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Will VR Training Redefine IT Hardware Education?

XR Today - Virtual Reality

The virtual environments provide students with a series of detailed explanations regarding the assembly of desktop PCs. We are confident that this approach will transform the landscape of IT hardware education and prepare students for successful careers in the dynamic world of the IT sector.

Education 293
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Report: Using Extended Reality in Healthcare

Tech Trends VR

xR technologies come in two major forms: virtual reality (VR) in which the learner is immersed in a completely new virtual environment and augmented reality (AR) in which the learner is in a combined real and virtual environment where digital information is overlaid onto the learner’s field of view.

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Suriname Leads the Way in Technological Innovation with Spatial AI and XR Technologies

EON Reality

Virtual Reality Headsets: The use of VR headsets will enable users to explore virtual environments for educational and professional development. Expanding Knowledge through AI and XR: Suriname’s commitment to integrating AI and XR technologies is designed to expand the knowledge base of its workforce.

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The Benefits of Web Augmented Reality in Addressing Machine Downtime Challenges 

AUGray

By leveraging augmented reality, training modules can be created to provide immersive and interactive experiences, allowing technicians to practice maintenance procedures in a virtual environment.

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VR for HR: Learning How to Tell Stories in XR, with BODYSWAPS’ Christophe Mallet

XR for Business Podcast

And I think so far we’ve failed a little bit on creating virtually real humans. And the day we can interact with virtual humans in believable virtual environments, then you can start having simulations, social simulations where you can build experiences on demands and soft skills. That’s the first one.

How To 78
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VR for HR: Learning How to Tell Stories in XR, with BODYSWAPS' Christophe Mallet

XR for Business Podcast

And I think so far we've failed a little bit on creating virtually real humans. And the day we can interact with virtual humans in believable virtual environments, then you can start having simulations, social simulations where you can build experiences on demands and soft skills. That's the first one.

How To 60
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VR for HR: Learning How to Tell Stories in XR, with BODYSWAPS’ Christophe Mallet

XR for Business Podcast

And I think so far we’ve failed a little bit on creating virtually real humans. And the day we can interact with virtual humans in believable virtual environments, then you can start having simulations, social simulations where you can build experiences on demands and soft skills. That’s the first one.

How To 60