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The XR Week Peek (2022.04.10): Epic releases Unreal Engine 5, Meta cancels F8, and more!

The Ghost Howls

Epic Games releases Unreal Engine 5. Epic Games has finally released the latest iteration of its popular game engine: Unreal Engine 5. This means that while great, Unreal Engine 5 is not disruptive for us VR users and developers, yet. It’s interesting that HTC is keeping the name Vive both for VR and Web3 solutions.

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The XR Week Peek (2021.03.08): Microsoft launches Mesh, HTC and Pico tease new hardware, and more!

The Ghost Howls

Image by HTC). HTC is teasing the launch of a new hardware. With a tweet, HTC has just teased the upcoming launch of a new device. More info (HTC is going to launch a new hardware) More info (Second tweet from HTC) More info (Third tweet from HTC). All of this running thanks to the power of the Azure cloud.

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The XR Week Peek (2020.10.26): DecaGear is an intriguing VR headset, HTC is working on a new device, and more!

The Ghost Howls

A new FCC listing appears for an HTC Vive headset. And in fact, a new request to FCC for a new device has arrived from HTC. FCC certifications are requested before releasing an electronic device in the US (to certify that it is safe to be used), so this is a clear sign that HTC is going to release a new headset soon.

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‘Assetto Corsa Competizione’ Announced With VR Support, Coming This Summer

Road to VR

Announced as “The Official Blancpain GT Series Game” , the sim brings many technology upgrades over Assetto Corsa (2014) , thanks in part to the move to Unreal Engine 4. Unreal Engine’s comprehensive VR support could benefit the new sim in these areas. Assetto Corsa supports Oculus Rift and HTC Vive.

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These Are The VR Sessions Taking Place At Steam Dev Days Next Week

UploadVR Between Realities podcast

Epic Games is heavily invested in VR thanks to deep integration with its Unreal Engine 4 and its own tech demos like Bullet Train. There’s no assigned speaker yet, but this session will detail how to integrate devices with the SteamVR tracking systems that we’ve come to know and love through the HTC Vive.

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Hands-on: HaptX Glove Delivers Impressively Detailed Micro-pneumatic Haptics, Force Feedback

Road to VR

The glove puts the haptic material across the palm of your hand and on the tips of your fingers—totaling some 100 individual haptic pixels—allowing you to feel a finely detailed sensation of pressure in all those places. I’ve tried a few other similar systems, but the haptics from the HaptX glove blew the others away.

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The XR Week Peek (2022.05.16): Meta teases Cambria, Google shows new AR features, and more!

The Ghost Howls

This reminds me of a similar error HTC made in the past of mixing signals of a pro device and consumer content It has RGB passthrough cameras with three times the resolution of Quest 2 cameras. Thanks to Ivan for the tip!). Thanks Mathew Olson for the tip). Weirdly enough, most of the demos he showed were games. Learn more.

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