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Google has revealed Android XR and it’s basically what the name implies: a full-blown version of Android that’s been adapted to run on XR headsets, supports the entire existing library of flat Android apps, and opens the door to “spatialized” versions of those apps, as well as completely immersive VR content.
This week, unity, a leading XR and RT3D content creation engine, unveiled a new partnership with 3D content streaming experts Vagon. The partnership will leverage Vagon’s AR/VR/MR streaming advancements to boost accessibility for XR immersive experiences and applications, covering a broad range of end devices.
Top news of the week (Image by Samsung) Samsung XR headset may launch in Q3 2025 Two new reports gave us potential updates on the Samsung Project Moohan headset. South Korean news outlet The Elec instead reports that Samsung will use Sonys new 1.35-inch Of course, they are rumors, so take them with a grain of salt.
The company created the Daydream View headset in which Android smartphones could be inserted for a VR experience similar to Samsung’s Gear VR headset at the time. ” Izadi further highlighted the buy-in of Samsung and Qualcomm as close-knit partners on Android XR. It’s an Android vertical.”
The online platform promotes interactive social and immersive gaming worlds with rich branding and content creation opportunities. The platform promotes immersive user-generated content, enabling an ecosystem of platform creators using Spatial to build and share online experiences and worlds. Spatial also assists in the We3 revolution.
According to the Korean outlet JoongAng (which we all read every day), Samsung headset is codenamed “Infinite” and will be announced at a Samsung Unpacked event happening in the second half of 2024. Senior Unity Developer Join our Unity team and be at the forefront of innovation in the global VR video streaming ecosystem.
Samsung's first standalone headset is coming in 2025, running Google's new Android XR operating system and powered by Qualcomm's Snapdragon XR2+ Gen 2 chipset. Beyond this, Samsung isn't yet sharing specifications. I went hands-on with an early headset developer kit showcasing Google's software and Samsung's hardware.
Android XR is set to make its debut on Samsung’s ‘Project Moohan’ mixed reality headset , which is slated for consumer launch sometime in 2025. Similar to Apple Vision Pro, Samsung is highlighting Project Moohan’s hand and eye-tracking capabilities. ” The story is the same for Resolution Games. .
Top news of the week (Image by VRTUOLUO) A leak shows a prototype of the Samsung XR headset We finally have a leak of the Samsung headset that makes us see something about it. The report talks about Samsung wanting to target the $1000–2000 range, which in my opinion risks being neither expensive nor affordable.
With Android XR, Google wants to power a broad range of proprietary and third-party experiences, spanning all the way from the upcoming Samsung XR headset , to smart glasses, and extended reality applications infused with artificial intelligence. Instead, the company is laying the foundations for a huge XR portfolio.
The specifications on paper look nice, and for sure the one between Google and Samsung looks like a strong partnership. There is a web viewer compatible with all devices and an immersive desktop viewer for VR. As a Unity developer (also knowledgeable of VRChat), I’m not surprised at all, honestly.
Several major firms are taking to the event to showcase the latest in their AR/VR/MR endeavours, with a headline-stealing showcase coming via Samsung’s Moohan exhibition. At MWC 2025, Samsung showcased many products, from its mobile AI suite to new smartphones. The hardware design reflects Samsungs ecosystem-first approach.
The success of the Ray-Ban Meta has triggered the smartglasses hype: when I was at CES, I saw many startups launching their AI-powered smartglasses and we have heard rumors of all the major brands (including Apple and Samsung) working on their own smartglasses devices, too. on the Prima Immersive app on the Apple Vision Pro.
With an unrivalled price point, the ZapBox kit includes controllers, two phone camera adaptors, world anchors, a content library of both pre-released and original experiences, and a Unity plugin for developers.
But according to a report from The Korea Economic Daily, Samsung and Google ditched the previous plans and now they are not working anymore on a clone of the Ray-Ban Meta, but directly on glasses featuring a display and cameras, coupled with some AI elements baked in. It is an application that starts with the Made with Unity logo.
Ultimately, it’s these experiences that will drive mass-adoption of immersive technologies. . Google , Oculus and Samsung Internet also published their WebVR and open-source developer resources. . Immersive technologies are here to stay—it will be a reality for everybody. The ‘Casual VR’ Phase. Why and how?
The table acts as haptic feedback for the hands , making the game more immersive. Who Are We Looking For Unity Developers (both Junior and Senior levels) Join our Unity team and be at the forefront of innovation in the global mobile-AR industry. I tried a preview of it and found it pretty cool.
I will keep you posted every week about what is happening in immersive realities, and this week is no exception, so… let’s see the coolest XR news of the week! It’s interesting to see that the partnership between Google, Samsung, and Qualcomm is a long-term one. We need companies to commit to this space like Meta and Apple are doing.
More info (VisionOS 2 features — Road To VR) More info (VisionOS 2 features — Upload VR) More info (iPhone 16 can shoot spatial photos and videos) Unity cancels its runtime fee Unity has finally canceled the abomination of the “Runtime fee” , which was meant to charge developers based on revenue in the last 12 months and lifetime installs.
More info (Sam Altman returns as CEO of OpenAI) More info (The Q* algorithm could be the reason why Altman was fired) News worth a mention Samsung trademarks “Samsung Glasses” Samsung has filed a trademark for “Samsung Glasses” in the UK. Thanks to Davy Demeyer for the tip!)
A haptic playback and authoring plugin for Unity allows filmmakers to tailor feedback to their experience. Random vibrations could give the effect of rainfall, while pulses and rumbles might provide a deeper sense of immersion to loud actions within an experience. Currently the system can produce five effects.
Conversely, REMOSHOTs content creation platform leverages the famed Unity and Unreal Engine frameworks to deliver RT3D XR solutions for firms such as the National Medical Center, the National Fire Agency, and the National Police Agency. For example, in 2022, South Koreas Ministry of ICT, Science, and Future Planning pledged roughly $186.7
The real-time 3D engines powering AR/VR/MR applications, like Unreal and Unity, found fame and traction as gaming development tools. For example, Unity is a critical component of the workplace-focused Vision Pro. The gamification trap… XR is always linked to gaming, whether business like it or not.
Unity to Integrate Vagon’s RT3D Streaming Service This week, Unity, a leading XR and RT3D content creation engine, announced a new partnership with Vagon, experts in 3D content streaming. Further leaks confirm that Samsung’s device will use a 6-core Android 14 chipset, similar to the popular Snapdragon XR2+ Gen 2 chipset.
Thanks to custom designed waterproof VR headsets housing Samsung S8 mobile devices, over 9,600 attendees have gone down the VR slide since opening in February. The VR experiences are rendered in real-time inside Unity, so the tracking system can adapt to each user’s speed in real time. Image Credit: Ballast.
The popular forms of mobile VR headsets, such as the Samsung Gear VR and Google Daydream View and Cardboard, are currently limited to rotational head tracking, meaning that you can look around comfortably from a single vantage point, but movements of the head through 3D space (like leaning forward or backward) cannot be tracking.
Poised to arrive around January 2023, it is considered by many the savior of XR, the hardware that will show the real possibilities of immersive realities and make finally VR mainstream. Unity as a game engine has wide visibility on the upcoming hardware, so if he doesn’t see XR exploding next year, probably it won’t happen.
3D social and shared immersive space platform Spatial announced on Monday that its Unity Creator Toolkit had moved to its beta version. The new iteration of Spatial’s widely-celebrated extended reality (XR) platform now integrates Unity Technologies’ industry-leading solutions.
The platform is designed to support experiences that combine augmented reality (AR) and virtual reality (VR), enabling immersive applications that overlay digital content onto the real world or create fully virtual environments. Google has partnered with several hardware manufacturers for Android XR, including Samsung and Qualcomm.
Unity Technologies has reportedly backtracked on the controversial fees it introduced last week, triggering a public outcry from the developer community. Many Unity developers have slammed the new fees as unfair, prompting the San Francisco-based firm to rescind its announcement partially.
When we last heard from OTOY , the company revealed it was bringing light field baking and more to its Unity integration. On display at Unity’s booth is the first light field video created in OTOY’s Octane renderer using the engine. Items captured could be turned into a Unity asset to be brought into VR or MR experiences.
This week, following last month’s AndriodXR announcement and this week’s Samsung Moohan teasers, Google made a massive parrel move. Firms such as Samsung, Magic Leap, Lynx, Sony, Qualcomm, and XREAL are already poised to support this effort. In return, Google will gain valuable XR-related support from the headset vendor.
Unity engine support is promised but with no plans for motion control support, Apple has cut out any possibility of porting most of the existing or future VR catalog to its platform. Inputs and Haptics are incredibly important to Virtual Reality as a major tenant in reinforcing immersion and tactile interaction with virtual objects.
See Also: 5 VR Accessories You Need for the Next-Level Immersion. You can create your own world using the Unity SDK. vTime XR is available for download on Google Play, and App Store, and works with Samsung Gear VR, Windows Mixed Reality, Oculus Go, Oculus Quest, and Google Daydream. 8 VR Apps for Socializing.
Da Vinci Eye is an AR smartphone application for artists, amateurs, and professionals that leverages immersive visualisations to project guides onto real-world surfaces allowing users to trace or copy images. The application also comes with Mural Maker, an immersive solution which allows iOS users to design giant-sized artworks.
Meanwhile, the immersive industry is coming closer to a potential paradigm shift in 2024, as big technology brands plan to make a mark on the emerging sector. Moreover, Michael Guerin said that over the next few years, immersive and spatial storytelling experiences would become “much more prevalent in the next three to five years.”
This week, following last month’s AndriodXR announcement and this week’s Samsung Moohan teasers, Google made a massive parrel move. Firms such as Samsung, Magic Leap, Lynx, Sony, Qualcomm, and XREAL are already poised to support this effort. In return, Google will gain valuable XR-related support from the headset vendor.
Her first VR creation, Cardboard City , earned an award at the Samsung Gear Indie Milk VR contest in 2016. So I guess what I was thinking of was a form of AR where people could actually walk through the animations, ” Benzing told me as she explained how she crossed the wire from traditional theater to immersive technology, way back in 2015.
Zero Days VR is one of the most powerful VR documentaries that I’ve seen so far since it uses the unique affordances of VR to visualize what’s at stake for weaponizing security vulnerabilities, and it uses these volumetric affordances to innovate what’s possible in immersive storytelling. Support Voices of VR.
Development is divided evenly across the HTC Vive and Oculus Rift platforms, each accounting for 31% of projects created, with other major VR platforms such as Samsung Gear VR, OSVR, and Daydream rounding out the bottom numbers. image courtesy VR First. development at Carleton University, image courtesy VR First.
"We've been working hard with the Google AR & VR team in the last few weeks to bring the codebase to a usable state, so anyone should now be able to download and run the Unity project," a landing page for Open Blocks explains. Along the way, there will be plenty of opportunity to add immersive XR features such as MR passthrough."
I spoke with VR Bound co-founder, Daniel Colaianni about what he hopes the VR Awards would achieve for VR technology and he says, “The VR Awards exists to promote growth and achievement throughout the immersive industry by reinvesting in promoting strategic partnerships.” Samsung – Gear VR. Razer – OSVR. Homido – V2.
The Biggest Immersive Tech Event of the Year Returns May 4-5, Exploring “A New Reality.”. Los Angeles, CA (April 12, 2018) – Experience next generation immersive technologies and explore “A New Reality” at VRLA, the leading virtual and augmented reality expo, May 4-5 at the Los Angeles Convention Center.
Unfortunately, when it comes to immersive experiences, WebVR sits backstage, while VR headsets from HTC, Oculus, Playstation VR, Google and Samsung soak up all the limelight. Teams are being encouraged to develop in any industry or category of their choosing, with winning teams walking away with a pretty sweet prize.
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