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A new FCC listing appears for an HTC Vive headset. And in fact, a new request to FCC for a new device has arrived from HTC. FCC certifications are requested before releasing an electronic device in the US (to certify that it is safe to be used), so this is a clear sign that HTC is going to release a new headset soon.
This weekend I’ve also organized together with SIDI a big VR workshop on new technologies (XR, AI, neural links, etc…). Image by HTC Vive). HTC expands its Cosmos offering and teases the future with Proton. This has been a pretty interesting week for HTC Vive. Top news of the week.
Unreal Engine 5 gets released in Early Access. After a lot of teasing of its upcoming fantastic features, Unreal Engine 5 is finally available for download. And it feels weird that HTC hasn’t fixed such a cheap little component that was already faulty on the original Vive. Here you can find the link: [link] Thanks a lot []-).
This is also used to substitute workshops and speeches usually employing Youtube Videos or Youtube Live Streams ; VR events , made in virtual reality in platforms like ENGAGE, Somnium Space, Mozilla Hubs, VIRBela, etc…. The VR route is instead being pursued by HTC (with its VEC event happening soon) and IEEE. Who knows….
It’s why Japanese studio Psychic VR Lab created STYLY, an online, browser-based solution for those creators looking to delve into this immersive space without having to go down the Unity/Unreal Engine route. STYLY is a platform designed for artistic expression rather than making videogames.
We’re going to be at the show and will have plenty to report on, but in the meantime there’s a busy schedule of talks and workshops for you to study. Rikard Steiber, SVP of Virtual Reality at HTC Vive and President of Viveport, HTC, Thor Gunnarsson, Co-founder, Solfar, and Chip Sineni, Director, Phosphor Games.
For 2020 CreativeXR has been awarded an Epic Megagrant by Epic Games which will be used to support up to five projects built using Epic’s Unreal Engine. The programme has proven to be a success , returning for the third year with new contributors. .
Development — Get hands-on training for how to build the world’s best VR applications, from tutorials covering the latest Oculus Mobile and PC SDKs, to workshops on top game engines including Unity and Unreal. Might we finally learn the precise launch date and price of Oculus’ Touch motion controllers?
Over the last couple years, we have gained a lot of experience with them and their Unreal Engine. The impressive system also leverages real-time driving data to create virtual experiences via HTC VIVE’s Flow headsets, where passengers can immerse in virtual worlds while avoiding motion sickness.
There wasn’t a different width interface or a spare interface provided , which puzzled me as the HTC Vive (a Valve collaboration) had shipped with both narrow and wide facial interfaces – the “wide” really a regular fit and the narrow for people with narrow faces. . Valve Index facial interface strip down (Image by Immersive Computing).
This began with devices from Lenovo, HTC VIVE, Pico Interactive, and Meta Platforms, so the growth we’ve seen for consumer use cases has been very strong since then. We’re now bringing that directly to developers, who can download the software development kit (SDK) for Unity or Unreal Engine.
The event also kicked off a series of stellar keynote speeches, workshops, product demos, and other feature presentations for the global tech industry. ” Companies developing solutions similar to HTC VIVE’s lip-tracking tools would deepen immersion and lead to greater levels of realism for avatar development.
And we’ve done countless workshops now, we’ve done some really great introductions with the YouTube VR Creator Lab, where we actually saw creators get a choice between an Evo and some of these more high end expensive 180 3D solutions. So I’m talking like all the tech giants right now are making this huge push for 180.
And we’ve done countless workshops now, we’ve done some really great introductions with the YouTube VR Creator Lab, where we actually saw creators get a choice between an Evo and some of these more high end expensive 180 3D solutions. So I’m talking like all the tech giants right now are making this huge push for 180.
And we've done countless workshops now, we've done some really great introductions with the YouTube VR Creator Lab, where we actually saw creators get a choice between an Evo and some of these more high end expensive 180 3D solutions. They used to actually just build virtual experiences and it would use gaming engines like Unity and Unreal.
HTC is set to reveal its new VIVE Mars CamTrack solution at the SIGGRAPH 2022 in Vancouver, Canada, where it will showcase the immersive production tool with Departure Lounge and Arcturus, it was revealed on Tuesday. HTC VIVE (@htcvive) August 8, 2022. One-click origin reset and simple calibration tools for cameras.
That’s why Mozilla, the makers of the popular FireFox web browser, are advocating their open source JavaScript API WebVR platform and HTML framework A-Frame to make it easier to design internet-based VR apps that run within cheap smartphone headsets or the more powerful Oculus Rift and HTC Vive. Image Credit: Mozilla.
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