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In this tutorial, I will explain step-by-step how you can create a project using Passthrough Camera Access of the Meta SDK , both starting from the samples and starting from a blank Unity 6 project. I’m going to update this article from time to time, but some of the information you may find here may be outdated when you are reading it.
At Facebook Connect 2021, Meta has announced Application SpaceWarp, a new solution to boost the framerate of Oculus Quest 2 applications up to +70%. These days I have finally managed to try it, so I can tell you everything that I have learned about it: What is it How does it work How to implement it in your Unity application Pros and cons.
Some days ago, I was looking at the code of HitMotion: Reloaded , the fitness game that we of New Technology Walkers developed some years ago for the Vive Focus Plus, and all the intricate system I had to make in Unity to have a cross-platform VR game … and I wondered: “Is all of this mess still needed today?”
Fitness-focused VR developer YUR today announced the release of YUR.watch, a virtual smartwatch device compatible with a massive selection of existing PC VR titles, as well as several Oculus Quest releases. The post YUR Launches Fitness Tracking VR Smartwatch For Oculus Quest appeared first on VRScout. Image Credit: YUR).
It starts with how you can install Unity and get started with hand tracking development and then proceeds with some suggestions about hands tracking UX. First, let’s start with installing Unity hand-tracking. How to Set Up Hand Tracking in Unity 3D. Also, install the Oculus app and the Oculus Hub on your computer.
In this post, I’m going to tell you how to implement hands tracking in Unity for the Vive Focus 3, how to enable it on the device, and what are its performances, also compared to the ones of the Oculus Quest 2. How to integrate hands tracking in your Vive Wave Unity project. Otherwise, keep reading for the textual version.
As a little-known initiative, Oculus is actively funneling in talent with the promise of training, tools and other resources that developers — new and old — can use to build projects for the Oculus platform as well as for the greater VR ecosystem. Receiving funding was not only a blessing, but an incredible learning experience for me.
In the interview with me, he talked about many topics, like the rumors he heard on Apple Glasses, on the Oculus Quest 2 , the America vs China war, XR entrepreneurship, Tesla, and more! But of course, the technology is still not there: the Oculus Quest is still uncomfortable, we can’t read texts in it, and so on.
Oculus recently published a new guide on how to optimize VR experiences along with some of the common pitfalls for devs to watch out for when tracking down and solving VR performance issues. SEE ALSO Oculus Research Devises High-accuracy Low-cost Stylus for Writing & Drawing in VR.
In the first instance, a creator familiar with Unity and 3D modelling softwares can create an XR scene and then upload to STYLY through our Unity Plugin , where a multiformat version of the scene will automatically be created and hosted, allowing anyone to view the scene using a VR HMD, AR smartphone or even WebXR through their browser.
Oculus is calling its latest rendering tech ‘Stereo Shading Reprojection’, and says that for scenes which are heavy in pixel shading, the approach can save upwards of 20% on GPU performance. Image courtesy Oculus. Image courtesy Oculus. Image courtesy Oculus.
Up until now, developers wishing to get their VR app on the Oculus Store had to submit to a manual review process by which their game or experience was washed through two stages; a tech review to see if the app passed minimum standards and a content review to determine it was a complete and polished experience. image courtesy Oculus.
Oculus today released ASW 2.0, Oculus today announced the release of ASW 2.0 Positional Timewarp is achieved by leveraging depth information from a VR application which allows the frame to be correctly warped at the last second to account for positional movement. Oculus says that ASW 2.0 Oculus says that while ASW 1.0
Facebook’s VR headset subsidiary Oculus is finally integrating a native tool that will let you capture and share your Rift experiences through 360 photos and videos—one that developers can integrate into Unity and Unreal Engines, and across NVIDIA and AMD GPUs— and it’s available today on GitHub. They’re easier to project.
Last Oculus Quest update shows hints of an Oculus MR ecosystem. Facebook is continuously updating the Oculus Quest , its most successful device, and this week it has rolled out the runtime v16. I think that this update, together with the last ones, marks the beginning of a mixed reality ecosystem that is being built by Oculus.
While the spotlight is all on Oculus and its Quest, actually Pico and HTC are evolving their hardware and software offerings without almost no one talking about it. I think it could be great if the community could be informed more about all the devices that are out there. Vive Hand Tracking Unity SDK. Vive Hand Tracking SDK.
But for years now, only Unity developers have been able to add mixed reality capture support to their VR games and experiences. It started with the HTC Vive headset and only recently have we begun to see support added to Unity applications on the Oculus Rift.
feet (74 x 66 cm) Weight: 110 lbs (50 kg) Communication: Wifi, LAN Wifi Setup: Bluetooth setup by Yaw2 app General setup: Yaw2 app for android, iOS, Windows SDK: unity, UNREAL Emulator: android, iOS, Windows. For more information visit the official Kickstarter. Image Credit: Yaw VR.
Some time ago, the most important companies of the XR ecosystem (HTC, Oculus, Microsoft, etc…) joined the Khronos Group to discuss a standard to end the fragmentation of the XR space. That is if every company implemented OpenXR, a program built for the Oculus should work with SteamVR as well. Image by Oculus).
BTW, I’ve managed to found some time here and there to write this newsletter, because I’m happy to inform you of the community, especially my Patrons that always cheer for me (have you considered supporting me on Patreon as well?). Image by Oculus). The other bombshell news is that Resident Evil 4 is coming to the Oculus Quest 2.
These virtual offerings are split into three categories: the VeeR VR Cinema, the Unity for Garden Showcase, and the Cannes XR Developer Showcase. This includes SteamVR headsets such as the HTC Vive and Valve Index as well as the Oculus Rift. Image Credit: VRScout. But how to access these wonderful creations, you may be asking.
It was too early for Unity, but they taught me about C++, C#, Java, OpenCV, OpenGL and other fancy development stuff. In that period, the Oculus DK2 ordered by Gianni arrived, and he told me that I should go to his office to try that device, and my reaction at that time was like “Oculus what??”
Image by Oculus, from Road To VR). John Carmack leaves Oculus. In a surprise move that no one was expecting, the god of programming John Carmack has decided to leave Oculus. More info (John Carmack leaves Oculus) More info (Carmack stating he’s not satisfied with VR pace) More info (Damo9000’s sarcasm on the news).
Cubism’s minimal aesthetic and straight-forward gameplay leaned into these constraints, and helped inform many design decisions along the way. In most cities I’ve lived in since I started working on Cubism , I’ve been able to find meetup groups for Unity developers, indie game developers, or VR enthusiasts.
Today I want to take you on a journey on one of the coolest prototypes I’ve ever worked on, which is about creating Unity applications that can dynamically modify their logic at runtime depending on the user’s needs thanks to generative artificial intelligence. Cubes are easy to do. It got thousands of downloads.
Up until this point, creating a completely unique avatar meant designing your own 3D model, rigging it for animation, and importing your creation into the 3D game engine Unity. For more information visit readyplayer.me. Not only is this a lengthy process, but it also requires a certain amount of knowledge of 3D modeling software.
Users can decide whether they share point cloud data, Meta says in the informational clip, although it’s notably done by using Meta’s servers as a middleman. It’s interesting to see the company is only allowing colocation on Quest Pro for now, its $1,500 mixed reality headset launched in late October.
Developed in Unity, each pixel is rendered with volume, in turn adding a sense of depth and layer to the original 2D composition. The software is currently compatible with Oculus & SteamVR. For more information, check out the programs official subreddit, r/3DNes. For now, users can grab a copy of 3DNes over on itch.io
But now a new report from The Informationinforms us that it is also building its own operating system for those glasses, and it won’t be based on Android (like most of the operating systems for mobile devices, including standalone headsets), but made entirely custom. This is something we already knew. Other relevant news.
In recent years, we’ve discovered just how powerful technology can be in delivering information to those who need it most. Meta (Oculus). With the Oculus ecosystem, schools and professional training companies alike are beginning to scale their virtual curriculums for a wide range of use cases. That’s where Unity comes in.
What I’ve not enjoyed is that SideQuest has removed The Unity Cube from its listing, stating that there were too many cubes there. Every year, the Oculus Connect, later (sadly) renamed as Facebook Connect, is the biggest event about XR from Facebook. You can now invite your Oculus friends to play with a web link.
Zuck has released an interview to The Information and inside it, we can find the interesting information (pun intended) that now more than 10,000 people are working on AR/VR at Facebook. In September, the new Facebook Avatars will come and substitute the current Oculus avatars. Other relevant news. Image by Facebook).
During a conversation, he casually mentions to me how he hosted a rap battle event in VR and got paid for it,” Fokis adds, “He mentioned the Oculus Quest 2 and I literally ordered it on the spot from my phone. When it came in the mail, I put that headset on and my life literally has changed forever.”. Image Credit: HipHoppinVR.
If the application has multiplayer components, then it has to implement a User Reporting Tool easily accessible via the Oculus button on the right controller. You can read more information about this in the dedicated announcement post. It even lets you record a video of the problem happening and then send it to the Meta team.
To make Maquette more useful in a production pipeline, Microsoft is launching it alongside a Unity plugin which will allow users to export scenes or parts of scenes into Unity in.FBX or.GLTF formats. Interested users can sign up for the Maquette closed beta here , but will have to wait for approval before getting access to the tool.
The startup is pretty new, in fact, and its owner group is Megadodo, another unknown company that is working on an MMO game about which is difficult to find any information. While Oculus is getting all the glory for the Quest, its competitors are not sleeping. Notwithstanding all this hate, the Oculus Quest 2 is selling very well.
Two pieces of information from Facebook sources have given us new insight into the division of labor inside the social media giant. However, this week Iribe was a featured speaker at Unity’s Vision Summit in Los Angeles. There he was asked to address why he stepped down as the CEO of Oculus.
The system is compatible with a variety of VR platforms, offering plug-and-play functionality with OpenVR, OpenXR, Oculus, and SteamVR. Some of these employees previously worked at major companies like EA, Unity, and Ubisoft. For more information on the AXIS system visit the official Kickstarter or refract.gg.
This week has mostly been in the sign of Oculus, with many news and updates from the brand controlled by Facebook. Before leaving you to the best news of the week, I would like to highlight two notable things about my work: My crazy trolling game “The Unity Cube” has been featured in a video by Upload VR! Top news of the week.
There, players could step into an interactive VR experience based on the popular game show ‘Let’s Make a Deal’ and compete in a game of “CarPong” for the chance at winning some sweet prizes, including Insta360 cameras, t-shirts, even a few Oculus Quest’s. So, I taught myself Unity late at night after my son and wife went to bed.
Offering a convenient way to provide consumers with product information, enhanced shopping experiences, and better customer service, XR is quickly becoming a table stakes part of the new digital retail space. Unity provides users with access to a comprehensive real-time development platform, ideal for building 3D, immersive experiences.
Meta is also the company behind Oculus, one of the more accessible and affordable VR headsets on the market. Unity represents one of the most flexible environments in the XR landscape for companies looking to build their own collaborative experiences from scratch.
While similar to the Asynchronous Spacewarp tech available to Oculus PC apps, Meta says Application Spacewarp will produce even better results. In the Oculus PC version, motion vectors were estimated based on finished frames which makes for less accurate results. Application Spacewarp Availability.
Oculus has also partnered with Virtuclear to offer prescription lenses for the Quest 2 for $80. All the 3 major VR runtimes (Oculus, SteamVR, Microsoft) are now compatible with OpenXR , and this means that on the runtime layer on PC, now OpenXR has been fully integrated. You can now use consumer devices inside Oculus For Business.
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