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I’m back in Turin, Italy! More info Meta AI now available on Ray-Ban Meta in some EU countries After an initial launch only in the US, Meta released its Meta AI assistant for Ray-Ban Meta glasses in Ireland, France, Italy, and Spain. As a Unity developer (also knowledgeable of VRChat), I’m not surprised at all, honestly.
Now Microsoft is expanding the regions where it will sell HoloLens 2 to 15 new countries: Italy, Netherlands, Switzerland, Spain, Austria, Sweden, Finland, Norway, Denmark, Belgium, Portugal, Poland, Singapore, Hong Kong, and Taiwan. 3-month Unity Pro license. ” Image courtesy Microsoft. Value (MSRP; in $USD). HoloLens 2 device.
I’m already feeling the air being electric in the ecosystem… My highlight from last year was chasing the Unity CEO and making this horrible photo with him I have great plans for this AWE. Since I’m making this long trip from Italy, I’m staying some extra days to have the opportunity to do something cool.
Im back in Italy after my very positive experience at CES! I still cant believe that Ive been to this huge event I came back home that everything in my body was hurting, but I was happy nonetheless. Its been great going there from all points of view: as a blogger, enthusiast, and entrepreneur all sides of me are happy.
I’ve traveled really a lot, visiting countries like Italy (my country), China, the USA, Finland, England, Germany, and the Czech Republic, to name a few. This year, since my main job vanished and so I had more time, I decided to attend more XR-related events and see what outcomes I could obtain from these opportunities.
Meta's (Limited-Scope) Unity Competitor According to creators who have been testing the closed beta version, the Meta Horizon Desktop Editor has an interface resembling a simplified version of game engines like Unity, reminiscent of Apple's Reality Composer Pro, the Unreal Editor for Fortnite (UEFN), or the Roblox Creator Hub.
I have almost no friends here in Italy with Apple TV. Talking about the price, most people in the Valley forget how the world has different salaries from them: $3000 may be an acceptable expense in San Francisco for a gadget, but in Italy, for most people, it is worth 2-3 months of salary , so that would be a very hard call.
I was porting our Unity game Hit Motion: Reloaded to the new Vive Wave SDK 3.0.2 How to make controllers’ buttons to work in Unity with Vive Wave SDK 3.0? Because yes, we are in Unity, and that line is referred to the native C++ SDK. in Unity appeared first on The Ghost Howls. Header image by HTC).
It was too early for Unity, but they taught me about C++, C#, Java, OpenCV, OpenGL and other fancy development stuff. I thought developing everything VR-related in native code, but while researching how to develop for VR, I discovered that many people abandoned de nerd C++ wei to use a more visual program called Unity.
But there’s even more: Unity has already published a page about how it is possible to build for the Quest 3 using not only the XR Interaction Toolkit, but also AR Foundation. Unity page also confirms that the headset will provide plane detection, so you will be able for instance to detect the walls and the desks in your room.
USA, Canda, UK, Germany, France, Italy, Spain, Netherlands, Australia. HP says the Omnicept features are supported across both Unity and Unreal Engine. Pulse Rate Variability API. Developer Support. Online self-help. Premium support. Country Availability. 68 countries (same as headset). HP Omnicept SDK. Free to download.
Where: Turin, Italy (and Online). Some of the exhibitors who will present new devices and technologies to the public are 8th Wall, Nreal, Unity, Unreal Engine, Pico Interactive, Atheer, Holoptic, Varjo, Cleanbox Technology, LetinAR, and Vuzix. The event will take place on the Hopin platform , same as the VR/AR June Global Summit.
Im back in Italy, tired but happy. I hope you had a good Valentines Day with your special ones and that in general, you are happy, too. Do you want to know one of the reasons for my happiness? Now the same company is launching Wonderland Cloud, a hosting service dedicated to WebXR applications.
Shipping was a bit slow: the skins had to arrive from the US and I live in Italy, so I was expecting at least 2 weeks of wait, and that happened. I created a custom skin with Skarredghost logo and Unity Cube controllers and installed it on my Quest 2. The Unity Cube sticker is fitting very well on top of my controller.
Unity and Deckers. The company decided to leverage the services of RestAR and Unity to scan and render physical products in a digital environment. Using the RestAR and Unity landscape, Decker’s global sales representatives have been able to start presenting 3D samples to buyers in virtual showrooms.
I have just returned back home to Turin (Italy) after my trip to Laval and Paris, and as usual when I attend an event, here I am reporting to you the impressions of some of the hardware and software I have tried there. But no, the demo was not that fun, it was just a simple Unity scene.
I’m back to Italy after my trip to Helsinki! More info A Universal Unity VR injector may be in the works, or maybe not Raicuparta has just added an old simple Universal Unity VR Mod tool to its Rai Pal tool. If all the existing flatscreen Unity games could become VR-compatible, that would be huge.
In the long and troublesome travel back to Italy from AWE, I’ve lost the last flight and so I’m currently here writing my newsletter from the lobby of the hotel where I spent the night :|. Hello all from L’Hospitalet de Llobregat, the small town of the Barcelona airport.
Holo-Light has also just announced to have become the first AR/VR streaming provider to be named Unity Verified Solutions Partner. I wonder if I launched the same application from my city here in Italy, if I would have the same results. Hands-on XRnow. Even worse if I was not in a city but in the country side.
I’m currently in Beijing and today I’m taking the plane to get back to Italy. Here in Italy, I have no idea where to buy any smartglasses, but I’ve seen many shops selling Ray-Ban Meta. Senior Unity Developer Join our Unity team and be at the forefront of innovation in the global mobile-AR industry.
There are lots of tests that must be done on VRChat to see what is feasible because in VRChat you can develop using Unity, but you can’t write C# scripts and this kills completely lots of possibilities for us developers. So… it’s complicated, it’s stressful , but at the same time when you see what is being created, it is also very rewarding.
Inflation here in Italy is ramping up, and the impression I have is that we are entering into a recession phase. The same luck has not happened to employees at Niantic at Unity. Image by Unity Technologies). And all these problems are also creating unfavorable economic conditions. Other relevant news. Image by Mojo Vision).
Tony Parisi from Unity was also there. That’s probably the most important feature of the event: people from all over the United States are coming, and also people from all parts of the world are coming (I just got here from Italy), and this is amazing if you want to enlarge your community. It was literally insane!
It was also the week when I returned to Italy, and eating my mother’s pasta again made me excited, too. Experience with 3D content creation is a plus, and you’ll have the opportunity to learn and work with AR design. Senior Unity Developer Join our Unity team and be at the forefront of innovation in the global mobile-AR industry.
Since I have worked on some VR concerts myself (and one even got featured on the Unity blog), I thought my opinion could be valuable for someone… at least for the Stageverse developers that so have some feedback about what to improve. but I thought it could be interesting to write some short first impressions about it.
I don’t think the game would have been the same if they just shipped two sticks in the hand with which you could hit some gray Unity cubes. Define well the scope of your work When I did “The Unity Cube” I committed to just making a cube. That was the beginning of its success. And it worked!
HoloLens 2 availability has been expanded to 15 new regions : Italy (YESSS!), The HoloLens 2 Development Edition will become available in 10 additional countries by the end of the year: Canada, Germany, France, UK, Ireland, Japan, Australia, New Zealand, Switzerland, and Italy.
And it is so satisfying using VR to promote art and culture , even more if it is about my lovely Italy. While you have no possibility of using C# in VRChat, you have still 100% of Unity power in the Editor. Unity editor scripts are very useful to produce some automation for you. Why VRChat? You are going to need automations.
This is the message that they have left for you: We are Sophia and Luca and we are researchers from CYENS Centre of Excellence, Cyprus and the University of Trento, Italy. We are currently doing a research study around audience attendance in VR music events.
Anyway, in these two weeks, even with some difficulties, I’ve managed to work quite at the same pace that I had in Italy , and we are going full speed ahead in improving the platform (some news about it is coming very soon…). While still in Italy, I verified that Microsoft Teams, Unity, and Github were accessible from China.
August, 15th is a special day in Italy: it is called “Ferragosto”, and people go out with their friends and families and grill some BBQ in the parks, have picnics, or just chill together. Almost no one works, and people are focused on enjoying good food and good company.
As you’ve read in my other article written today , this is a special day for this blog… but it is also Monday, so I won’t skip writing a new amazing roundup of AR/VR news So, wishing you a happy Ferragosto (the name of today’s holiday in Italy), I leave you to the best XR news of the week! Top news of the week. Image by NVIDIA).
As a Unity developer, I am a bit envious of all of this. I am in the team organizing On|Metaverse Summit 2022, the first international B2B summit on metaverse and virtual transformation in Italy. The CEO of Sketchfab has tried it and said that it works quite well. News from partners (and friends). Join the On|Metaverse summit.
Today, while I’m packing my stuff up to go back to Italy, I want to tell you a few words about my experience there, and if I think it has been worth going. I was not so sure I wanted to go, because from Italy to Austin is a long trip, but I decided to try this new adventure… and well, I’m more than happy of having done that.
I will leave you the link to donate for these two causes below. Let me take a moment before to thank anyway all my Patreon donors for the support they give to me: Alex Gonzalez VR DeoVR GenVR Eduardo Siman Jonn Fredericks Jean-Marc Duyckaerts Reynaldo T Zabala Richard Penny Terry xR. appeared first on The Ghost Howls.
Another busy week has passed by, and here in Italy we just got the news that lockdown measures will start to loosen from next week, but the road to go out as we wish is still long. We’re looking for a Unity dev for a freelance gig lasting 1–2 months, ideally from Italy or a nearby country (for easier management).
Coronavirus is back in Italy and from yesterday we’re having new restrictions like a night curfew, some kind of shops closed, etc… I hope that you and the people you love are safe. Simple WebXR” aims at bringing WebXR to Unity. It looks very interesting, and as a Unity developer, I want to experiment with it.
I am back in Italy! Mark Zuckerberg, but also Unity CEO John Riccitiello) that should mark the beginning of the serious adoption of new technology. This was pretty weird to me because I never saw a single one of them in Italy. Their curriculums and programs have also been accepted and implemented by Unity Technologies.
Regarding porting your content, as a developer, there is good news: Pico has recently become compatible with Unity.XR, so it’s much easier to port your content (if you are a Unity developer). For Laval Virtual, I was able to port our fitness game HitMotion: Reloaded from Quest 2 to Pico Neo 3 Link in a few hours!
I tried to do, in my career, a couple of VR events as well, especially local ones, here in Italy. Of course, we all know Unity, but there’s a whole set of new tools that have been developed to help game developers make their games better. That’s why I move from Italy to the US. That’s very interesting.
I remember one day at Immersive Architecture with Enea Le Fons in 2018 when we played around with the Focus, and then at a certain point, he was walking with us in the central plaza of Venice (Italy) with the headset on. Everyone was looking at him like a weird guy, it was very funny.
When a journalist of IGN Italy was trying to install the new Xbox Wireless Headset on the platform, he was greeted with an Italian message saying “The VR goggle must be updated”. Learn more (XR Collaboration) Learn more (Unity College). (Image by Microsoft). Xbox VR support has been leaked, or maybe not. Some XR fun.
Developers can develop AR experiences with Zappar using the tool they like the most : Unity, native Javascript, A-frame, C++. Unity launches MARS tools. After many months of teasing them, Unity has finally launched the MARS tools, a suite of tools to build easily Augmented Reality experiences in Unity without knowing how to code.
It’s a nice summer day here in Italy, and I hope things for all of you are going well. This is confirmed also by a previous prediction by the CEO of Unity, which foresees that in 2030 VR headsets will be as popular as gaming console: that is mainstream, but still not as TV, for instance. Top news of the week.
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