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More info (Quest 3 Accessories) More info (Quest 3 colored headstrap) More info (Razer Hammerhead earbuds) Some content was announced for Quest 3, but not AAA games One of the disappointing bits of the Meta Connect was the part about the new upcoming content for Quest 3. I would have loved this to come as a standard option for the device.
Created by Sensics and Razer, OSVR includes two independent components: 1) the OSVR software platform and 2) the open-source Hacker Development Kit VR headset. Current Status OSVR is integrated Unity, Unreal Engine, and Monogame Future Plans A plugin for OpenVR (Valve) is in beta and should be completed soon. Add OSX support.
Sensics and Razer launched OSVR 18 months ago with the intent of democratizing VR. Many game engines – such as Unity, Unreal and SteamVR- immediately support it. Turning Data into Information Trends A stream of XYZ hand coordinates is useful. Smart software can turn data into higher-level information.
We have no other information about other featured games or studios for now, but we really hope to get more info on the games that Ubisoft is developing for Meta, that is Assassin’s Creed and Splinter Cell, and about GTA San Andreas for Quest. Unity talked about PlayStation VR 2 at GDC. News worth a mention.
This week has been pretty crazy: It all started with Facebook approving my silly The Unity Cube application (an application with just a cube) on App Lab. Regarding the specifications, we can get the best information from an old leak on GeekBench, that talked about a Vive Focus powered by an XR2 chipset. I can’t wait. D-D-Donate!
But I didn’t want to switch to a 2D workflow once I imported into Unity, and so I used Virtual Desktop’s display overlay to work in Unity on a virtual big screen. With this approach, I was able to preview my scene in VR while still maintaining control over my variables in Unity. Why did you decide to create this project?
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