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Unreal Engine Gets OpenXR Improvements Just in Time for Oculus Development Shift

Road to VR

The latest version of Unreal Engine 4, version 4.27, brings “production-ready” support for OpenXR. The change comes just in time for Oculus developers, as the company recently announced it’s fully moving open to the OpenXR standard for VR development going forward. That makes Unreal Engine 4.27

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Unreal Engine 5 Launches in Early Access with New VR Template Built on OpenXR

Road to VR

Epic Games today announced that Unreal Engine 5 is now available in early access, including a new template for VR projects built on OpenXR 1.0, the industry-backed standard for building device-agnostic VR and AR applications. The VR template in Unreal Engine 5 is designed as an ideal starting point for VR projects. Valve Index.

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Oculus is “All in on OpenXR,” New Developer Features Will Come to OpenXR Only

Road to VR

Oculus is making hard shift away from its proprietary developer APIs in favor of OpenXR, an industry-backed project that aims to standardize the development of VR and AR applications. ” Oculus announced this month that it plans to begin deprecating the existing Oculus Mobile and Oculus PC SDK in favor of OpenXR. .”

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Open-Source VIRTUOSO SDK for Unreal Engine – a Standard Framework for XR Development

ARPost

And it is made possible by VIRTUOSO , an open-source SDK created by Charles Rivers Analytics, which is now available for Epic Games’ Unreal Engine. Immersive experiences are in greater demand in all fields: for home entertainment, for training in various industries, and for retail and marketing. Oculus Rift and Oculus Quest.

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‘Halo’ and ‘Alien: Isolation’ VR Modder Joins Microsoft’s 343 Industries

Road to VR

Zack “Nibre” Fannon, the creator behind VR mods for Alien: Isolation and Halo Master Chief Collection (MCC), has been hired by 343 Industries, the studio in charge of the Halo franchise. He now lists himself as an Engineer working on Halo MCC at 343 Industries, a property of Xbox Game Studios.

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Oculus Unity Plugin Adds Experimental OpenXR Support & Latency-reducing Tech for Quest

Road to VR

The latest version of the Oculus Integration for Unity, v23, adds experimental OpenXR support for Quest and Quest 2 application development. OpenXR Support for Oculus Unity Integration. OpenXR Support for Oculus Unity Integration. Phase Sync Latency Reduction in Unity and Unreal Engine. Image courtesy Oculus.

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Oculus Will Cover Unreal Engine Developer Fees Through First $5M in Revenue, Per Game

Road to VR

Oculus covered a lot of ground during their opening keynote at Oculus Connect 3 this week; among many exciting announcements, one of interest for Unreal Engine developers might be how Oculus says that they’ll cover the royalty fees for any Unreal Engine applications on their store, up to the first $5 million in gross revenue.

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