This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
And wow, there are a few pieces of information that are really cool… I’ve got to know that the development of Deckard has been a bit troubled because the headset has been re-engineered a few times. Valve is taking its usual ValveTime to make something that is ultra-polished and can put the whole community in awe.
Engines like Unity and Unreal are constantly getting better at representing sound effects in 3D space – with binaural audio , better reverb modeling, better occlusion and obstruction modeling, and more. Tagged with: leapmotion Facebook Twitter Reddit More. This applies to everything from background noises to user interfaces.
What virtual avatars, creatures, information layers or interactive components are here. They could be layers of information, such as instructions, directions, tourist information, information about objects in the location, or game characters, artworks or virtual scenes.
Please try a new text input interface using LeapMotion!” LeapMotion enables new ways of using our devices but we still unconsciously use the mouse and keyboard as a model, missing potentially intuitive solutions,” the team told us. ” Requires: Windows. Requires: Windows, Oculus Rift.
Since the OSVR launch in January this year, nearly 250 organizations including Intel, NVIDIA, Xilinx, Ubisoft, LeapMotion, and many others have joined the OSVR ecosystem. Concurrent with the expansion of the OSVR community, the capabilities of the software platform have grown by leaps and bounds.
I read (and watched) lots of materials about the Oculus Connect 6, and it is time for me to merge all this info into a super-big-fat-article with all you need to know on the Oculus Connect 6 , so that all of you in the communities can stay informed on what has happened without reading more than 60 articles as I did! Let’s start!
Acer, NVIDIA, Valve, Ubisoft, LeapMotion and many others joined the ecosystem. Many game engines – such as Unity, Unreal and SteamVR- immediately support it. Turning Data into Information Trends A stream of XYZ hand coordinates is useful. Smart software can turn data into higher-level information.
Before his entrepreneurial work, Mahajan was an engineer at Epic Games on the Unreal Engine and Gears of War. He has demonstrated even more original (and less scary) ideas for AR interaction while directing UX design at LeapMotion. While at Zynga, he co-created the game FarmVille and served as the CTO of Zynga Japan.
And we actually tried to tackle this problem with the help of major headset manufacturers – Oculus, HTC, LeapMotion, Intel — and they supported us to create VR/AR labs around the world. chuckles] OK, so how can people find out more information? Ferhan: Exactly. Self-capable, self-capable. Alan: Wonderful.
And we actually tried to tackle this problem with the help of major headset manufacturers – Oculus, HTC, LeapMotion, Intel — and they supported us to create VR/AR labs around the world. chuckles] OK, so how can people find out more information? Ferhan: Exactly. Self-capable, self-capable. Alan: Wonderful.
And we actually tried to tackle this problem with the help of major headset manufacturers - Oculus, HTC, LeapMotion, Intel -- and they supported us to create VR/AR labs around the world. chuckles] OK, so how can people find out more information? Ferhan: Exactly. Self-capable, self-capable. Alan: Wonderful.
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content