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In another scenario, we may see game engines dominant, like Unity or Unreal. Matt Miesnieks has suggested parallels such as recording indicators (already implemented on Snap Spectacles) or audible clicks when taking photos (mandatory in some countries like Japan).
Interacting with LeapMotion. I chose to work with optical hand tracking using the LeapMotion Controller in order to perform gestures that were natural to our culture. PARO is an advanced interactive robot used in hospitals and extended care facilities in Japan and Europe. appeared first on LeapMotion Blog.
While at Zynga, he co-created the game FarmVille and served as the CTO of Zynga Japan. He has demonstrated even more original (and less scary) ideas for AR interaction while directing UX design at LeapMotion. Before his entrepreneurial work, Mahajan was an engineer at Epic Games on the Unreal Engine and Gears of War.
Matsuda himself subsequently began working in AR following the film's release, leading design teams at both LeapMotion (now Ultraleap) and Microsoft. That said, though Sen was a collaborative effort between Ito, CinemaLeap and Psychic VR, it was ultimately created using Unity.
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