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The popular VR comedy show Failed to Render is heading to LasVegas, Nevada later this summer. Building off that success, Render has announced plans for a hybrid comedy show which will take place digitally in AltspaceVR as well as in-person at the StarBase live venue in LasVegas. Image Credit: Failed to Render.
Some time ago, the most important companies of the XR ecosystem (HTC, Oculus, Microsoft, etc…) joined the Khronos Group to discuss a standard to end the fragmentation of the XR space. That is if every company implemented OpenXR, a program built for the Oculus should work with SteamVR as well. Image by Oculus).
PS Sorry for the delay in publishing this newsletter, but I had a lot of stuff to do when I came back from LasVegas) Top news of the week Many XR products were showcased at CES CES is probably the biggest tech event of the year, and it was refreshing to see that there was a dedicated area for XR companies there.
And we had some great partners along the way, that helped us kind of co-develop and beta test this and– including our friends over at Oculus, who are really making a strong push for 180 3D these days for their headsets. You see Facebook with Oculus. Alan: Yeah. You see Adobe. You see Google. Alan: Yeah, 360’s too hard.
And we had some great partners along the way, that helped us kind of co-develop and beta test this and– including our friends over at Oculus, who are really making a strong push for 180 3D these days for their headsets. You see Facebook with Oculus. Alan: Yeah. You see Adobe. You see Google. Alan: Yeah, 360’s too hard.
I remember years ago — I think it was probably, I want to say about five years ago — we had a Unity session in our office, where we did Unity development basics, and we invited a lot of companies from the area in Austin to come to our office, and we would run a Unity training session around 2D/3D asset development.
I remember years ago — I think it was probably, I want to say about five years ago — we had a Unity session in our office, where we did Unity development basics, and we invited a lot of companies from the area in Austin to come to our office, and we would run a Unity training session around 2D/3D asset development.
And we had some great partners along the way, that helped us kind of co-develop and beta test this and-- including our friends over at Oculus, who are really making a strong push for 180 3D these days for their headsets. You see Facebook with Oculus. Alan: Yeah. That's one really cool niche, unique way of using a 180 3D camera.
I remember years ago -- I think it was probably, I want to say about five years ago -- we had a Unity session in our office, where we did Unity development basics, and we invited a lot of companies from the area in Austin to come to our office, and we would run a Unity training session around 2D/3D asset development.
And subscribe to my newsletter to not miss my upcoming CES roundup, which will contain all the news I’ve read about XR from LasVegas! More info (Apple XR headset to feature three displays) More info (Quest 3 and Project Cambria leaks) More info (Social Oculus Home is coming) More info (Meta to unify its social VR experiences).
Additionally, founding the Upload Academy, a VR/AR developer training program, which graduated its first class in August with a number of success stories including Found – a gorgeous Miyazaki-esque narrative experience created by four of our students which was recently recognized on stage during the Oculus Connect Keynote. January 2016.
There are plenty of products like the Oculus Go, which is just a few hundred dollars, that give you more of a robust kit than something like a Google Cardboard, where you can dip your toe in. They're hiring a Unity developer or a 3D modeller. But it's so important that it's done in a tasteful and high-quality way.
There are plenty of products like the Oculus Go, which is just a few hundred dollars, that give you more of a robust kit than something like a Google Cardboard, where you can dip your toe in. They're hiring a Unity developer or a 3D modeller. But it's so important that it's done in a tasteful and high-quality way.
There are plenty of products like the Oculus Go, which is just a few hundred dollars, that give you more of a robust kit than something like a Google Cardboard, where you can dip your toe in. They're hiring a Unity developer or a 3D modeller. But it's so important that it's done in a tasteful and high-quality way.
There are plenty of products like the Oculus Go, which is just a few hundred dollars, that give you more of a robust kit than something like a Google Cardboard, where you can dip your toe in. They're hiring a Unity developer or a 3D modeller. But it's so important that it's done in a tasteful and high-quality way.
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