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Google Announces Android XR Operating System Alongside Samsung MR Headset

Road to VR

Google has revealed Android XR and it’s basically what the name implies: a full-blown version of Android that’s been adapted to run on XR headsets, supports the entire existing library of flat Android apps, and opens the door to “spatialized” versions of those apps, as well as completely immersive VR content.

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This New Unity Partner will Enhance XR Content Streaming

XR Today - Virtual Reality

This week, unity, a leading XR and RT3D content creation engine, unveiled a new partnership with 3D content streaming experts Vagon. The partnership will leverage Vagon’s AR/VR/MR streaming advancements to boost accessibility for XR immersive experiences and applications, covering a broad range of end devices.

Unity 310
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VR Studio Releases Free Unity Development Framework for Building Rich VR Interactions

Road to VR

Veteran enterprise VR studio VRMADA has released a public version of its VR toolset for quickly building immersive interactions for VR within Unity. The problem, however, is that building rich interactions in VR (ie: interacting naturally and enjoyably with objects in the virtual world) is a painstaking process.

Unity 363
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UltimateXR Launches Free Open-Source Unity Tool

XR Today - Virtual Reality

This Thursday, Enrique Tromp, the Co-Founder and CTO of VRMADA , took to his LinkedIn account to announce UltimateXR (extended reality), a free and open-source framework for creating enterprise-grade immersive training scenarios, collaboration environments, and interactive gaming experiences. VRMADA, Immersive Training for the Frontline.

Unity 312
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NVIDIA Has Built VRWorks Into Unity, Builds Available Now

Road to VR

NVIDIA is offering early access to a version of Unity with the company’s VRWorks features integrated into the engine for enhanced VR performance. At GDC 2016, Unity announced they would be adding support for VRWorks , Nvidia’s SDK for optimisation of VR using the company’s GPUs. Developers can apply for early access here.

Unity 279
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Normal VR Technology Turns Any Unity VR/AR App Into A Multiplayer Experience

VRScout

To me, this video was one of the most compelling examples of how immersive technologies could work together to enable social interactions across realities. Where Normal VR stands out, however, is that their remote team doesn’t use virtual conference rooms or presentation spaces to meet. Image Credit: Normal VR.

Unity 363
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AWE Day 3: The Most Wholesome Day in the History of XR Technology

ARPost

The day included a discussion on how to create a virtual world society from Tom Furness, a discussion on ethical responsibility in the immersive tech industry from Professor Donna Davis, a panel on women in XR, and more. There were also huge announcements from Unity, HP, Microsoft, and others. Let’s jump in.