been a long time coming and now Sony is finally putting all of its wacky peripherals to use in one immersive experience. Funny how that works out, isn’t it?
Then the whole Metaverse trend began to take off. This includes but is not limited to HTC, Oppo, Xiaomi, and Huawei. The same goes for Valve, Apple, and Sony, whose established presence here would allow them to cut into the high-end section of the market without much difficulty. Some were VR-related, and some were not.
As far as search trends are concerned, consumers seem highly interested amid the headset’s launch. Comparing search interest via Google Trends for “PlayStation VR”, “Oculus Rift”, and “HTC Vive”, we see some interesting activity over the last 12 months. Click to enlarge.
Given that our technological advancements, consumer behavior, and tech trends continue to evolve at breakneck speed, being aware of metaverse and XR predictions can help you better prepare for the future. Recent technological advancements have pushed the envelope of what modern technologies are capable of.
The only company not much affected by it is HTC, that manufacturers its headsets in Taiwan and not in Mainland China. HTC Vive releases Cosmos Elite, two models of Vive Pro Eye and creates some confusion. For sure you remember the recent launch of a full line of Vive Cosmos headsets , all with customized faceplates.
Due to the coronavirus pandemic, the supply chain of headsets has been hurt , so in Q1 2020 there have been fewer sales than in Q4 2019 (and this confirms my impression of the spike in Steam not being due to 1M new headsets) and this trend will continue also in this quarter. Sony reveals finger tracking technology for controllers.
We recently went hands on with Vive Focus Vision, HTC's newest headset that launches today. While Vive Focus 3 was only officially sold to businesses, HTC is marketing Vive Focus Vision to consumers too, mostly as a PC VR headset via the $150 DisplayPort accessory. I attended HTC's launch event to find out.
But this could also have the same unpleasant consequences that happened to Oculus: Bytedance is another company known to harvest as much data as possible from its apps , and for sure will want to continue this trend in XR too. Recently it has even changed its privacy policy to report that it can collect biometric data from its users.
As we’ll see in the next section, HTC’s VIVE line focuses on models that require a computer. HTC’s VIVE is lining itself up as the Cadillac of VR headsets. HTC Vive PRO. When it comes to VR headsets, it’s easy to see things as Oculus Vs. HTC. Oculus Quest. VIVE Focus. However, you will save a lot of money.
Best Collaboration Tool Sony Electronics Head of XR Business Development Thaisa Yamamura was “honored to present” the Auggie Award for Best Collaboration Tool. She also presented the winner with a 15.6in Sony Spatial Reality Display. We’re just so happy. We’re so excited to be recognized here.”
That milestone has now been reached, as announced at Sony’s CES press conference. According to ARtillery Intelligence’s consumer survey with Thrive Analytics’ , PSVR has higher satisfaction than HTC VIVE for the third year in a row (see below). For an indexed collection of data and reports, subscribe to ARtillery Pro.
My favorite ones have been: Sony Interactive Entertainment has revealed that the next PSVR headset will be called PSVR 2 and will feature 2K x 2K per eye, up to 120 Hz framerate, and 110° FOV. I’ve already started seeing this trend for the M-word. It seems like a great tethered headset for the PS5.
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