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Each 10 minute gaming session is designed to assist you in improving your attention levels and promote mental fitness by engaging you in a multi-sensory virtualenvironment. Bringing this into VR gives it depth and turns it into a more robust gamified experience. . It all sounds very scientific, but that’s only because it is!
Mismatches between the cameras will lead to noticeable and distracting misalignments in the compositing result, which is especially problematic when trying to record fine-scale or precise interactions such as the user pressing a virtual button, interacting with a virtual piece of machinery, or holding a virtual object in their hand.
They’re much more distributable than the standard Oculus Rift or HTC Vive, which has to be hooked up to a PC. The actions that you do — the experience of doing something virtually in a virtualenvironment — is going to be pretty accurate to the real world. We put out reports like that.
They’re much more distributable than the standard Oculus Rift or HTC Vive, which has to be hooked up to a PC. The actions that you do — the experience of doing something virtually in a virtualenvironment — is going to be pretty accurate to the real world. We put out reports like that.
They're much more distributable than the standard Oculus Rift or HTC Vive, which has to be hooked up to a PC. The actions that you do -- the experience of doing something virtually in a virtualenvironment -- is going to be pretty accurate to the real world. Carter: Under strict supervision, I'm sure.
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