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That’s the consensus that seems to emerge from “Top 2020 Trends: Enterprise AR & VR” , a report published today by Unity Technologies where 15 industry experts (yours truly among them) outline how mixed reality (or XR depending on what flavor acronym you favor) will supercharge and transform the world of work. .
Today, we’re going to be looking at some of the most impressive XR advertising case studies from the last couple of years, to inspire your team. Autoliv and Unity. Rinnai and HTC VIVE. Arksen, Varjo and Unity. Still not sure what XR in advertising could be capable of?
We decomposed the task of creating a VR-tool for corporate training in the following way: Learning scenarios development We studied the process of network installation in the smallest details. App programming (Unity) We developed a simple intuitive application that would help employees understand and remember a sequence of actions.
That’s the consensus that seems to emerge from “Top 2020 Trends: Enterprise AR & VR” a report published today by Unity Technologies, where 15 industry experts (yours truly among them) outlined how Mixed Reality (or XR depending on what flavor acronym you favor) will supercharge and transform the world of work.
With much surprise for us all, HTC has just announced the Vive Focus Plus , its first full 6 DOF standalone headset! The Vive Focus Plus, in all its majesty (Image by HTC). Internal view of the Vive Focus Plus (Image by HTC). Do you want to know more? Well, you are in the right place. The Vive Focus Plus.
Typically it takes five to seven years to design a helicopter, according to a case study published by Bell and HTC. Using an HTC Vive, engineers were able to work from the start with a full scale virtual model to pass off to the test pilots. Thanks to VR, the FCX-001 ended up taking less than six-months to create, Bell says.
UltraLeap Unity SDK. Playing around with Leap Motion/Ultraleap SDK in Unity is pretty easy. The UltraLeap Unity SDK is the same SDK we have always appreciated all these years. There are already many prefabs and scripts that make the building blocks to create hands-tracking applications.
Inside the box you find: 1x SenseGlove right 1x SenseGlove left 1x SenseGlove linkbox 1x power cable 1x USB connector cable short (2m/ 6.5ft) 2x USB connector cable long (3m/ 10ft) 2x HTC tracker mounts including screws 1x manual. This way your gloves are powered and can communicate with your PC; Setup of the HTC Vive system.
Today, to provide an insight into the opportunities for XR in the gaming landscape, we’re going to be looking at some of the most impressive case studies from the last few years. Respawn Entertainment and Unity. Unity helped with everything from matchmaking in VR, to voice communications for the development of the new game.
It is easily accessible in the Unity SDK as a standard WebcamTexture, so if you like hacking things, I guess you can have a lot of fun developing things for it! The Pico SDK can be easily accessed from the Pico website : it is available for Unity, UE4 and also for the native Android platform. User Interface.
Ok, of course, I’m kidding, but, you know, the possibility of saying the wrong name is so high that my proposal actually starts making sense… Top news of the week (Image by HTC Vive) HTC reveals inside-out-tracked Tracker With a totally unexpected move, HTC has revealed a new kind of Tracker.
Disclaimer: HTC provided three of their Vive Tracker 3.0 What is an HTC Vive Tracker? Whilst the first part of this article looked at the history of the HTC Vive Tracker and its three different versions, the second part will focus on some practical experiments with the latest HTC Vive Tracker 3.0. HTC Vive Tracker 3.0
Today, we’re going to be looking at some of the most inspirational case studies from the educational landscape, highlighting the benefits of XR for training. HTC Vive and Penn State. With the help of the HTC Vive environment, Penn State has been able to create a comprehensive environment for training and educational immersion.
It has been on the cover of Vanity Fair, with a very carefully studied picture. Meta never had a true competitor after the HTC Vive, so it will be interesting to see how the company will react to this situation. Let me try to tell you everything I’ve learned, organized properly.
But in China, they are very famous, and now they are also organizing a big event about XR called FBEC with hosts from all the major VR companies (HTC, Unity, Alibaba, Huawei, etc…). I’m Chen, General Manager and Chief Editor of VRTUOLUO , also a senior media expert who has dug and studied deeply the XR industry since 2014.
I’ve studied at important universities like UC Berkeley, and I’ve worked on many technical projects (for work or personal interest) in electronics, optics, brain-machine interface , natural language processing, etc…. But we were motivated, so we started studying the problem. Hello Kelly! Can you introduce yourself?
HTC selects Lifeliqe as educational VR content partner Positioning itself as a self-described, “Visual learning platform incorporating interactive 3D, virtual reality and augmented reality programs,” Lifeliqe’s custom educational offerings bring students front and center with the subjects they are studying.
There is a lot at stakes, because if these two companies won’t settle (and I think that they are just firing big shots before finding an agreement), Unreal Engine developers won’t be able to develop properly for Apple XR devices, and they will have all to migrate to Unity. The same on Twitter. Other relevant news. Image by Epic Games).
The report, titled “Can’t Stop Won’t Stop: 2016 Mobile and VR Games Year in Review,” is a compilation of information Super Data and Unity Technologies, though we clarified with Unity that they did not contribute to the estimates for VR headset data in the report. The report estimates 4.5
The Brighton, UK-based firm will also allow immersive content creators to analyse their projects across gaming engines, devices, and content, the company explained, adding its Unity-based plugin had launched with further support for Unreal Engine and 8th Wall over the next few months. XR Study on Key Analytics.
The project evolved over time and when in 2016 HTC released the Vive, they immediately thought about integrating VR into their solution. It is so different from how I studied at my times! Judao’s experiences are developed with Unity and work with SteamVR headsets like HTC Vive.
More info News worth a mention Information leaks on Vive’s inside-out Tracker There is a new leak about the inside-out tracked Vive Tracker that HTC teased a few months ago. It is also possible to create your custom spaces to use in Mesh either with a no-code editor or by using Unity to create more personalized and complex scenes.
We’re going to be at the show and will have plenty to report on, but in the meantime there’s a busy schedule of talks and workshops for you to study. As with most other VR headsets, the HTC Vive is primarily considered as a gaming peripheral right now, but the rise of experiential pieces is quickly changing that perception.
Today, we’re looking a little more closely at the benefits of XR in the construction industry, by exploring some of the most innovative case studies published by market-leading vendors. HTC VIVE and CannonDesign. Unity and DPR Construction. What’s more, these tools can also pave the way for safer operations in the AEC space.
Tobii Pro brings eye-tracking research to VR The eye tracking company is integrating its technology into the HTC Vive business edition headset for commercial and academic research. The SDK supports millisecond synchronization, enabling researchers to extract the data from the eye tracker and analyze it on a Unity-compatible software platform.
It differs from VR, which is more of an independent, one-on-one self study type of experience. Several of the world’s biggest tech giants, including Meta Platforms, Sony, Agora, HTC VIVE, Unity Technologies, Qualcomm, Magic Leap, Lenovo, and many others joined the event.
The HTC Vive headsets have its own SDK. This course from the University of Michigan focuses mainly on developing XR apps with WebXR, Unity & Unreal — Developing AR/VR/MR/XR Apps with WebXR, Unity & Unreal Skill 5?—?Machine The Oculus headsets have the Oculus SDK.
Me trying the XCOL application with an HTC Vive Pro, while Sam is using a tablet and another employee a smartphone. I made this to simulate the case study that Sam was talking about: using VR Waibao to make people in a company discuss a 3D prototype without having to print it.
“We conducted many studies where test subjects performed tasks using Vive controller or Dexmo. In June 2016, we finished multiple Unity Demos to demonstrate what Dexmo is capable of. We built some Unity plugins that is somewhat similar to the Vive. Arguably, that next advance will probably involve input.
We studied theoretical physics in Tyrol. And as a theoretical study -- especially on physics -- also, the study is extremely theoretical. You've have case studies that show we saved X amount of time or X amount of money, or made those things? You can simply integrate the stylus as it is in every other Unity application.
We studied theoretical physics in Tyrol. And as a theoretical study -- especially on physics -- also, the study is extremely theoretical. You've have case studies that show we saved X amount of time or X amount of money, or made those things? You can simply integrate the stylus as it is in every other Unity application.
Allen discussed the benefits of immersive learning platforms, citing a company study on the return on investment (ROI) for clients via VR training. ” Companies developing solutions similar to HTC VIVE’s lip-tracking tools would deepen immersion and lead to greater levels of realism for avatar development.
Using an HTC Vive and a gaming PC, the viewer enters Nick’s studio, where he explains why he feels that those around him do not understand him. During the project, a switch was made from Unity to Unreal for production. — Read another case study by 4DR Studios on Future Static: Future Static: No Show Without an Artist.
This week has been pretty crazy: It all started with Facebook approving my silly The Unity Cube application (an application with just a cube) on App Lab. Image by HTC Vive). HTC is teasing a new headset. HTC is teasing a new piece of hardware again, and this time most probably it will be a VR headset. Not much, honestly.
You’ve done everything from IBM Watson, to Google, to HTC, Samsung. And I just found that was really the point of inflection in my life where I studied musical theater in college, I went to UCLA. and one of my friends who I just made by being nerdy, worked for a company called HTC. What an amazing piece of technology.
You’ve done everything from IBM Watson, to Google, to HTC, Samsung. And I just found that was really the point of inflection in my life where I studied musical theater in college, I went to UCLA. and one of my friends who I just made by being nerdy, worked for a company called HTC. What an amazing piece of technology.
You've done everything from IBM Watson, to Google, to HTC, Samsung. And I just found that was really the point of inflection in my life where I studied musical theater in college, I went to UCLA. and one of my friends who I just made by being nerdy, worked for a company called HTC. What an amazing piece of technology.
There’s Unreal, and then there’s Unity. Unity, we find, is extremely effective for slightly more screen-based experiences. Is there a cost difference between using Unity versus Unreal? HTC has been promoting this; Bell Helicopters just designed a new, future-age helicopter. Just just a quick overview.
I mean, it sort of makes more sense to me that, as long as the prices for the headsets are lingering up pretty high — like the Cosmos from HTC, the brand new one, it’ll be an $800 purchase. Dean: And I think more critical are these more foundational companies, like Facebook and Valve and HTC. Dean: Yeah, I think.
I mean, it sort of makes more sense to me that, as long as the prices for the headsets are lingering up pretty high — like the Cosmos from HTC, the brand new one, it’ll be an $800 purchase. Dean: And I think more critical are these more foundational companies, like Facebook and Valve and HTC. Dean: Yeah, I think.
While in all past years the answer had always been “HTC Vive”, now the king is Oculus, with both the Rift S and the Oculus Quest getting the majority of answers (especially the Quest). Unity changes how it handles XR Plugins. There will be an XR plugins manager, and some of them will be managed by Unity together with its partners (e.g.
Alvin is the China President at #HTC leading all aspects of HTC’s business in the region (Vive/VR, phone, Viveport content platform, partnerships and investments). Has been at the forefront when it comes to XR, earlier he was VP, Platform Strategy & Dev Community at #HTC and is currently working at Facebook Reality labs.
I mean, it sort of makes more sense to me that, as long as the prices for the headsets are lingering up pretty high -- like the Cosmos from HTC, the brand new one, it'll be an $800 purchase. Dean: And I think more critical are these more foundational companies, like Facebook and Valve and HTC. Alan: HTC's got their enterprise division.
We already saw this problem happening when HTC departed from the Steam platform to build its Viveport store because hardware sales were not enough to have an ambitious business. Muse looks a lot like ChatGPT integrated inside Unity. Let’s see: Google is still working with Qualcomm and Samsung on a mixed-reality headset.
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