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HTC VIVE Holodeck to ‘Revolutionise’ Forensic Investigations

XR Today - Virtual Reality

HTC VIVE partnered with The Bavarian State Criminal Police Office (Bayerisches Landeskriminalamt, BLKA) to launch the ‘Holodeck’ VR platform that will ‘revolutionise’ forensic investigations. The VR specialists’ LBSS LBE mode enabled coordination across headsets, matching virtual and physical spaces and streamlining avatar integrations.

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HTC VIVE Backs New Enterprise VR File Format – AWE EU ’24

XR Today - Virtual Reality

HTC VIVE to Support VRFX Format VRdirect’s mission to streamline VR content management for businesses comes when companies are interested in XR but must start building the correct infrastructure to deliver and support XR services/pipelines, no matter the scale. What is the HTC VIVE Focus Vision?

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2021 Burning Man: A Virtual Reality Experience Is Coming Your Way

ARPost

However, this year, Burners can enjoy a virtual reality experience from the comfort of their own home. The virtual festivities will begin on August 22, while the Burn Week Global Live Streams will run from August 29 through September 7. Virtual Burn: A Virtual Reality Experience.

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My predictions for virtual reality in 2021

The Ghost Howls

But hey, let me play this game anyway, so here you are my predictions for virtual reality in 2021 based on the trends and the anticipations that we had at the end of 2020! Also, the awareness has grown , because every gamer knew about Alyx, and so about virtual reality. The rise of enterprise.

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The XR Week Peek (2025.01.29): Google acquires HTC engineers, Meta plans to release Oakley smartglasses, and more!

The Ghost Howls

Top news of the week (Image by Google) Google acquires HTC Vive engineers for $250M Completely out of the blue (at least from our eyes), Google decided to acquire some XR-related engineers from HTC Vive (together with a non-exclusive license on some HTC IP) for the whopping amount of $250M. appeared first on The Ghost Howls.

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How Different Age Groups Can Use Virtual Reality

ARPost

Virtual reality is becoming increasingly popular among consumers and businesses. However, virtual reality is still relatively new. Meta suggests that children younger than 13 have a higher risk of injury and other adverse effects when using virtual reality. As it evolves, more use cases will emerge.

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Immersive Technology for Education: How Virtual Reality Will Change the Learning Process

ARPost

Although virtual reality technology is not that new, it is being used in education since relatively recently. There are several reasons for the spread of virtual reality technology in education: Reduced price of technical equipment. The rapid growth of software for virtual reality. billion per year.