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Let’s meet at AWE… and “storm” Apple Park together!

The Ghost Howls

I’m already feeling the air being electric in the ecosystem… My highlight from last year was chasing the Unity CEO and making this horrible photo with him I have great plans for this AWE. Since I’m making this long trip from Italy, I’m staying some extra days to have the opportunity to do something cool.

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My doubts about the Apple headset and mainstream VR

The Ghost Howls

I have almost no friends here in Italy with Apple TV. Talking about the price, most people in the Valley forget how the world has different salaries from them: $3000 may be an acceptable expense in San Francisco for a gadget, but in Italy, for most people, it is worth 2-3 months of salary , so that would be a very hard call.

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How to fix controllers buttons not working and menu interactions with Vive Wave SDK 3.0 in Unity

The Ghost Howls

I was porting our Unity game Hit Motion: Reloaded to the new Vive Wave SDK 3.0.2 How to make controllers’ buttons to work in Unity with Vive Wave SDK 3.0? Because yes, we are in Unity, and that line is referred to the native C++ SDK. in Unity appeared first on The Ghost Howls. Header image by HTC).

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Reverb G2 Omnicept, with Eye, Mouth, & Heart Rate Sensors, Priced at $1,250 for May Launch

Road to VR

USA, Canda, UK, Germany, France, Italy, Spain, Netherlands, Australia. HP says the Omnicept features are supported across both Unity and Unreal Engine. Pulse Rate Variability API. Developer Support. Online self-help. Premium support. Country Availability. 68 countries (same as headset). HP Omnicept SDK. Free to download.

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How I got started with virtual reality (and you can, too)

The Ghost Howls

It was too early for Unity, but they taught me about C++, C#, Java, OpenCV, OpenGL and other fancy development stuff. I thought developing everything VR-related in native code, but while researching how to develop for VR, I discovered that many people abandoned de nerd C++ wei to use a more visual program called Unity.

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The XR Week Peek (2023.06.26): Quest 3 page appears on Best Buy, Vision Pro SDK released, and more!

The Ghost Howls

But there’s even more: Unity has already published a page about how it is possible to build for the Quest 3 using not only the XR Interaction Toolkit, but also AR Foundation. Unity page also confirms that the headset will provide plane detection, so you will be able for instance to detect the walls and the desks in your room.

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MightySkins skins for Oculus Quest 2 review

The Ghost Howls

Shipping was a bit slow: the skins had to arrive from the US and I live in Italy, so I was expecting at least 2 weeks of wait, and that happened. I created a custom skin with Skarredghost logo and Unity Cube controllers and installed it on my Quest 2. The Unity Cube sticker is fitting very well on top of my controller.

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