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Back in May, he said, “From a hardware and a software perspective, it’s a masking tape and twine year. As late as October, the market researcher thought Sony would ship 2.6 SuperData still believes VR consumer software will grow from $407 million to $14 billion. These things are barely making it to the shelf. billion in 2017.
During E3, we managed to grab more details about the experience courtesy of our contacts at Valve Software, HTC and Nvidia. Solfar worked hand in hand with RVX , Iceland-based Special Effects (VFX) studio which worked on the Everest movie. Khumball Icefall. Which is bound to scare and thrill numerous gamers worldwide.
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