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Jackson Public Schools Implement Virtual Reality in the Classroom

ARPost

Virtual reality in the classroom is one of the many uses of immersive technologies. The latest educational organization to adopt it is Jackson Public Schools in Mississippi. VR Learning Made Available to a Large Number of Students Currently, Jackson Public Schools enrolls 80% of the children in the capital city of Mississippi.

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Virtual Reality Helps Children Conquer Fear of MRIs

XROM

Children's of Mississippi, the state's only children's hospital, uses VR headsets to help children cope with lengthy imaging procedures. This immersive experience takes their mind off the MRI and makes the procedure much less frightening. . "But Then, during the MRI, they can watch a movie or show of their choice.

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EON Reality Brings New Interactive Digital Center to Hinds Community College

EON Reality

The Mississippi-based Interactive Digital Center will continue EON-XR’s growth in the area. EON Reality, the global leader in Augmented and Virtual Reality-based knowledge and skills transfer for industry and education, announces a new Interactive Digital Center for Hinds Community College’s campuses Mississippi.

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AR Meditation App Helps Calm Veterans Suffering From Trauma

VRScout

After seeing how calm each vet was after stepping into VR, Hill reached back out to Tarrant to see if there was a way of combining immersive technology with his electroencephalogram research. war memorials in VR. So far the app has proven immensely useful for veterans suffering from trauma and PTSD as a result of active combat.

AR 292
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Dick Wilde from the makers of Kittypocalypse will be a launch title for the PSVR Aim Controller in May 2017, it is available now for Vive and Oculus Touch.

Cats and VR

Take to the swamps of Mississippi as Dick Wilde, the ultimate outdoorsman and “Exterminator Extraordinaire”, armed to the teeth with an arsenal of saw-blade rifles, nail guns and an electrified bow and arrow. We want our games to be immersive, replayable and just plain weird. Dick Wilde delivers exactly that.

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The New Age of Learning Science with Virtual Reality: A Literature Review

ARVR

That person becomes part of this virtual world or is immersed within this environment and whilst there, is able to manipulate objects or perform a series of actions.” (“What is Virtual Reality?”, The presence of scaffolding, interactivity, and immersion is the foundation of successful virtual environments. Like Huang et al.

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2020 – The Year of AR and VR for Education and Training

EON Reality

VR – Virtual reality will become more accessible as new head mounted displays emerge to provide an immersive experience on a new scale and with less expense. In short, build it once and deploy it in many ways, AR, VR, Immersive VR in HMD, and on touch devices, is the great transition that comes after 2020.