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Epic Games releases Unreal Engine 5. Epic Games has finally released the latest iteration of its popular game engine: Unreal Engine 5. This means that while great, Unreal Engine 5 is not disruptive for us VR users and developers, yet. It’s going to be very interesting and very busy… I hope to meet you in Laval!
Mindesk was founded in Bari, Italy. With the new seed funding, the company is now moving its headquarters to San Francisco where it will continue to develop its VR software, working between Italy and the US.
Apple threatens future support in Unreal Engine. What is interesting for us is the last line “adoption and support of ARKit features and future VR features into Unreal Engine by their XR team”. Other relevant news. Image by Epic Games). Notice that Apple talks about “future VR features” that it is going to implement. This is huge.
USA, Canda, UK, Germany, France, Italy, Spain, Netherlands, Australia. HP says the Omnicept features are supported across both Unity and Unreal Engine. Pulse Rate Variability API. Developer Support. Online self-help. Premium support. Country Availability. 68 countries (same as headset). HP Omnicept SDK. Free to download.
Where: Turin, Italy (and Online). Some of the exhibitors who will present new devices and technologies to the public are 8th Wall, Nreal, Unity, Unreal Engine, Pico Interactive, Atheer, Holoptic, Varjo, Cleanbox Technology, LetinAR, and Vuzix. The event will take place on the Hopin platform , same as the VR/AR June Global Summit.
Since he has a complete 3D model of his studio, he’s also spliced them into Unreal Engine prototypes using the Unreal Engine VR Editor. Using a Beatmix DJ console, two Vive trackers, Ableton Live and Unreal Engine’s MIDI in-out capabilities, he also tinkered with performing a DJ set in VR. image courtesy Enea Le Fons.
Meta's (Limited-Scope) Unity Competitor According to creators who have been testing the closed beta version, the Meta Horizon Desktop Editor has an interface resembling a simplified version of game engines like Unity, reminiscent of Apple's Reality Composer Pro, the Unreal Editor for Fortnite (UEFN), or the Roblox Creator Hub.
This will be a newsletter written on the road: I’ve prepared the material in Italy, I’m currently writing these words from the Frankfurt airport (Germany), I will keep writing on the plane across the ocean and I will finalize everything in Sunnyvale (California, USA). I will leave you the link to donate for these two causes below.
While the program was principally incubated by Crytek, students working in VR First labs tend use Unity (48%), followed by Unreal (20%) and then CRYENGINE (14%). VIGAMUS Academy, Italy. image courtesy VR First. University College London, UK. University of Florida, USA. University of Southern California (USC), USA.
This is the message that they have left for you: We are Sophia and Luca and we are researchers from CYENS Centre of Excellence, Cyprus and the University of Trento, Italy. We are currently doing a research study around audience attendance in VR music events.
actually, he was in my city (Turin, Italy) because here there is an epic guy that is living 30 days inside virtual reality! Enea developing in virtual reality using Unreal Engine VR editor. He actually used the Unreal VR editor a lot and most of the scenes he has made have been developed or at least refined with this tool.
More info Praydog’s UEVR mod adds roomscale tracking Praydog’s UEVR mod is an incredible project to let gamers automatically mod all games based on Unreal Engine to make them VR-compatible. But I hope this is going to happen relatively soon. I will leave you the link to donate for these two causes below. appeared first on The Ghost Howls.
My suggestion to them is to start first of all to learn Unity and C#, or Unreal and C++. Unity is easier and has a stronger community, but Unreal has better graphical performances and better support for enterprise. In Italy for instance there is the Event Horizon school or the Big Rock. If in doubt, choose Unity.
You may wonder where is Unreal, well… maybe I have to remind you about which company brought Apple in court for Fortnite… The new store dedicated to Apple Vision Pro I see this headset as an AMAZING opportunity for developers. Developer Opportunities The Apple Vision Pro will have a dedicated store for XR apps.
It’s hot and the drought is creating some issues here in northern Italy. The Metaverse Standards Forum has already gathered many important players of the XR sector like Unity, Unreal Engine, Meta, Microsoft, Lamina 1, NVIDIA, and even other relevant companies like IKEA and Adobe. Top news of the week. Image by Meta).
The company has already released their SDK which allows developers to integrate FOVE support for projects built-in Unity, Unreal Engine, and CryEngine. The company, now headquartered in San Francisco, will be showcasing the final version of the headset during the Virtual Reality Developers Conference (VRDC) this week in San Francisco.
And this is even truer for countries that are not at the cutting edge of technology : what is new in Italy, is probably old in the US. Whatever you think that is “old” is probably “new and incredible” for someone that is outside our circles. Remember that, when thinking about your business.
The typical development environment that they use is Unity, but if the customer requires Unreal because wants a better graphical quality, they can develop using UE4, too. He asked me about Virtual Reality in schools in Italy and I was like. Furthermore, they have worked with great Chinese customers. I really loved talking with him.
We’ve just done one in Bologna in Italy. So you don’t know anything about coding, Unity, Unreal. Alan: So how do you then get people to learn how to do Unreal and Unity without teaching them? So the traditional way to do it is to use Unreal or Unity. I’ll give you an example. It stands for effortless.
We’ve just done one in Bologna in Italy. So you don’t know anything about coding, Unity, Unreal. Alan: So how do you then get people to learn how to do Unreal and Unity without teaching them? So the traditional way to do it is to use Unreal or Unity. I’ll give you an example. It stands for effortless.
We've just done one in Bologna in Italy. So you don't know anything about coding, Unity, Unreal. Alan: So how do you then get people to learn how to do Unreal and Unity without teaching them? So the traditional way to do it is to use Unreal or Unity. I'll give you an example. It stands for effortless. Affordable.
I think I’ll miss the joys of summer (and all the trophies that Italy has won), but at least I’ll be able to enjoy again some delicious hot chocolate Before leaving you to the news of the week, I’m happy to announce to you that I’ve been selected as a speaker for AWE US 2021 ! This one is the last AR/VR news roundup for this summer!
Funny link Donate for good Like last week, also this week in this final paragraph I won’t ask you to donate for my blog, but to the poor people that in Ukraine are facing the consequences of the war and the ones that in Italy have been victims of the flood. VRTO , one of the leading virtual reality events, is back.
The environment where she has performed in was made in Unreal Engine and the modeling and the shading was so good that for a moment I thought it was a real studio. Google has partnered with FCA (Fiat Chrysler Automobiles… do you know that Fiat is from my city in Italy?) The whole thing is incredible. Google AR Cloud Streaming.
You play as Leonardo da Vinci's apprentice during 16th-century Renaissance Italy, tasked with solving riddles and navigating escape rooms to locate the missing inventor, and puzzles take direct inspiration from Da Vinci's real-life inventions.
At the airport of Rome Fiumicino (the biggest in Italy), now there is a person going around with a big helmet able to detect even at a long distance the temperature of many people together so that to detect which ones may have a coronavirus infection. Unreal Engine 4.25 An Italian airport adopts AR helmet to screen passengers.
I’ve returned to Italy, but there is still so much I have to tell you about the Sandbox Immersive Festival in Qingdao! Are you ready for some new reviews? Beautiful view of Qingdao at night. I know the name “Spheres” since a lot of time. The second is about the universe and the black holes.
I spent 80% of my time on a slightly customized version of Unreal Engine for Developers in-VR Editor (by Epic Games). It enables sophisticated in-VR level design and a good part of Unreal’s interface is exposed within it. What are the best development tools that can be used inside VR? Absolutely! More collaboration and openness is key!
Coronavirus is back in Italy and from yesterday we’re having new restrictions like a night curfew, some kind of shops closed, etc… I hope that you and the people you love are safe. My friend Nicolas Esposito of Enter Reality has released Project Rigel, his solution to provide full-body tracking and motion capture for Unreal Engine.
I’m going to have a talk about marketing in AR/VR together with Francesco La Trofa in my city of Turin, Italy for the Torino Digital Days! Interested people could preorder the device today for $1500 ($150 to be deposited at the moment of the purchase and the rest to be given upon shipping). You can download it by using the link here below.
The damn coronavirus has arrived in my city in northern Italy, but I’m still alive and kicking, reporting you the most interesting XR news of the week! StageCraft is a big LED screen, powered by Unreal Engine, that is used to replace the traditional green screens when shooting movies.
Bredow was recently in Milan, Italy for the VIEW Conference. Several of the early VR projects from ILMxLab, including Trials on Tatooine and the Magic Leap mixed reality droid experience , were built using Epic Games Unreal Engine 4 technology. “We 6 Star Wars Battlefront Rogue One: X-Wing VR Mission.
Probably I should tell you that I was busy with VR projects, but the truth is that I have been celebrating a lot lately, especially the recent victory of Italy in the Euro 2020 soccer championship. Amazon has launched some years ago its 3D engine called Lumberyard, derived from Crytek’s Cryengine. billion) and ARkit (1.25 billion).
I’m still here in the US for some days after having attended AWE, planning to meet some interesting people before heading back to Italy. The short-term goal is to provide better tools to professional video creators , so Unity can compete better with Unreal Engine, which is already used in Hollywood productions.
Moved by curiosity, I wanted to give this world a look, but downloading the experience from Italy was too slow and I had to give up. VR modder Praydog has just announced a “Universal VR injector” for Unreal Engine. These are impressive numbers, and I’m very curious to see what they can deliver. VR Modding reaches a new milestone.
I’m writing this newsletter across Italy and Austria because I’m going to AWE Europe! I will be a speaker there and I will talk about how to make a mixed reality that truly blends the real and virtual worlds together. But I mostly can’t wait to meet the other amazing people from the XR community and hug them all!
Unluckily, probably I won’t be able to get the Apple Vision Pro, first of all, because I’m in Italy, and second because it would be a pretty hefty investment for me to buy a Vision Pro and a Mac to develop for it.
A final mention goes to the fact that now it is summer and here in Italy it is quite hot. Being a developer, of course one of the first things that I did was digging into the bHaptics SDK, that you can find on the Unity asset store or on Unreal Engine Marketplace. Luckily, if you find the right fit this doesn’t happen.
Someway, Dino Audino , which is basically the Bruce Springsteen of film teaching books publishing in Italy (they released fundamental books from academics like Vogel, Katz as well as popular directors such as Maurizio Nichetti), knew about me and we met in Rome. It depends on who am I working with. Why do you think it?
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