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HTC VIVE partnered with The Bavarian State Criminal Police Office (Bayerisches Landeskriminalamt, BLKA) to launch the ‘Holodeck’ VR platform that will ‘revolutionise’ forensic investigations. HTC VIVE’s responsive support provided solutions and continuous progress throughout the technical challenges.
Epic Games releases Unreal Engine 5. Epic Games has finally released the latest iteration of its popular game engine: Unreal Engine 5. This means that while great, Unreal Engine 5 is not disruptive for us VR users and developers, yet. It’s interesting that HTC is keeping the name Vive both for VR and Web3 solutions.
HTC vs. competitors: Which XR vendor should you look at for the best enterprise-grade hardware? For years, HTC has held a strong position in the enterprise market, offering companies flexible, versatile, and ergonomic devices with premium-quality features. So, how do you make the right choice?
Connecting Modern Businesses with Modern Innovation More recently, WEART initiated a working relationship with MAIZE, a company connecting modern businesses with innovative technology vendors. WEARTs TouchDIVER Pro product works across headsets, including Meta Quest, Pico, HTC, and Windows Mixed Reality compatibility.
Kite & Lightning, the studio behind some of VR’s earliest experiences, is one of 13 developers receiving a portion of over $200,000 in ‘Unreal Dev Grants’, a program set up by Epic Games to showcase and provide financial support to projects using Unreal Engine 4. The game is currently in closed beta.
Built using Unreal Engine, this VR project will look and feel like a cozy modern studio filled with unique collectibles and stylish furniture. What Ekholm is really excited about is the growth of VR technology alongside NFT’s, a combination he feels as though could have a major impact on the future of art and digital ownership.
Different methods involve different VR technology and are useful for different kinds of projects. Glassbox has just announced their newest VR technology, the DragonFly plugin. They are responsible for some of the fantastic and other-wordly visuals that we associate with VR technology. How 3D Imaging Happens.
A comment from HTC , just saying that it was up to compete with Oculus has had on Twitter something like 12K likes , and I think that HTC’s social media manager had never seen that number in his whole life. What other devices are so cheap, have the best games, a continuous stream of updates? The same on Twitter. Other relevant news.
Side-by-side comparison of the HTC Vive Pro (left) and Varjo VR-1 (right) / Image Credit: Varjo. Varjo is pushing the boundaries of what’s possible in VR fidelity,” spoke Timoni West, Director of XR Research at Unity Technologies. Side-by-side comparison of the HTC Vive Pro (left) and Varjo VR-1 (right) / Image Credit: Varjo.
Announced as “The Official Blancpain GT Series Game” , the sim brings many technology upgrades over Assetto Corsa (2014) , thanks in part to the move to Unreal Engine 4. Unreal Engine’s comprehensive VR support could benefit the new sim in these areas. Assetto Corsa supports Oculus Rift and HTC Vive.
He’s ready to answer with his HTC super powers. And I still remember that you have done boxing, so I agree with you in any case… HTC Vive Pro first impressions. HTC Vive 1.0 vs HTC Vive Pro. It has just been an “ok, good” moment. The wonderful Vive Pro. First of all, the Vive Pro has a nice design.
Thus, participants will be able to interact with each other and with the innovative devices and technologies on display. A large adoption rate for augmented and virtual reality in 2020 has broadened the audience and age groups interested in the latest technologies. This year will be special for the XR industry. ICHVR 2021.
Standing in a green screen setup to facilitate a mixed reality presentation, Lauren used HTC Vive hardware connected to a new 27-inch Retina iMac to illustrate the performance of Apple’s VR-capable hardware and native VR support in High Sierra, the next major version of macOS.
Company CTO Idan Beck says its Sandbox SDK will have capabilities like “high-performance inverse kinematics, rigging, and motion capture capabilities,” and will include support for Unreal Engine, Unity, and Native. Sandbox says however that developers can create using more modest setups such as an Oculus Rift or HTC Vive.
Hand Tracking in VR Technology – It’s Come a Long Way. While doing demos, people new to VR technology would repeatedly put both controllers into one hand to reach out and try to touch digital artefacts. The VR technology behind these SDKs allows eye and lip tracking, pass through cameras, and hand tracking.
Unreal Engine eXtended Reality (XR) Technology Platforms | Source: [link] How to Select Extended Reality (XR) Toolkit? ? SteamVR is the ultimate tool for experiencing VR content on the hardware of your choice like HTC Vive, Oculus Rift, Windows Mixed Reality headset, or any other supported VR headset and controllers. ?
I had the pleasure to sit down with Conor Russomanno, the CEO , and talk with him about the new product they’re building, dubbed Galea, that is being marketed not only as a disruptive innovation for BCIs but also as a product that has been specifically designed to work with XR technologies. What are the expected price and release date?
Recent technological advancements have pushed the envelope of what modern technologies are capable of. Furthermore, these innovations have greatly changed the way users interact with such technologies. Unfortunately, such beliefs stem from a misunderstanding of the technology and how it works.
According to HTC, the SDK breaks down into three primary modules that allow developers to focus solely on their content: a depth module, see-through module, and a 3D reconstruction module. The SDK also supports native development with plugins for both Unity as well as Unreal Engine 4.
We had at the same time the Game Developer Conference (the GDC) and the GPU Technology Conference (GTC) by NVIDIA, so we had lots of announcements about 3D technology in general and also about XR. There have been companies that have tried to compete with HTC in this market, but they all had their big share of trouble in doing that.
Image courtesy HTC. HTC have finally revealed the price and release date of the anticipated Vive Pro , opening preorders globally at Vive.com and other retailers. The company is still heavily involved with VR development however, and are expected to present some new technology with Google at Display Week 2018 in May. Nvidia RTX.
The experience was built in 1:1 scale within Unreal Engine. You can check out a short behind the scenes below: Trying the experience for himself, astronaut Tim Peake reflects: “Exploring space is something that motivates a lot of young people to enter careers in science and technology.
On that note, leading into 2025, the XR market is looking to shift, with interest shifting towards emerging technologies such as AR and MR, with accessible products debuting from firms like Meta and Apple. WEART looks to join this XR product shift with its wearable haptic product.
It’s about the technology that connects film with XR, enhancing partnerships and fostering business opportunities,” explained Esmoil, adding, “There will be conference sessions about distribution, filming, and virtual production, also covering the creation of synthetic content, game engines, and even digital humans.
No grey zones like HTC did in the past. Unity should anyway be the first engine partner, something that doesn’t surprise me considering the litigation between Apple and Epic Games, the company behind Unreal Engine. VR looks incredibly stunning with Unreal Engine 5 features like Nanite and Lumen. Other news. Learn more.
The years following Connect 2021 were transformative for Meta as the company transitioned from a social media company to a serious technology firm. Although, in reality, these technologies co-exist. Mover, popular VR gaming solutions from HTC VIVE and Valve attracted more consumers to the emerging space.
Now, after a grueling 5-month wait , true fans of the show will finally have the chance to step into the show themselves via a brand new VR experience for the HTC Vive. However, it’s the experience’s use of ‘forward rendering’ technology that steals the show.
Survios’ stunning VR action game Raw Data , currently in Early Access for HTC Vive and Oculus Rift, will launch in September on PlayStation VR. The PC version will soon receive a summer update that introduces a PvP mode, along with a joystick locomotion option, new maps, and a new playable hero. Photo courtesy Survios.
The game is due to launch for HTC Vive and Oculus Rift in early 2018. Sci-fi shooter Evasion from VR studio Archiact has been revealed, said to feature ‘next generation’ VR locomotion and ‘high intensity’ co-op multiplayer combat for up to 4 players. The game’s ‘Swarm A.I’
Using a combination of flexible, high-quality silicon and proprietary sensor technology, the company promises a comfortable experience with tracking capable of 0.01 There are also murmurs of force feedback technology supposedly being implemented into a future model. Compatibility: Unity, Unreal Engine, C++, C#, Python.
I have been various times in their offices (they’ve become friend to me in the end ) and I have been able to try a lot of products of them, always appreciating their quality of work and their ability to adapt their eye-tracking technology to all the XR devices possible (tethered and standalone headsets, HoloLens 1, etc…).
Virtual reality has figured prominently at the event in recent years of course, quickly rising to become one of the shows hottest technologies. The demonstration included the now familar Unreal Engine 3 powered citadel area, one which would become the setting for one of the most famous early VR applications of all time, Rift Coaster.
Today I am very happy to host on my blog Kura Technologies , one of the most interesting augmented reality startups out there. One of the first public renders of Kura AR glasses (Image by Kura Technologies). We evaluated various components, like different display technologies (OLED, LCOS, DLPs, lasers, etc…).
Development is divided evenly across the HTC Vive and Oculus Rift platforms, each accounting for 31% of projects created, with other major VR platforms such as Samsung Gear VR, OSVR, and Daydream rounding out the bottom numbers. We invite all industry technology providers and stakeholders to join us in this meaningful program.”.
That’s why Mozilla, the makers of the popular FireFox web browser, are advocating their open source JavaScript API WebVR platform and HTML framework A-Frame to make it easier to design internet-based VR apps that run within cheap smartphone headsets or the more powerful Oculus Rift and HTC Vive. WebVR is one of these technologies.
HTC is set to reveal its new VIVE Mars CamTrack solution at the SIGGRAPH 2022 in Vancouver, Canada, where it will showcase the immersive production tool with Departure Lounge and Arcturus, it was revealed on Tuesday. HTC VIVE (@htcvive) August 8, 2022. One-click origin reset and simple calibration tools for cameras.
Thanks to this new imaging technology, which is made by a stack of holographic elements, the user is able to see a very high-quality representation of virtual elements, that also have real depth (like in lightfields). This technology is still at a prototype stage, and in fact, its field of view is just a ridiculous 11.7
This might be part of the reason why the haptic technology market is expected to reach a value of $5 billion by 2028. These gloves are fitted with technology that delivers various forms of feedback to users wearing an extended reality headset. However, haptic technologies have the potential to support various use cases.
So he proposed to HTC to live 30 days in VR in a way that in these 30 days he could develop very cool things like AI bots and VR locomotion systems while being inside virtual reality with other people helping him remotely… and then share everything developed there to the community as open source software. Isn’t it cool?
Immersive solutions manufacturer HTC VIVE teased its audiences on Wednesday with a photo of an upcoming headset on Twitter. HTC VIVE (@htcvive) October 6, 2022. HTC VIVE Metaverse Solutions, Ambitions. HTC VIVE Expands XR Interoperability, Use Cases. Go small or go home. pic.twitter.com/PUqqKn4V5E. — ”
If you don’t already know Cliff Bleszinski from his involvement with the Unreal Tournament and Gears of War franchises, you may remember him from Oculus’ 2012 Kickstarter video. Bleszinski indeed believes in the technology.
The event, hosted by AIXR, aims to recognize outstanding achievements in VR technology. Their site also posts educational and informative articles relating to the world of MR, AR, and VR technology. The VR Awards recognize innovations in VR technology through twelve categories. What Is AIXR? VR Marketing.
This means that the glasses may be shipped even if the technology is not ready to make them perfect from a design standpoint. It seems anyway that for the first time ever at Apple, Cook has this time now given priority to the operations team.
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