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10 years after the launch of LeapMotion—which garnered praise for offering some of the best hand-tracking in the industry—the company has announced a next-generation version of the device which now supports standalone XR headsets in addition to Windows and MacOS.
According to a report from Business Insider , earlier this year Apple was on the verge of acquiring LeapMotion, but the deal fell through days before it was expected to close. Founded in 2010, LeapMotion develops leading optical hand-tracking software. Image courtesy LeapMotion.
The latest version of Ultraleap’s hand-tracking tech is finally available today on Windows for use with the LeapMotion Controller accessory and promises to improve two-handed interactions, speed, and robustness. Support for MacOS and Linux are expected further down the road. Image courtesy Ultraleap.
Qualcomm and Ultraleap today announced a “multi-year co-operation agreement” that will bring Ultraleap’s controllerless hand-tracking tech (formerly of LeapMotion) to XR headsets based on the Snapdragon XR2 chipset. Ultraleap claims to have the “fastest, most accurate, and most robust hand tracking.”
You probably have heard about LeapMotion’s Project North Star , that should be able to offer people affordable augmented reality. Notice a LeapMotion sensor installed on top of it. Project North Star is an opensource augmented reality headset that LeapMotion has designed and gifted to the community.
The startups formerly known as Ultrahaptics and LeapMotion appear to be heading in separate directions again after 5 years together ended in significant layoffs. In May 2019, Ultrahaptics bought LeapMotion to merge their complementary ideas – a haptic effect produced through ultrasound with industry-leading hand tracking.
Immersive experiences are in greater demand in all fields: for home entertainment, for training in various industries, and for retail and marketing. LeapMotion. And it is made possible by VIRTUOSO , an open-source SDK created by Charles Rivers Analytics, which is now available for Epic Games’ Unreal Engine. Sense Glove.
One of the main goals of SteamVR is to support a diverse ecosystem of hardware and software. We’re very excited about the value it will unlock for demanding use-cases such as training, simulation and industrial design.”. Image Credit: Varjo. Image Credit: Varjo. “We Image Credit: Varjo.
As described in the video, the software can record to the FBX file format used in industry standard 3D apps, with support for up to 16 simultaneous devices, for example the headset, two hand controllers, two Vive base stations and eleven Vive Trackers.
Ultraleap (previously LeapMotion), a company focused on developing haptics technology for the immersive experiences industry, has recently launched Gemini. We are incredibly proud of the progress we have made, and we are looking forward to working with software and hardware partners to bring hand tracking to the masses.” .
LeapMotion, Inc., the leading creator of motion tracking technology for natural input in virtual and augmented reality, today announced $50 million in Series C funding led by clients advised by J.P. Morgan Asset Management’s Private Equity Group, has joined LeapMotion’s board of directors.
The debut system in the video above uses a two-seat, six-axis robot arm from KUKA, one of the leading suppliers of industrial robots. Anyone could put a VR headset on the end of a robotic arm, but it is our proprietary Interact software that makes this experience successful”, says Stuart Hetherington, CEO of Holovis.
While there’s certainly a range of exciting games and other VR software coming soon to first-generation hardware, it feels like the market is steadily turning its attention toward next-generation technologies, and fostering a renewed sense of excitement and momentum. LeapMotion North Star. Image courtesy LeapMotion.
In the case of voice, humans managed to achieve significant success (let’s remember the voice control software, voice dialers and numerous voice assistants based on voice recognition with which we will be able to communicate as with the real persons soon), while the recognition of facial expressions and gestures is quite a different story.
Ultraleap released Hyperion, the latest version of its industry-leading hand tracking software runtime and SDK. Hyperion supports the LeapMotion Controller 2 addon, which supports almost any headset (including standalone headsets) via USB or can be integrated into a headset's existing sensor suite by headset makers.
Eye tracking helps users to navigate a space more effectively, while improving software performance and minimising discomfort. The system comes with intelligent software built-in for all your motion tracking needs. Ultraleap LeapMotion Controller. There’s also phenomenal eye tracking, with sub-degree accuracy.
The LeapMotion Controller 2 is the ideal hardware for experiencing Ultraleap’s world-class hand tracking. Key improvements over the original LeapMotion Controller include higher resolution cameras, an increased field of view, and 25% lower power consumption, all in a 30% smaller package for optimum placement and convenience.
Today, LeapMotion and OSVR announced that the upcoming OSVR Hacker Dev Kit will feature an optional faceplate embedded with LeapMotion hardware. The addition of the OSVR faceplate with LeapMotion will make the HDK the first-to-market virtual reality headset with fully integrated motion control technology.
Concept picture of SenseGlove used in industrial settings for VR training. What puzzled me is that there is no software setup. To create a realistic sensation of haptics, the whole system (hardware + software) must be good in emulating the exact sensation of the object you are holding virtually.
Now officially integrated in Unreal Engine 4.11 , getnamo’s independent plugin for LeapMotion makes it faster and easier than ever to integrate LeapMotion Orion into your VR projects! The new plugin is also fully compatible with the radically new tracking capabilities of our Orion software. “It’s
Lenovo’s new AR concept headset & Disney partnership, all the VR/AR goodies at Comic-Con, Steven Spielberg’s trailer for Ready Player One is finally here, new industry landscape shows 60% increase in enterprise augmented reality, the investment & funding wrapup, and more… 1. LENOVO KEEPS GETTING MORE IMMERSIVE. via engadget.
This week we’re excited to share a new engine integration with the professional animation community – LeapMotion and iClone 7 Motion LIVE. With their new LeapMotion integration, iClone now gives you access to the following features: Add Realistic Hand Motions to Body Mocap.
In these 2 days (October, 19-20th), in Nanchang, China, it is held the first edition of the World Conference on VR Industry (WCVRI) , a very important event to talk about virtual and augmented reality. Nanchang City is showing a very warm welcome for the 4000+ delegates of the “World Conference of the VR Industry”. #VR
LeapMotion is a young technology company that is perhaps best known at this point for what it sells at your local Best Buy. The presence of a Gear VR in the demo room is significant for LeapMotion. ” For Leap, this meant that heavy optimization would be required to get IR hand tracking to work on mobile devices.
Smith has been using an HTC Vive for the project though, instead of the kit’s position-tracked controllers, he can be seen on News 4 Jax using a LeapMotion sensor for hand-tracking. He plans to continue building it out and could potentially find other applications for the software in the future.
Doing inside-out tracking is hard, and most of the headsets that launched with it, had some little bugs in the beginning, which later were solved with a software update. To work, it requires a login: at least once every 48 hours, the headset should be connected to the network (via its computer) and communicate the login.
On the software side, for the VR tracking management the software used was Steam VR , and for the management of the gloves, there was a special service running on the PC that managed the hand tracking that had to be set up as well. Rubber thimbles guarantee a better fit for the glove on the fingers. It was funny, but also weird.
Today, Looking Glass Factory has announced that its displays will now support those working in Unreal Engine (UE4), Epic Games’ popular videogame development software. The new feature can be used for a range of industries not just videogames, such as automotive, architecture, mapping/GIS and medical imaging. ″, 15.6″,
As a leader in industrial-grade VR/XR software and hardware, Varjo already has an outstanding reputation in the enterprise landscape. It’s one of the critical companies helping to power the industrial metaverse , promising businesses everything from advanced LiDAR depth sensing to high-resolution displays and exceptional security.
OSVR is an open source software platform and VR headset. Yuval and his team designed the OSVR software platform and built key parts of the OSVR offering. Acer, NVIDIA, Valve, Ubisoft, LeapMotion and many others joined the ecosystem. They need software: game engine plugins, compatible content and software utilities.
Additionally, the Varjo VR-2 Pro also comes with integrated Ultraleap (formerly LeapMotion) hand tracking technology. “Today we bring the Resolution Revolution overnight to nearly all industrial applications, unlocking the next level of professional VR. .
For the launch of our V4 software , we set ourselves the challenge of designing an application where someone who has never even touched a VR headset could figure out what to do with no instructions whatsoever. This is the core of our mission at LeapMotion. The post Designing Cat Explorer appeared first on LeapMotion Blog.
DPVR Unveils New Hand-Tracking Supported Headset E4 Arc in Collaboration with Ultraleap Owatch VR Beat Star Hand Interactive Arcade DPVR, a pioneering VR hardware and software solution provider, announces the launch of its new hand tracking supported headset, E4 Arc.
At LeapMotion, we’ve seen our fair share of impressive motion-controlled robots that will one day bring about the robocalypse. Last month, Alex Kerner kicked off the first of a series of videos exploring how he built Babbage , a versatile telepresence robot, from soldering to software. Happy Halloween!
The consumer virtual reality (VR) market is a tough industry to be in, for hardware and software companies alike. ák is certainly passionate about VR having started in the industry by offering immersive tours of Prague. ák wanted. Check out Pol?ák’s
LeapMotion technology makes that possible #GDC17 Click To Tweet In a nutshell, this means that developers will soon be able to tap into an incredible software and hardware ecosystem. The post Charting the Course for Mobile VR appeared first on LeapMotion Blog. Your hands should be free to reach directly into #MobileVR.
In order for students to think about how to create pieces of music and pieces of software, we enable groups to get together and make music as an ensemble. Using technology like the LeapMotion Controller allows us to use our hands to directly engage virtual instruments, from the plucking of a virtual string to the casting of a sonic fireball.
What kind of devices and software will we need to participate in this AR Cloud? We are seeing industry groups like Open AR Cloud campaigning for interoperability. We already have WebXR from W3C, OpenXR from Khronos, the USDZ file format from Apple and Pixar, 5G MEC from ETSI, ARML from OGC, ARAF from MPEG, but it is early days yet.
ChemGrabLab is the creation of Christine Hart ( @dstrawberrygirl ), a 15-year softwareindustry veteran. “I’ve I’ve worked on front-end web applications, middleware, server software and databases, but the most fun I’ve had in recent years has been with the Unity game engine. HomeBright. Laser Tanks!
Charles ( @cwan2011 ) is a software developer experienced in both iOS and Unity game development. We’ve worked with LeapMotion before, but we were surprised by how easy it was to integrate LeapMotion and Oculus and get started with development. Flip Out was created by Charles Wan and Julian Halliday.
This week we hit the CES showfloor in Las Vegas with two missions: share our Mobile VR Platform with the world and play “spot LeapMotion in the wild.”. What is LeapMotion? A combination of software and hardware we’ve made specifically for untethered, battery-powered VR/AR devices. What is the Mobile VR Platform?
These are well-understood peripherals with standard software interfaces. In contrast, there is a much greater variety of VR devices: HMDs, motion and position trackers, hand and finger sensors, eye trackers, body suits, locomotion devices, force feedback devices, augmented reality cameras and more. The result?
Several devices such as integrated hand-tracking headsets from Varjo or Lynx, LeapMotion Controllers, or even the company’s VR Developer Mount can used the device as an added peripheral. The company also collaborates with software and hardware partners to develop turnkey solutions for a broader audience.
With the technology advancing every year, the hardware is getting cheaper and the software base is growing steadily. In other words, virtual reality becomes affordable and thanks to massive price drops and discounts on hardware and software bundles, now is the perfect time to get your own VR headset and discover what all the hype is about.
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