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A new FCC listing appears for an HTC Vive headset. And in fact, a new request to FCC for a new device has arrived from HTC. FCC certifications are requested before releasing an electronic device in the US (to certify that it is safe to be used), so this is a clear sign that HTC is going to release a new headset soon.
This weekend I’ve also organized together with SIDI a big VR workshop on new technologies (XR, AI, neural links, etc…). Image by HTC Vive). HTC expands its Cosmos offering and teases the future with Proton. This has been a pretty interesting week for HTC Vive. Top news of the week.
” With Sony Playstation having opted out of E3 2020 for the second year in a row and Nintendo continuing to make its biggest announcements via its Nintendo Treehouse live streams, the infamous trade show has been on a steady decline for years.
This week, a rumor spread among XR communities: next-gen PSVR will be announced at a press conference to be held by Sony on February, 5th. The reason is that Sony has already announced that it will launch PSVR 2 only after the PS5 , to not confuse its buyers by selling too many things together. PSVR 2 could be revealed next month.
HTC is set to reveal its new VIVE Mars CamTrack solution at the SIGGRAPH 2022 in Vancouver, Canada, where it will showcase the immersive production tool with Departure Lounge and Arcturus, it was revealed on Tuesday. HTC VIVE (@htcvive) August 8, 2022. Shoutout to @ArcturusXR and @dlxrofficial for helping to make this demo happen.
I’m sure that after April, 20th, the Meta Quest ecosystem will appear even richer than it is now , creating a wider gap with other companies that may think about competing with the Quest, that is Pico, HTC, and even Apple. Image by Sony Interactive Entertainment). Join AWE WebAR Workshop. Other relevant news. Learn more.
Whereas a lot of developers may workshop a world first, then build a game to fit into that setting, the team at First Contact opted for the reverse. ROM: Extraction is scheduled to release later this year for HTC Vive and Oculus Rift with regular updates throughout the next several months.
And it feels weird that HTC hasn’t fixed such a cheap little component that was already faulty on the original Vive. It is sold by Sony, but actually, the idea behind it comes from Impulse Gear , that studio that developed Farpoint. The speakers are not as amazing as the ones of the Valve Index, and the microphone is a total disaster.
Several of the world’s biggest tech giants, including Meta Platforms, Sony, Agora, HTC VIVE, Unity Technologies, Qualcomm, Magic Leap, Lenovo, and many others joined the event. Key executives from their respective companies participated in three days of panel talks, keynote speeches, workshops, and product debuts.
For existing VR makers like Pico, HTC, Meta, Valve, and Sony, a $3,500 headset-in-a-box might not be too threatening to their immediate positions, but what happens when Apple's less expensive follow-ups ship with much less bulk? Can these smaller players really hope to lure enough developers to compete with the likes of Meta and Apple?
Massive tech enterprises such as Lenovo , Sony, Deutsche Telekom, and Vodafone all planned to discuss their respective tech ecosystems, namely in 5G, networking, and metaverse infrastructure. .
IGS Europe is a content-driven XR showcase event that brings together its participants in keynotes, developer workshops, exhibitions, and networking opportunities. — Immerse Global Summit (@ImmerseSummit) September 18, 2022. Event hosts, The VRARA, also secured crucial XR sponsors for the event, such as Lenovo, PwC, and Qualcomm.
This began with devices from Lenovo, HTC VIVE, Pico Interactive, and Meta Platforms, so the growth we’ve seen for consumer use cases has been very strong since then. Before 2019, headsets were largely tethered to PCs, and Qualcomm helped to ‘cut the cord’ and enable the next evolution of standalone devices.
Which proved incredibly useful, giving me 24-hour access to fully equipped service workshops, plus a secure outdoor space for paint spraying or working with adhesives and plastics. These optical windows were a proud design feature on the HTC Vive headsets, but are much more subtle on the Index equipment making them harder to identify.
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