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Oculus has added new documentation to their developer knowledgebase detailing the ‘buffered haptics’ feature of the Oculus SDK, a method for programming more advanced haptic feedback from the company’s Touch controllers. SEE ALSO Oculus Touch Insides Revealed in Detailed Teardown.
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Alan: We’ve got to call out Microsoft on making videos that people will go, “We want that!” ” Lance: It was Microsoft, SAP did one in 2014. And if we can create a little environment where individuals could tap into that knowledgebase, that would be great. ” you’re like “Oh, OK.”
Alan: We’ve got to call out Microsoft on making videos that people will go, “We want that!” ” Lance: It was Microsoft, SAP did one in 2014. And if we can create a little environment where individuals could tap into that knowledgebase, that would be great. ” you’re like “Oh, OK.”
Alan: We've got to call out Microsoft on making videos that people will go, "We want that!". Lance: It was Microsoft, SAP did one in 2014. And if we can create a little environment where individuals could tap into that knowledgebase, that would be great. Lance: It was Microsoft, SAP did one in 2014.
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