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More info The Vive Focus Vision has been released HTC has decided to release the Vive Focus Vision the same week as the Quest 3S. It seems that HTC has invested a lot in providing a standalone headset that is great for PCVR and so it features a lossless wired Displayport connection, very high display resolution, and integrated eye tracking.
Image by HTC). HTC is teasing the launch of a new hardware. With a tweet, HTC has just teased the upcoming launch of a new device. More info (HTC is going to launch a new hardware) More info (Second tweet from HTC) More info (Third tweet from HTC). All of this running thanks to the power of the Azure cloud.
A new FCC listing appears for an HTC Vive headset. And in fact, a new request to FCC for a new device has arrived from HTC. FCC certifications are requested before releasing an electronic device in the US (to certify that it is safe to be used), so this is a clear sign that HTC is going to release a new headset soon.
15 industry experts contributed their perspective on why we’re approaching a tipping point with Enterprise XR. Timoni West, Director of XR Research Unity Labs says UX designers will have to adjust in order to meet the demand for these new kinds of experiences. Image Credit: WCCFTech, Unity, VR Visions Inc.
NVIDIA DLSS (Deep Learning Super Sampling) will be natively supported for HDRP in Unity 2021.2. More info (NVIDIA CloudXR upgrade) More info (NVIDIA CloudXR on Tencent Cloud) More info (NVIDIA VRSS v2) More info (DLSS integrated inside Unity) More info (Jarvis) More info (NVIDIA RTX cards shortage). News from partners (and friends).
This reminds me of a similar error HTC made in the past of mixing signals of a pro device and consumer content It has RGB passthrough cameras with three times the resolution of Quest 2 cameras. Even worse, Unity has lost -30% of its stock value. Thanks to Ivan for the tip!). Lenovo to launch a new MR headset.
I was porting our Unity game Hit Motion: Reloaded to the new Vive Wave SDK 3.0.2 I wrote to HTC and in the end, I managed to someway solve the issue… so I am writing this post for everyone that may find him/herself in the same situation. How to make controllers’ buttons to work in Unity with Vive Wave SDK 3.0?
Unity’s Latest Trends Report Declares 2020 will be a Breakthrough Year for XR. 15 Experts weigh in on why we’re reaching a tipping point in spatial computing. Timoni West, Director of XR Research Unity Labs says UX designers will have to adjust in order to meet the demand for these new kinds of experiences.
I’m sure that after April, 20th, the Meta Quest ecosystem will appear even richer than it is now , creating a wider gap with other companies that may think about competing with the Quest, that is Pico, HTC, and even Apple. Unity talked about PlayStation VR 2 at GDC. Unity had a talk about developing for PlayStation VR 2 at GDC 2022.
There’s no assigned speaker yet, but this session will detail how to integrate devices with the SteamVR tracking systems that we’ve come to know and love through the HTC Vive. Unity Development for VR, with Corey Johnson from Unity. Some of the headsets of tomorrow will be born from this tech. 10:00 am, 13th October.
HTC is probably going to announce a new standalone headset this week. We all know that HTC is hosting an event inside the social VR platform ENGAGE and that it is going to announce a new product. To discover it, I guess you have to wait until the 14th when there will be HTC’s event…. News worth a mention. Image by Varjo).
Furthermore, HTC already has a setup that works without SteamVR stations , and it is more expensive than this one, but HTC has more experience with trackers. This could be huge. But we need more hands-on impressions on them to see how much this could become feasible. Expect it to be pricey, though.
Ok, of course, I’m kidding, but, you know, the possibility of saying the wrong name is so high that my proposal actually starts making sense… Top news of the week (Image by HTC Vive) HTC reveals inside-out-tracked Tracker With a totally unexpected move, HTC has revealed a new kind of Tracker.
Peanut Button (the 3-person studio behind The Secret Of Retropolis ) has overcome impossible odds, launching a game with zero budget in a temporarily converted public bomb shelter in Tel Aviv using free software and marketing tips they learned from YouTube tutorials.
And these experiments about wireless headsets make us think that Valve is investigating the possibility of making the Index wireless (or even better, standalone), a feature that many users have asked for. (Thanks Ilja Z for the tip!). Vive Facial Tracker works also with non-HTC headsets. Nreal Light is on sale in Germany.
Before leaving you to the best news of the week, I would like to highlight two notable things about my work: My crazy trolling game “The Unity Cube” has been featured in a video by Upload VR! Image by HTC Vive). HTC Vive Air is a design concept for a fitness-focused VR headset. Unity developers will get this joke Funny link.
Every show is shot using a green screen and an HTC Vive in the Mixed Reality mode to give you the best angles to watch. He talks about the best tips and tricks to be a better artist in Tilt Brush. Pre-requirements: HTC Vive / Unity. Friday – Cowbots and Aliens Interview and Gameplay. Periscope: @UploadVR.
Mark Zuckerberg, but also Unity CEO John Riccitiello) that should mark the beginning of the serious adoption of new technology. This is huge news for all our ecosystem. (Thanks to Mathew Olson for the tip). On the other side, it seems that HTC at the moment is offering more content, with 100+ compatible titles with the Flow.
As a Unity developer, I am a bit envious of all of this. It’s interesting that HTC is keeping the name Vive both for VR and Web3 solutions. Linus Tech Tips has hosted Lucas from LucidVR and his very cheap DIY haptic gloves. The CEO of Sketchfab has tried it and said that it works quite well. Learn more. Learn more. Learn more.
The VR route is instead being pursued by HTC (with its VEC event happening soon) and IEEE. Unity’s HDRP is now VR-compatible. Unity High Definition Rendering Pipeline is now compatible with Virtual Reality projects. Very good news for all us Unity VR developers. Very good pieces of advice on how to create trailers.
For example, most HTC VR technology supports 3D hand tracking. Laverde also pointed out that while VIVE’s hand tracking SDK works with a number of common platforms including Unity and Unreal, there can be complications for different hardware. Tips on Incorporating Hand Tracking.
Bonus Tip : We recommend using OS X to scan faces and Android for object manipulation for the best results. #2: You probably have heard of well-known models such as the Oculus Go, Oculus Rift, Playstation VR, and HTC VIVE?—?these Unity 3D is probably the most common software used for developing VR/AR applications?
Because if Apple is just going to repeat the same use cases of the HTC Vive and Meta Quest 2, but selling it at $3000, it is just going to fail spectacularly. More info Discover a Reconfigurable Mobile Head-Mounted Display This is the weirdest research project I’ve seen this week (thanks Ivan Aguilar for the tip). For what purpose?
A Horizon game is coming for this new headset, and some rumors talk also about Half-Life: Alyx potentially be available in the future; HTC has announced the Vive Wrist Tracker, a 6 DOF tracker for the Vive Focus 3. The Unity Cube ?? (PS Respect for the devs of Cooking Simulator, it is actually a good game. pistols).
Elsewhere, HTC released the Vive XR Elite face tracker , Sony announced a new enterprise headset and we learned more about the Xreal Air 2 Ultra. Unity Lays Off 25% Workforce, 1800 Staff Facing Redundancy Unity, the leading game engine for VR developers, has announced a fresh round of layoffs affecting 1800 employees.
Rikard Steiber (HTC), Joel Breton (HTC). As President of Viveport and Head of Vive Studios respectively, Rikard Steiber and Joel Breton are two of the most senior figures working on the HTC Vive today. Liz Mercuri (Unity). : Tuesday, February 28th, 10:00am – 11:00am. Room 2011, West Hall. Room 2005, West Hall.
The HTC Vive headsets have its own SDK. This course from the University of Michigan focuses mainly on developing XR apps with WebXR, Unity & Unreal — Developing AR/VR/MR/XR Apps with WebXR, Unity & Unreal Skill 5?—?Machine The Oculus headsets have the Oculus SDK.
Part of all of this is merit of Jeri (Image by HTC). Compare that to the HTC Vive that has like 40 giant infrared lights that strobe constantly to synchronize everything and spinning lasers with infrared light… and then the Kinect that has this huge laser illumination system, so those systems work totally different than ours.
Charles Seguin, Co-Founder and CEO at Digitalnauts, answers a few questions on the representation of the XR industry at SXSW 2022 and gives us his top tips. “ “ There were also a few fully immersive exhibitions powered by amazing tech (Spatial, Unity, MeowWolf, Dell, DC, Porsche…), which was great to see.
That application became Cat Explorer , which you can download now for Oculus Rift and HTC Vive. Productivity interactions tend to happen at the tips of our fingers – where there’s enough dexterity for small movements to be precise and expressive, while staying energy-efficient over longer periods of time.
Now, I don’t want to sound like a balloon popper, but VRChat basically lets you use Unity for the development, so most of the content that can be developed in Unity and that does not require low-level features like reading files or connecting with custom servers can be done in VRChat. If you’re new to VR, you should give it a look.
HTC is shipping the Vive Focus 3. HTC has started shipping the Vive Focus 3, so we have started reading the first reviews about it. Unity CEO predicts in 2030 XR headsets will be as popular as gaming consoles. Cool, isn’t it? (Thanks for the first tip to Pedro Ferreira, and for the second one to Davy from Holoplant Co).
No grey zones like HTC did in the past. In fact, at launch, it won’t even be possible to create Unity content for it. According to the rumors, In the beginning only Apple’s first part tools (like RealityKit) will be allowed to create content, and only after, Unity support will come. Thanks Ivan Aguilar for the tip!).
Here below I’m posting for you the best offers I’ve found: for instance, HTC is discounting basically every piece of hardware (including Vive Trackers that can be useful for all the VRChat fans out there), while Pico is offering one of the best deals with €100-worth-of-content given for free with every purchased Pico 4.
HTC discounts its headsets. HTC has started a good discount on its headsets that will last until the end of the month. With this simple tool, it is possible instead to make some quick tests in play mode , because the pose of the headset is streamed from the headset to Unity. Thanks Marco Giammetti for the tip).
The HTC Vive Cosmos may release soon for €799. We all know that the Vive Cosmos should release very soon since HTC revealed me that the release date would have been in Q3 2019 and Q3 ends at the end of the month. It is highly probable that an HLVR game will be developed in the Source game engine, so a Unity game is not a possibility.
In this interview, Vitillo shares tips for other immersive developers and the challenges the creators faced during development. With the Vive Focus, I already made a Unity Plugin to preview live in the headset what you are doing inside Unity. VRSCOUT: For somebody who isn’t familiar with MR, how would you describe Beat Reality?
Image by HTC Vive). HTC launches Vive Focus 3 and Vive Pro 2. In the end, the rumors were correct and HTC launched two headsets at VIVECON: the Vive Pro 2 and the Vive Focus 3 Business Edition. But this device got also some criticism: first of all , HTC has not released new controllers and still sells it with the old Wands.
There’s Unreal, and then there’s Unity. Unity, we find, is extremely effective for slightly more screen-based experiences. Is there a cost difference between using Unity versus Unreal? HTC has been promoting this; Bell Helicopters just designed a new, future-age helicopter. Just just a quick overview.
There’s Unreal, and then there’s Unity. Unity, we find, is extremely effective for slightly more screen-based experiences. Is there a cost difference between using Unity versus Unreal? HTC has been promoting this; Bell Helicopters just designed a new, future-age helicopter. Just just a quick overview.
Michael: And this is why I’ve been working on starting this dojo, or this VR maker space; because the tools for building — there’s VRTK for Unity… there’s just all these tools. Unity is always my top one. As someone who grew up as a game designer and player, I definitely side towards Unity.
Michael: And this is why I’ve been working on starting this dojo, or this VR maker space; because the tools for building — there’s VRTK for Unity… there’s just all these tools. Unity is always my top one. As someone who grew up as a game designer and player, I definitely side towards Unity.
Michael: And this is why I've been working on starting this dojo, or this VR maker space; because the tools for building -- there's VRTK for Unity. Unity is always my top one. As someone who grew up as a game designer and player, I definitely side towards Unity. HTC VIVE sold a couple million. Amazon Sumerian.
The SteamVR course literature contained some great design tips championing the use of facets to break up surfaces and using wide spacing between sensors on the same plane (base line); ideally to cover the object in multiple sensors at many angles, as far apart as possible. The Guncube. Two are seen in the image above right.
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