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I’m back in Turin, Italy! More info Meta AI now available on Ray-Ban Meta in some EU countries After an initial launch only in the US, Meta released its Meta AI assistant for Ray-Ban Meta glasses in Ireland, France, Italy, and Spain. As a Unity developer (also knowledgeable of VRChat), I’m not surprised at all, honestly.
Now Microsoft is expanding the regions where it will sell HoloLens 2 to 15 new countries: Italy, Netherlands, Switzerland, Spain, Austria, Sweden, Finland, Norway, Denmark, Belgium, Portugal, Poland, Singapore, Hong Kong, and Taiwan. 3-month Unity Pro license. ” Image courtesy Microsoft. Value (MSRP; in $USD). HoloLens 2 device.
Meta's (Limited-Scope) Unity Competitor According to creators who have been testing the closed beta version, the Meta Horizon Desktop Editor has an interface resembling a simplified version of game engines like Unity, reminiscent of Apple's Reality Composer Pro, the Unreal Editor for Fortnite (UEFN), or the Roblox Creator Hub.
I have almost no friends here in Italy with Apple TV. Talking about the price, most people in the Valley forget how the world has different salaries from them: $3000 may be an acceptable expense in San Francisco for a gadget, but in Italy, for most people, it is worth 2-3 months of salary , so that would be a very hard call.
It was too early for Unity, but they taught me about C++, C#, Java, OpenCV, OpenGL and other fancy development stuff. I thought developing everything VR-related in native code, but while researching how to develop for VR, I discovered that many people abandoned de nerd C++ wei to use a more visual program called Unity.
I was porting our Unity game Hit Motion: Reloaded to the new Vive Wave SDK 3.0.2 How to make controllers’ buttons to work in Unity with Vive Wave SDK 3.0? Because yes, we are in Unity, and that line is referred to the native C++ SDK. in Unity appeared first on The Ghost Howls. Header image by HTC).
But there’s even more: Unity has already published a page about how it is possible to build for the Quest 3 using not only the XR Interaction Toolkit, but also AR Foundation. Unity page also confirms that the headset will provide plane detection, so you will be able for instance to detect the walls and the desks in your room.
More info (VisionOS 2 features — Road To VR) More info (VisionOS 2 features — Upload VR) More info (iPhone 16 can shoot spatial photos and videos) Unity cancels its runtime fee Unity has finally canceled the abomination of the “Runtime fee” , which was meant to charge developers based on revenue in the last 12 months and lifetime installs.
USA, Canda, UK, Germany, France, Italy, Spain, Netherlands, Australia. HP says the Omnicept features are supported across both Unity and Unreal Engine. Pulse Rate Variability API. Developer Support. Online self-help. Premium support. Country Availability. 68 countries (same as headset). HP Omnicept SDK. Free to download.
Im back in Italy, tired but happy. I hope you had a good Valentines Day with your special ones and that in general, you are happy, too. Do you want to know one of the reasons for my happiness? Now the same company is launching Wonderland Cloud, a hosting service dedicated to WebXR applications.
Where: Turin, Italy (and Online). Some of the exhibitors who will present new devices and technologies to the public are 8th Wall, Nreal, Unity, Unreal Engine, Pico Interactive, Atheer, Holoptic, Varjo, Cleanbox Technology, LetinAR, and Vuzix. The event will take place on the Hopin platform , same as the VR/AR June Global Summit.
Shipping was a bit slow: the skins had to arrive from the US and I live in Italy, so I was expecting at least 2 weeks of wait, and that happened. I created a custom skin with Skarredghost logo and Unity Cube controllers and installed it on my Quest 2. The Unity Cube sticker is fitting very well on top of my controller.
Unity and Deckers. The company decided to leverage the services of RestAR and Unity to scan and render physical products in a digital environment. Using the RestAR and Unity landscape, Decker’s global sales representatives have been able to start presenting 3D samples to buyers in virtual showrooms.
I have just returned back home to Turin (Italy) after my trip to Laval and Paris, and as usual when I attend an event, here I am reporting to you the impressions of some of the hardware and software I have tried there. But no, the demo was not that fun, it was just a simple Unity scene.
I’m back to Italy after my trip to Helsinki! More info A Universal Unity VR injector may be in the works, or maybe not Raicuparta has just added an old simple Universal Unity VR Mod tool to its Rai Pal tool. If all the existing flatscreen Unity games could become VR-compatible, that would be huge.
Italy won the Tennis Davis Cup, and that was pretty cool to see (the match between Sinner and Djokovic was just incredible). More info Get started with Apple Vision Pro development Unity has just released the tools to start developing for Apple Vision Pro and interested developers can already start experimenting with them.
Holo-Light has also just announced to have become the first AR/VR streaming provider to be named Unity Verified Solutions Partner. I wonder if I launched the same application from my city here in Italy, if I would have the same results. Hands-on XRnow. Even worse if I was not in a city but in the country side.
There are lots of tests that must be done on VRChat to see what is feasible because in VRChat you can develop using Unity, but you can’t write C# scripts and this kills completely lots of possibilities for us developers. So… it’s complicated, it’s stressful , but at the same time when you see what is being created, it is also very rewarding.
The intuition So, as usual, I started thinking if I, a random guy in Italy, could solve a problem that thousands of super engineers at Meta are probably working on. The plugin has been made with Unity, XR Interaction Toolkit, and AR Foundation , so it is theoretically compatible with every headset out there.
Tony Parisi from Unity was also there. That’s probably the most important feature of the event: people from all over the United States are coming, and also people from all parts of the world are coming (I just got here from Italy), and this is amazing if you want to enlarge your community. It was literally insane!
Inflation here in Italy is ramping up, and the impression I have is that we are entering into a recession phase. The same luck has not happened to employees at Niantic at Unity. Image by Unity Technologies). And all these problems are also creating unfavorable economic conditions. Other relevant news. Image by Mojo Vision).
Since I have worked on some VR concerts myself (and one even got featured on the Unity blog), I thought my opinion could be valuable for someone… at least for the Stageverse developers that so have some feedback about what to improve. but I thought it could be interesting to write some short first impressions about it.
I don’t think the game would have been the same if they just shipped two sticks in the hand with which you could hit some gray Unity cubes. Define well the scope of your work When I did “The Unity Cube” I committed to just making a cube. That was the beginning of its success. And it worked!
HoloLens 2 availability has been expanded to 15 new regions : Italy (YESSS!), The HoloLens 2 Development Edition will become available in 10 additional countries by the end of the year: Canada, Germany, France, UK, Ireland, Japan, Australia, New Zealand, Switzerland, and Italy.
And it is so satisfying using VR to promote art and culture , even more if it is about my lovely Italy. While you have no possibility of using C# in VRChat, you have still 100% of Unity power in the Editor. Unity editor scripts are very useful to produce some automation for you. Why VRChat? You are going to need automations.
Anyway, in these two weeks, even with some difficulties, I’ve managed to work quite at the same pace that I had in Italy , and we are going full speed ahead in improving the platform (some news about it is coming very soon…). While still in Italy, I verified that Microsoft Teams, Unity, and Github were accessible from China.
Let me explain this better: you don’t tell the system that you are a man or a woman, you don’t tell that you come from Italy or from China… you just add your features and you build yourself. There are no presets, your avatar is just made by the customizations that you add.
As a Unity developer, I am a bit envious of all of this. I am in the team organizing On|Metaverse Summit 2022, the first international B2B summit on metaverse and virtual transformation in Italy. The CEO of Sketchfab has tried it and said that it works quite well. News from partners (and friends). Join the On|Metaverse summit.
This is the message that they have left for you: We are Sophia and Luca and we are researchers from CYENS Centre of Excellence, Cyprus and the University of Trento, Italy. We are currently doing a research study around audience attendance in VR music events.
While the program was principally incubated by Crytek, students working in VR First labs tend use Unity (48%), followed by Unreal (20%) and then CRYENGINE (14%). VIGAMUS Academy, Italy. image courtesy VR First. University College London, UK. University of Florida, USA. University of Southern California (USC), USA.
Regarding porting your content, as a developer, there is good news: Pico has recently become compatible with Unity.XR, so it’s much easier to port your content (if you are a Unity developer). For Laval Virtual, I was able to port our fitness game HitMotion: Reloaded from Quest 2 to Pico Neo 3 Link in a few hours!
I remember one day at Immersive Architecture with Enea Le Fons in 2018 when we played around with the Focus, and then at a certain point, he was walking with us in the central plaza of Venice (Italy) with the headset on. Everyone was looking at him like a weird guy, it was very funny.
I can say that I have been very lucky to work with a group of talented people from many countries (Italy, Russia, France, etc…) on this project. And all of this using Unity, the tool that I already use every day. Part of the stage of the experience inside the Unity editor. Super cool, isn’t it? Yes, it was!
When a journalist of IGN Italy was trying to install the new Xbox Wireless Headset on the platform, he was greeted with an Italian message saying “The VR goggle must be updated”. Learn more (XR Collaboration) Learn more (Unity College). (Image by Microsoft). Xbox VR support has been leaked, or maybe not. Some XR fun.
Developers can develop AR experiences with Zappar using the tool they like the most : Unity, native Javascript, A-frame, C++. Unity launches MARS tools. After many months of teasing them, Unity has finally launched the MARS tools, a suite of tools to build easily Augmented Reality experiences in Unity without knowing how to code.
On HoloLens 1, whatever Unity application I run had framerate problems, while here all Unity applications worked like a charm. I had not much time to play with this device in Unity, so sorry, but you won’t have a tutorial on how to create The Unity Cube for HoloLens 2.
My team is looking for freelancers for developing an XR experience : we’re looking for 2D artists, 3D artists, Unity developers, sound designers, and UX designers. These people must preferably stay in Italy, but we are also open to remote collaborations. Register now. Propose yourself.
I’m back in Italy, but I have left a piece of my heart in Austin, where I had an unforgettable experience both on the personal and professional side at SXSW (you can read more about my experience here ). XR Bootcamp has created an interesting table with the comparison of all the most popular interaction SDKs for VR in Unity.
There is a lot at stakes, because if these two companies won’t settle (and I think that they are just firing big shots before finding an agreement), Unreal Engine developers won’t be able to develop properly for Apple XR devices, and they will have all to migrate to Unity. China is launching real name identification in games. Some XR fun.
It will have tools for building for it, and aside from the usual Apple tools, developers can use Unity to create content for it. Remember that in the US, salaries are much higher than in other parts of the world, so if in San Francisco $3499 may be worth “just” the rent of a month, in Italy, it is 2.5
While in Italy we get ready for the “Phase 2” of the lockdown, I write the best AR/VR news of the week just for you! More info (Preview facilities in Unity) More info (Dynamic FFR). Top news of the week. Image by Road To VR). VR adoption is increasing, but beware of the virus. How to make mixed reality videos for Quest.
This means that if you have developed your application using Unity XR and Unity XR Interaction Toolkit, you can port your application that already runs on Quest to Pico Neo in just a few hours. It is already available in the native SDK, and according to the company, it is coming to the Unity SDK soon. I felt honored.
It’s hot and the drought is creating some issues here in northern Italy. The Metaverse Standards Forum has already gathered many important players of the XR sector like Unity, Unreal Engine, Meta, Microsoft, Lamina 1, NVIDIA, and even other relevant companies like IKEA and Adobe. Top news of the week. Image by Meta).
The US Embassy in Firenze (Florence), Italy, opened its doors for an incredible double-centenary celebration, and EON Reality Italia was asked to represent the high-technology presence in the region of Emilia-Romagna at the forum titled ‘United States of Bologna.’. Benjamin Wohlauer, Console Generate degli Stati Uniti a Firenze.
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