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Virtual reality accessories are transforming the immersive technology landscape. Let’s look at some of the best solutions to unlock new levels of immersion. Others open the door to new opportunities for VR content development, training, and immersion. They encompass a broad range of powerful tools.
More info Discover the UX details of Half-Life: Alyx Road To VR’s Ben Lang has examined some of the UX details that make Half-Life: Alyx appear so polished and so immersive and wrote a very interesting article describing them all. If all the existing flatscreen Unity games could become VR-compatible, that would be huge.
It is a lightweight Python package capable of harnessing the heavyweight power of speech AI (NVIDIA Riva) and large language models (LLMs) to simplify user interactions in immersive environments. More info (Razer accessories’ price revealed) More info (Razer accessories’ review) How does ChatGPT works?
I spoke with VR Bound co-founder, Daniel Colaianni about what he hopes the VR Awards would achieve for VR technology and he says, “The VR Awards exists to promote growth and achievement throughout the immersive industry by reinvesting in promoting strategic partnerships.” Razer – OSVR. Nominees for VR Headset of the Year.
It’s available as a plug-in for development engines like Unity and Unreal. 3D audio is a vital part of making VR experiences convincing and immersive. Impulsonic had previously signed up to Razer’s open virtual reality ecosystem, OSVR. “We’ll have more to announce soon.”
Varjo’s newest headset (available in various styles) sincludes multifocal passthrough cameras, controllers co-developed by Razer, and even integration with the powerful NVIDIA Omniverse. Inside-out tracking: Intelligent inside-out tracking and built-in Varjo controllers created with Razer. What is the Varjo XR-4 Series?
Going far beyond consumer-grade headsets that only cater to 2D productivity use cases, Varjo’s 4th generation headsets are designed to deliver deeply immersive VR/XR experiences for industrial customers who require top visual fidelity and performance.
Of those, not all of them are optimized for Touch, but rather may be optimized for the Razer Hydra, or another third-party peripheral. Usually this can be resolved by just positioning your hands a bit differently, but bumping them together by accident can be immersion breaking.
Created by Sensics and Razer, OSVR includes two independent components: 1) the OSVR software platform and 2) the open-source Hacker Development Kit VR headset. Current Status OSVR is integrated Unity, Unreal Engine, and Monogame Future Plans A plugin for OpenVR (Valve) is in beta and should be completed soon. Add OSX support.
Sensics and Razer launched OSVR 18 months ago with the intent of democratizing VR. Many game engines – such as Unity, Unreal and SteamVR- immediately support it. VR peripherals increase immersion and bring more senses into play. Introduction OSVR is an open source software platform and VR goggle. Others did this work themselves.
And when the audience enters, they have VR headsets on and they are immersed in dreamscape visuals, and the pass-through camera’s a big part of what we do to connect the realities, and to experience music in a new way. So we did 18 live immersive concerts over four days. And doing activations so we can import any Unity scene.
And when the audience enters, they have VR headsets on and they are immersed in dreamscape visuals, and the pass-through camera’s a big part of what we do to connect the realities, and to experience music in a new way. So we did 18 live immersive concerts over four days. And doing activations so we can import any Unity scene.
Unity talked about PlayStation VR 2 at GDC. Unity had a talk about developing for PlayStation VR 2 at GDC 2022. More info (Foveated Tracking boost inside PSVR 2) More info (Full Unity talk at GDC). News worth a mention. Image by Sony Interactive Entertainment). boost over a non-foveated-rendered frame and a 1.1–1.4x
And when the audience enters, they have VR headsets on and they are immersed in dreamscape visuals, and the pass-through camera's a big part of what we do to connect the realities, and to experience music in a new way. So we did 18 live immersive concerts over four days. And doing activations so we can import any Unity scene.
Danny Bittman is one of the most prolific creators of immersive art in the world today. We ultimately wanted to display someone who was plugged into a fantastical motion based immersion system, I.E With this approach, I was able to preview my scene in VR while still maintaining control over my variables in Unity.
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