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Virtual reality accessories are transforming the immersive technology landscape. Let’s look at some of the best solutions to unlock new levels of immersion. Others open the door to new opportunities for VR content development, training, and immersion. They encompass a broad range of powerful tools.
Epic Games’ popular Unreal Engine has just received a major update with version 4.12 With the latest release release of Unreal Engine 4 (version 4.12) Epic have included a preview version of the VR Editor they first unveiled in February and more recently at GDC 2016. The post Unreal Engine 4.12 Elsewhere, UE4 4.12
It is a lightweight Python package capable of harnessing the heavyweight power of speech AI (NVIDIA Riva) and large language models (LLMs) to simplify user interactions in immersive environments. More info (Razer accessories’ price revealed) More info (Razer accessories’ review) How does ChatGPT works?
The demonstration included the now familar Unreal Engine 3 powered citadel area, one which would become the setting for one of the most famous early VR applications of all time, Rift Coaster. Built atop an open source set of APIs, the platform was a refreshing take on how to deliver immersive technology. The OSVR HDK Headset.
It’s available as a plug-in for development engines like Unity and Unreal. 3D audio is a vital part of making VR experiences convincing and immersive. Impulsonic had previously signed up to Razer’s open virtual reality ecosystem, OSVR. “We’ll have more to announce soon.”
Varjo’s newest headset (available in various styles) sincludes multifocal passthrough cameras, controllers co-developed by Razer, and even integration with the powerful NVIDIA Omniverse. Inside-out tracking: Intelligent inside-out tracking and built-in Varjo controllers created with Razer. What is the Varjo XR-4 Series?
Going far beyond consumer-grade headsets that only cater to 2D productivity use cases, Varjo’s 4th generation headsets are designed to deliver deeply immersive VR/XR experiences for industrial customers who require top visual fidelity and performance.
Created by Sensics and Razer, OSVR includes two independent components: 1) the OSVR software platform and 2) the open-source Hacker Development Kit VR headset. Current Status OSVR is integrated Unity, Unreal Engine, and Monogame Future Plans A plugin for OpenVR (Valve) is in beta and should be completed soon.
Sensics and Razer launched OSVR 18 months ago with the intent of democratizing VR. Many game engines – such as Unity, Unreal and SteamVR- immediately support it. VR peripherals increase immersion and bring more senses into play. Introduction OSVR is an open source software platform and VR goggle. Others did this work themselves.
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