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As people have had to adjust to working, shopping, and having fun at home, they discovered the benefits of escaping into a virtualworld, where they can be anything they want: superheroes, fairytale beings, or simply humans with a complex destiny. See Also: XRA and Perkins Coie Release 2021 XR Industry Survey. Beat Saber.
The reason why I think that this news is super-important is two-sided: On one side, it means that a platform with 50M of daily users is coming into virtual reality. Engage is one of the most appreciated virtual reality professional social ecosystems, and it is used a lot for enterprise meetings and presentations and for university lessons.
What people required the most in a new VR headset, according to a survey proposed by HTC Vive. In the first one, you can read what are the features that people that HTC interviewed were asking for a VR headset : HTC has used these data to design its new headset and accompanying software ecosystem so that to fulfill these requests.
When I talk about virtual reality or the metaverse, there are always people that ask me about its intrinsic risks of escapism and addiction: “Is it possible that people will prefer to live in a virtualworld instead of the real one?” ” is a very common question I hear. Professor Chen (Image by Chen Rui).
Increased Adoption of AR in E-Commerce According to a recent survey, 38% of marketers reported using AR in 2022. VR-Enabled Online Shopping Experiences VR creates an immersive visual environment, including 360-degree videos, photos, product demos, and complex experiences using devices such as the HTC Vive or Oculus Quest.
More info (Varjo launches XR-4 headset) More info (Varjo’s launch on Road To VR) More info (Varjo opens up waiting list for consumers) Other relevant news Quest 3 is selling well, but Quest 2 much better Quest 3 sales are not going bad, and the headset, after Black Friday , has now already 5% of the shares of devices on the SteamVR survey.
HTC Vive, however, uses a tracking system from Valve that doesn’t need to be physically connected to a PC and thus allows people to set up larger play spaces with fewer cords running around a room. Larger play spaces are nice because they ensure you don’t come up against boundaries or furniture while immersed in a virtualworld.
Virtual Reality is 44% more addictive than traditional gaming. A study conducted by HTC Vive together with a Chinese university shows that Virtual Reality has much more addictive potential (+44%) than traditional flat gaming. More info (IPSOS survey) More info (Taxes in Second Life). Some articles on the metaverse.
Today’s most immersive virtual reality systems, like the Oculus Rift and HTC Vive, rely on a bothersome tether to send power and high fidelity imagery to the headset at low latency. Ridding our headsets of the cable would mean deeper immersion and physical freedom within the virtualworld.
We talked with The Park Playground CEO Peter Vindevogel, who shared his thoughts on these myths and misconceptions, shedding light on virtual reality technology. This is supported by a 2022 PwC survey , which shows that 42% of business leaders are planning to use the metaverse to provide onboarding and training for their employees.
HTC’s Alvin Wang Graylin discusses what this means for everything from automotive design to helping children learn about the universe. Alvin Wang Graylin is an industry leader, evangelist and passionate driver of XR technologies, particularly virtual reality. I’m going to jump right into it.
HTC’s Alvin Wang Graylin discusses what this means for everything from automotive design to helping children learn about the universe. Alvin Wang Graylin is an industry leader, evangelist and passionate driver of XR technologies, particularly virtual reality. I’m going to jump right into it.
So we have a collective about 700 people from all over the world who contribute to the visuals of the band, like the one who saw at FIVARS Festival But also, too, we have two master students who are working with us in the band, and they create a lot of these virtual scenes and virtualworlds. So it’s not just VR.
So we have a collective about 700 people from all over the world who contribute to the visuals of the band, like the one who saw at FIVARS Festival But also, too, we have two master students who are working with us in the band, and they create a lot of these virtual scenes and virtualworlds. So it’s not just VR.
So we have a collective about 700 people from all over the world who contribute to the visuals of the band, like the one who saw at FIVARS Festival But also, too, we have two master students who are working with us in the band, and they create a lot of these virtual scenes and virtualworlds. So it's not just VR.
According to the Steam hardware survey, Windows Mixed Reality headsets are still used by 50–80,000 people today. Its userbase is superior to known PCVR headsets like the HTC Vive Pro and Pro 2 and most probably in the next weeks, it will also surpass the Pico 4.
But I think it’s not a good move for Meta, for the following reasons: It shows that it is “afraid” of HTC. This shows the greater attention that companies are having towards full body avateering and embodiment in virtualworlds in general.
The tracking system leaves something to be desired, with two sensors that track only 180 degrees of motion (as opposed to the laser-powered Lighthouse tracking system from the HTC Vive, which tracks in full 360 degrees). HTC VIVE LAUNCHES VIVE STUDIOS. SURVEY SAYS BRITISH WOMEN WANT VR SEX. VISUALIZE DATA IN VR.
Valve has updated the way it detects the VR hardware connected to a PC, and so it is now able to offer a more reliable picture of the PC VR landscape in its usual monthly hardware survey. HTC adds better offerings for its Cosmos headset. Virtual Festival. people use a PC VR headset on Steam. News from partners (and friends).
But there is not only Samsung: XR2 Gen 2 is going to be integrated also by Immersed’s Visor, a new HTC Vive headset, a YVR headset in China, and a headset that is still undisclosed. More info (Quest 3 on Steam Survey) More info (Me wondering why the Quest 2 is losing shares) Will hand-tracking substitute controllers?
in 2012 and has become a leading venture capitalist), released a video singing the praises of the VR/AR industry as a viable investment opportunity with HTC Vive. You have until July 31st to throw your money at round treadmills transporting you around virtualworlds. Jerry Yang, co-founder of Yahoo! who left the co.
The newest Steam Hardware Survey shows how Rift S has now more or less 8% of the market. Strategy Analytics highlights in his survey that mobile headsets like Daydream, Gear VR and Cardboard are continuously losing importance and revenue shares. In the end, XRDC has made a very interesting survey among XR devs.
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