Remove HTC Remove Sony Remove Virtual Environment
article thumbnail

How Different Age Groups Can Use Virtual Reality

ARPost

Virtual reality is commonly associated with the gaming industry, as major companies like Meta, HTC, Sony, and others are creating VR-based video games , which typically appeal to a younger audience. Users from every age group can use VR but may use it for different purposes. How Children, Adults, and Seniors Benefit From VR.

article thumbnail

The XR Week Peek (2022.02.28): PSVR 2 revealed, Meta working on AI and 5G, and more!

The Ghost Howls

Image by Sony Interactive Entertainment). Sony reveals the design of the PSVR 2. Finally, Sony Interactive Entertainment has unveiled the design of the PlayStation VR 2 headset. HTC released a trailer about his vision for the metaverse. HTC has released a trailer video with his vision of the metaverse.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

The Future Is Now: 2023 Metaverse and XR Predictions Worth Looking Into

ARPost

We talked with The Park Playground CEO Peter Vindevogel, who shared his thoughts on these myths and misconceptions, shedding light on virtual reality technology. AR Apps to Increasingly Leverage AI Tech To create more immersive virtual environments, AR applications must be able to collect a wealth of information about the user’s surroundings.

article thumbnail

The XR Week Peek (2024.05.14): New rumors on the Vision Pro 2, Ultraleap Hyperion, and much more!

The Ghost Howls

Chinese manufacturers BOE and SeeYA may provide cheaper displays in higher quantities than Sony is doing now, while Samsung may be supplying the DRAM components. It’s interesting to see that Neurable is still around and kicking: a few years ago there was a bit of hype around it when it created an EEG-based “mind controller” for the HTC Vive.

article thumbnail

This Immersive Workplace Solution Stunned ISE 2024 Attendees

XR Today - Mixed Reality tag

Additionally, the firm incorporated a Lenovo ThinkSmart Teams Room device, Crystal Vox Loqui 1 Speaker, a Sennheiser TeamConnect Ceiling mic, and a Sony digital camera. Igloo Vision used six Epson EB-PU1007W projectors and Igloo Vision’s Immersive Media Player (IMP III) in this room.

Immersion 117
article thumbnail

How Hollywood Has Predicted VR in Movies

VRScout

Head mounted display: With expansion to at home devices came the transition away from an arcade cabinet to setups a little closer to what you’ll see coming from the Big Three (Oculus, HTC, and Sony). On the display, Dade is able to fly through the low poly virtual environment of the Gibson.

article thumbnail

Why we should care about ergonomics in virtual reality

The Ghost Howls

However, following the release of consumer equipment like the HTC Vive , Oculus Rift , Sony PSVR and the various mobile VR headsets , we now have a different situation with a much larger group of people (the general population) using virtual reality on a regular basis, for longer periods of time.