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Top news of the week (Image by Google) Google acquires HTC Vive engineers for $250M Completely out of the blue (at least from our eyes), Google decided to acquire some XR-related engineers from HTC Vive (together with a non-exclusive license on some HTC IP) for the whopping amount of $250M. appeared first on The Ghost Howls.
HTC to reveal its headset at CES. After many weeks of teasing, HTC is finally ready to unveil its new headset at CES. I expect the usual HTC headset, with technical innovations, but a price that doesn’t make it compelling for users. More info (HTC’s new headset — Road To VR) More info (HTC’s new headset — Upload VR).
A survey sponsored by HTC America is currently open on SurveyGizmo , with the option to enter a prize draw, which includes three Vive systems and seven gift cards worth $100 – $150. The 10-15 minute ‘experiences with VR’ survey is for HTC’s ‘research purposes only’, aiming to gather some general VR usage data and purchasing habits.
Valve’s monthly Steam hardware and software survey is out again, and it appears HTC Vive is holding firm ground on the platform after Oculus Rift took majority market share in March as the most popular VR headset on Steam. Participation in the survey is optional. Image courtesy Valve. tracking standard.
adults in Thrive’s established consumer survey engine. At a high level, 19 percent of consumers surveyed have bought or used a VR headset, up from 16 percent in 2019. On the bright side, it reached that point from zero percent, eight months before this survey was fielded. And the result is a new narrative report.
Valve’s monthly Steam hardware and software survey is out, and it appears Oculus Rift is still gaining momentum over HTC Vive on the Steam platform as the number one VR headset among Steam users. Participation in the survey is optional. image courtesy Valve.
According to Valve’s February Steam hardware and software survey, the Oculus Rift is now the most used VR headset on the Steam platform, taking the market share of VR headsets on Steam with a near 2% lead over its competitor HTC Vive. This is the first time Rift has surpassed Vive in Valve’s monthly survey.
As the VR market is poised for a handful of new headsets launching in the coming weeks, the latest Steam Survey unsurprisingly shows Vive and Windows VR making some gains after Oculus discontinued the Rift ahead of the launch of the Rift S. Chart courtesy Valve.
The latest data from Valve’s Steam Survey shows the Rift and Windows VR headsets continuing growth streaks in their share of monthly-connected headsets on Steam, snatching share mostly from the Vive and Vive Pro. Beyond the price differences, HTC also has a new PC headset on the way, the Vive Cosmos, which was announced in January.
Last August the Virtual Reality Developers Conference (VRDC) published its first report on the state of the VR industry based off of a survey for developers. The results suggested that marginally more developers were working on the HTC Vive than the Oculus Rift. It might take some time before we see big changes in these surveys.
HTC today announced a new Vive hardware bundle featuring a free copy of Bethesda’s upcoming Fallout 4 VR, a VR port of the entire game that lets you haunt the Wasteland like never before. Customers who purchase an HTC Vive starting today will now receive a free redemption code well ahead of Fallout 4 VR’s December 12th launch.
Image by HTC Vive). HTC new products may be the Vive Pro 2 and the Vive Focus 3. According to a leak discovered by Protocol, HTC may launch two headsets tomorrow at Vivecon: The Vive Pro 2, a premium PC VR headset, priced at €842 ($1,012) The Vive Focus 3 Business Edition, a business-oriented standalone, for €1,474 ($1,771).
HTC China President Alvin Wang Graylin tweeted recently that Steven Spielberg’s Ready Player One (2018) is projected to have a “significantly positive impact” on VR adoption in China this year. Image courtesy HTC.
In the latest set of data from Vale’s monthly Steam Hardware & Software survey, the Vive Pro has finally made an official entrance and shows that the gap between Rift and Vive isn’t as wide as it appeared. Participation in the survey is optional. Image courtesy Valve. Why 5 months prior?
Valve’s monthly Steam Hardware & Software Survey, which we’ve been carefully tracking for years now, has been a useful way to gauge how many VR headsets are being used on the platform each month. HTC’s Vive Cosmos Elite took a larger hit down to just 0.14% ( –0.68% ), making for a five month loss-streak.
A recent independent survey by HTC VIVE, titled “ XR Applications in the Financial Industry ,” involved around 400 financial services professionals to study the utilization of XR in the sector. The HTC VIVE representative expressed that f inancial services are an area where the firm thinks “it could make an impact.”
Viveport Infinity, HTC’s unlimited Netflix-style game delivery service for Vive & Rift, is set to launch on April 2nd. To celebrate, the company is giving a one-month free access code to anyone who fills out a quick user survey. The service boasts over 600 games for unlimited download for HTC Vive and Oculus Rift users alike.
The latest Steam Survey data became available this week, showing a record number of headsets in use on the platform as well as a surprising shift in the popularity of specific headsets. That’s based on March 2020 data released this week from Valve’s Steam Survey. Share of VR Headsets on Steam.
Surprisingly, Steam appears to have retained nearly all of the growth in VR usage brought on by Alyx four months after the launch of the game, according to Valve’s monthly Steam Survey. Looking at the headset vendors overall, the ‘big two’ still hold strong; Oculus headsets ( +0.69% ) now hold 45.55% and HTC headsets ( ?0.89%
In the latest set of data from Valve’s monthly Steam Hardware & Software survey, the Oculus Rift and Windows VR headsets posted gains in marketshare at the expense of the HTC Vive. Participation in the survey is optional. Image courtesy Valve.
To demystify the data Road to VR maintains a model, based on the historical survey data along with official data points directly from Valve and Steam, which aims to correct for Steam’s changing population and estimate the actual count —not the percent —of headsets being used on Steam. 0.86% ), original Rift at 6.29% ( ?0.78%
Last month we noted that the portion of users with VR headsets on Steam had dropped sharply from 2.31% to 1.86% , according to the data provided by Valve in the monthly Steam Survey. HTC’s Vive Pro 2 has only been available for two months now and has reached just 0.34% ( +0.26% ) of the share of VR headsets on Steam.
The latest Steam Survey data is the first time we’re seeing the impact of Half-Life: Alyx in the numbers; although the game launched in late March, Valve advised that most survey data is collected early in each month, so the impact of the game’s launch wasn’t truly revealed until now.
Valve’s monthly Steam Survey has long offered useful insight into the share of VR headsets in use on Steam. Participation in the survey is optional, and headsets aren’t counted if they aren’t powered on and recognized by Steam at the moment that the data is collected. Year over year, monthly-connected headsets are up 75%.
While between HTC/Valve and Oculus, the companies have been coy on official sales figures, Steam data suggests that the HTC Vive headset is approaching the 100,000 sales mark. See Also: HTC Vive – Review A Mesmerising VR Experience, if You Have the Space. See Also: How to Use the Oculus Rift With SteamVR in 4 Steps.
A recent HTC VIVE study has found that extended reality (XR) technologies have become an “invaluable” tool for training healthcare staff in key skills and capabilities. 81 percent of those surveyed added that XR training provided their organisations with a competitive edge to attract top-level talent. billion by 2028.
Valve just released its Steam Hardware Survey for May , and it seems there’s been zero pull-back in connected headsets one month after the usership surge. Granted, Valve’s monthly Steam Hardware Survey only tells a part of the story when it comes to its VR users. Image created by Road to VR.
According to the latest figures from Steam’s Hardware & Software Survey, the Oculus Rift has picked up an additional 3.1% The HTC Vive maintains the majority with 50.2% SEE ALSO Google Buys HTC Talent & IP for $1.1 Billion, Cash to Support HTC's Focus on Smartphones, VR, & AR.
The monthly Steam hardware survey is out again, and while June hasn’t revealed any major upsets in the balances of usership between HTC Vive and Oculus Rift, the survey shows that Windows “Mixed Reality” VR headsets are making slow, but steady headway on the platform. Participation in the survey is optional.
To demystify the data Road to VR maintains a model, based on the historical survey data along with official data points directly from Valve and Steam, which aims to correct for Steam’s changing population to estimate the actual count —not the percent —of headsets being used on Steam. 1.58% ), and HTC Vive ( ?1.01%
Enlist in the Survey Corps and take on a massive humanoid creature in Attack on Titan: The Human Race. Based on some of the photos provided, it appears a though players will be using HTC Vive Pro headsets during their mission, alongside one of the coolest location-based setups I’ve ever seen.
To demystify the data Road to VR maintains a model, based on the historical survey data along with official data points directly from Valve and Steam, which aims to correct for Steam’s changing population to estimate the actual count —not the percent —of headsets being used on Steam. HTC’s headsets still hold onto 20.8%
In a recent survey conducted by the Game Developers Conference of over 4,500 developers this year, the video games industry is looking pretty hyped about VR and AR. The HTC Vive stood out as the leading headset in regards to interest from developers currently and potentially working on their next game.
According to the just-released October figures from Steam’s Hardware & Software Survey, the Oculus Rift has picked up an additional 0.71%, totalling 47.61% of the market share of VR headsets on Steam. The HTC Vive maintains a razor thin lead with 48.76% share of headsets in use on Steam. Participation in the survey is optional.
According to the just-released December figures from Steam’s Hardware & Software Survey, the Oculus Rift has for the first time claimed the ‘Most Popular’ designation on the platform. Participation in the survey is optional. SEE ALSO HTC: Valve is Still "very committed" to Making its Three Full VR Games.
According to latest set of data from Valve’s monthly Steam Hardware & Software survey, the number of VR headsets on Steam has reached a new record. Participation in the survey is optional. Meanwhile, the Vive Pro and Windows VR headsets have reached new peaks in their share of VR headsets on Steam.
VR and AR in the Larger Games Industry This GDC survey, the 11th in an annual series, found that “the metaverse has become more than a buzzword.” An additional 10% responded with “Project Cambria” – the Quest Pro which had not yet been released at the time of the survey. There was also a potentially unexpected write-in entry.
To demystify the data Road to VR maintains a model, based on the historical survey data along with official data points directly from Valve and Steam, which aims to correct for Steam’s changing population and estimate the actual count —not the percent —of headsets being used on Steam.
What people required the most in a new VR headset, according to a survey proposed by HTC Vive. In the first one, you can read what are the features that people that HTC interviewed were asking for a VR headset : HTC has used these data to design its new headset and accompanying software ecosystem so that to fulfill these requests.
According to the latest figures from Valve’s Hardware & Software Survey, the Oculus Rift has set a new record for its highest historical market share on Steam, almost certainly driven by a major sale which has also brought the headset its largest ever share increase from one month to the next.
No word yet on what platforms the game will be available, though a brief survey located on the official website may hold several clues. Those looking to signup for additional updates are asked which of the following devices they own: Oculus Rift, Oculus Quest, Playstation VR, HTC Vive, Windows Mixed Reality.
Reports highlight how companies leveraging web3 assets such as cryptocurrencies, non-fungible tokens, and other blockchain assets claim that opening virtual bank accounts is “extremely hard,” as a survey created by Kit-Chong’s team reported.
According to the just-released November figures from Steam’s Hardware & Software Survey, the HTC Vive has scraped its way back from nearly losing the majority market share of VR headsets in use on Steam last month, finally ending a months long streak of Rift marketshare gains on the platform.
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