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Microsoft announces Mesh, an XR collaboration platform. Alex Kipman promised us a Microsoft Ignite conference with an amazing level of immersion , and he kept his word. But since Microsoft owns one of those studios (and using it costs around $100K/day if I remember well!), You are all fantastic! Here you are my flower for you!
Apple threatens future support in Unreal Engine. That’s why even Microsoft took Epic’s stances : Microsoft uses UE4 to develop some products also for Apple devices, and this decision hurts also its business. More info (Apple threatens Epic) More info (Microsoft files an official support for Epic). Other relevant news.
Epic Games, the creators of Unreal Engine, said it would consider building a launch title for Sony’s “next VR platform” during negotiations about Fortnite cross-play on PlayStation in 2018. Without more information, it’s tough to guess which way things went.
Steam is widely considered the de facto platform for PC games, VR or otherwise, but Unreal Engine creators Epic Games want change that with a new storefront that they say will leave more revenue to developers than Steam and other major digital distribution platforms. Image courtesy Epic Games.
As pointed out in one of the Unity Developers’ blog posts , aside from the exponential rise of development businesses, we’re also seeing more developer tools, such as the Unity and Unreal engines, becoming more accessible. We’re already seeing key metaverse players coming together in the collaboration between Meta and Microsoft.
I’ve very limited time, but luckily this week has not been very relevant for the ecosystem, so I’m managing to write this newsletter anyway Top news of the week (Image by Microsoft) AltspaceVR shuts down In one of the saddest moments of the latest years in VR, AltspaceVR has closed its doors.
Microsoft has developed its mixed reality (MR) solutions with fresh updates on its Dynamics 365 Guides platform, the company announced in early April. The new tools will support deskless and frontline workers worldwide and follow numerous steps Microsoft has taken to promote its Mesh platform for MR experiences.
Finally, Magic Leap has revealed information about the price and availability of Magic Leap 2. In my opinion, Magic Leap 2 is a superior device to HoloLens 2 (see my hands-on here ), so I think that with these prices, it can have good success in the enterprise market, starting to gain shares with regard to Microsoft. Learn more.
For instance, as Mathew Olson reports on The Information, Instagram influencer Majimbo has received one device and made some posts and stories for its 2.4M This lets me continue my job as a blogger so that I can keep informing all of you of the XR communities with detailed articles and roundups! Yes, you’ve read everything well.
The Fraunhofer Institute for Telecommunications (FIT) together with various partners from industry including Apple, Ericsson, Huawei, Intel, Microsoft, Qualcomm, and Son y has confirmed the release and official adoption of H.266/Versatile Not a great evolution from Microsoft. H266 video standard can pave the way to 8K video streaming.
More info Jim Ryan hints at a possible PlayStation metaverse The court documents related to the FTC vs Microsoft trial related to the acquisition of Activision contain a very interesting piece of information related to what Sony may be working on. This would be great for having a more natural interaction on Quest 3.
A report on Bloomberg informed us all that Magic Leap is exploring a sale of the company. And while this is anyway a good result for a startup (developing an AR headsets means spending billions in R&D), targeting the consumer market has been a suicide move , that let Microsoft get full control of the profitable enterprise market.
Some time ago, the most important companies of the XR ecosystem (HTC, Oculus, Microsoft, etc…) joined the Khronos Group to discuss a standard to end the fragmentation of the XR space. Microsoft Flight Simulator is adding VR support, but…. Microsoft Flight Simulator is launching on August, 18th, without support for virtual reality.
Some reports by Business Insider and The Information talk about the current situation of Magic Leap, that seems always more complicated. Unreal Engine 4.25 update, Unreal Engine has added many features that may be useful in crafting XR experiences. More info (Report by Bloomberg) More info (UploadVR’s article on the news).
All the 3 major VR runtimes (Oculus, SteamVR, Microsoft) are now compatible with OpenXR , and this means that on the runtime layer on PC, now OpenXR has been fully integrated. This means that if you develop an experience using OpenXR, you can run it on Oculus, SteamVR, and Microsoft runtimes with no modification.
This also open the door for Epic and their Unreal Engine to shine and capture the entire XR development market. Valecillos also noted: I like to push for Unity to adopt a simplified model and ensure they inform people / studios in advance when drastic changes like this are coming. This resulted in gaps in understanding.
What virtual avatars, creatures, information layers or interactive components are here. They could be layers of information, such as instructions, directions, tourist information, information about objects in the location, or game characters, artworks or virtual scenes.
The startup is pretty new, in fact, and its owner group is Megadodo, another unknown company that is working on an MMO game about which is difficult to find any information. Facebook and Microsoft publish two interesting research projects for VR. First of all, no one has ever heard about Deca before. News from partners (and friends).
I would like to try it first, or at least hear the informed opinion of a competent journalist like Ben Lang of Road To VR. I’m also adding a bonus video that shows you that you can use Microsoft Maquette to create immersive movie storyboards in an easy way. Good luck to Lynx. Great post. I think it is an idea that is worth exploring.
Because most VR developers know well Unity or Unreal, and WebVR languages like A-frame are based on Javascript, that is very different from the usual programming flow of the game engines. Microsoft has released the news that it is increasing the availability of HoloLens 2 and that tens of thousands of units have been shipped to date.
nReal has been sued by Epic Games for the name too similar to Unreal and by Magic Leap that claims that nReal CEO Chi Xu has stolen the technology of the American company while working there. Microsoft has surely spent lots of money to make sure that HoloLens’s holograms look absolutely fixed in space. Connection.
But I’ll report here a short summary with the key points of every question so that if you are in a hurry and don’t have 1 hour to watch the video, you can anyway discover the main information she gave to me! Hello Kelly! Can you introduce yourself? I’m Kelly Peng, founder and CEO/CTO of Kura. I’m an electrical/optical/software engineer.
Image by The Information). That’s why this week we had a serious amount of articles that got shared that added no information about what we already know but got popular anyway. Other relevant news. We have lots of non-news about Apple’s XR efforts. Some others, like Niantic, will probably join soon.
In the rapidly evolving field of technology, Augmented Reality (AR) has carved a niche for itself, enhancing user experiences by overlaying digital information in the real world. It supports a range of AR platforms such as ARKit (iOS), ARCore (Android), Microsoft HoloLens, and Magic Leap.
Other sessions during the two-day span include a Bethesda Software panel (maybe Fallout VR will be shown,) Epic Games panel (Unreal Engine is heavily involved with VR, as well as titles such as Robo Recall,) and a panel focused on Microsoft’s Scorpio, which could have information about VR capabilities.
He wanted to write on my blog his opinion on this device to inform the community and of course I accepted, because I’m more than happy to host another one of his super-detailed articles. After receiving the tracking information for my Pimax Crystal shipment, I looked forward to what would be my first time using a Pimax VR headset.
AR brings digital content and information into the real world. Large companies like Google, Microsoft, Apple, Valve, Epic Games, Roblox as well as smaller startups are working on creating products for the Metaverse as we speak. The focus is and will be on people and their interactions. The use cases seem sheer endless.
We can deploy to a vast of platforms using game engines like Unity, Unreal Engine, the more recent Godot engine or any of the other engines out there, which have all started to add VR features”. You may be saying “Come on! Introduction to OpenVR. But that’s just how Unity works, and this post isn’t about Unity, so let’s move on.
All these pieces of hidden information have some analysts thinking that Snapchat is paving the way for a possible augmented reality device while training a prime demographic to expect their friends to sometimes wear a puppy face filter. The Seebright SDK also supports Unity and Unreal engines and is compatible with both iOS and Android.
Unreal Engine 4 is also an industry standard although it has a steeper learning curve than Unity. That means you would have to subscribe on LinkedIn premium account which can be activated immediately for a 30-day trial period after you submit payment information. You also give 5% of net revenues per quarter although its free to use.
With the need to innovate industries, many speakers at the online event will showcase groundbreaking approaches to creativity in XR content creation, building information modelling (BIM), entertainment, filmmaking, and other disciplines. The release of Unreal Editor for Fortnite (UEFN) is revolutionising the vision for Creator Economy 2.0.
Here are just some of the tech stocks many are looking at right now (in no particular order): Microsoft Corporation (MSFT) For the people who brought you the Hololens 2, probably the most sophisticated pair of mixed reality smart glasses out there to date. A person who chooses to invest in any securities should do so with caution.
The SDK supports Microsoft HoloLens and Universal Windows Platform (UWP), which will represent the default form for Windows Mixed Reality , Windows 10 Creator’s Edition applications. The company has also added new features to their software to interface with the Microsoft HoloLens on the Universal Windows Platform (UWP).
This also open the door for Epic and their Unreal Engine to shine and capture the entire XR development market. Valecillos added, “I like to push for Unity to adopt a simplified model and ensure they inform people / studios in advance when drastic changes like this are coming.
Huge companies like Facebook and Microsoft are throwing vast sums of money at their attempts to build, and therefore define, the metaverse. Game development engines such as Unity and Unreal Engine were first created in order to make virtual worlds where we can compete in sports, puzzles, or just blow each other up with futuristic weapons.
With features like the Vive trackers on the horizon, we’re expecting plenty of juicy tidbits of information here, and you should be looking for some vital knowledge on getting ready for Vive Year Two, too. These representatives of the best of both PC and mobile VR are bound to have a few answers, as will the makers on Unreal Engine 4.
With the next generation of Playstation set to hit shelves this holiday season, the big news in the gaming circuit is the revelation of Unreal Engine 5. Unreal Engine manager Marc Petit explains the many other use cases this technology promises. Today, we're speaking with Marc Petit, general manager of Unreal Engine at Epic Games.
With the next generation of Playstation set to hit shelves this holiday season, the big news in the gaming circuit is the revelation of Unreal Engine 5. Unreal Engine manager Marc Petit explains the many other use cases this technology promises. Today, we're speaking with Marc Petit, general manager of Unreal Engine at Epic Games.
Apple’s upcoming MR headset is expected to be a high-end device that will compete with headsets from Meta and Microsoft. We designed Campfire to solve a basic human challenge that XR technology uniquely solves – the difficulty of communicating 3D information. We’ve made it easier than ever, and are proud to bring it to market.
When one finds out that she worked at Microsoft in the early days of Encarta Encyclopedia and World Atlas , it starts to make sense. She created an internal team at Microsoft to manage these complex issues across the entire company. “All Her time working at Microsoft led her to the IGDA.
AR glasses can unfold relevant information and artist insights in front of their eyes in real-time. Same as at historical sites, imagine when you approach an ancient monument, informative 3D reconstructions and engaging anecdotes show up, turning a traditional tour into a captivating journey through time.
Sahni also highlighted how new workplace applications are coming to Quest 3, including Microsoft Mesh, Windows 365, and Adobe High Five. However, based on the information gathered across AWE EU 2023, many firms are still planning to announce important enterprise-grade XR solutions and updates. What’s Next for the XR Industry?
With the next generation of Playstation set to hit shelves this holiday season, the big news in the gaming circuit is the revelation of Unreal Engine 5. Unreal Engine manager Marc Petit explains the many other use cases this technology promises. Today, we're speaking with Marc Petit, general manager of Unreal Engine at Epic Games.
This could actually be quite beneficial for Meta, Microsoft, and Magic Leap. They can practice complex procedures, simulate real-world scenarios, and access contextual information, leading to faster skill acquisition and reduced training costs. This simplifies report generation, reduces paperwork, and ensures accurate records.
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