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Vrgineers Announce Wireless Module for XTAL Ultrawide FOV Headset

Road to VR

We’re here in Las Vegas, and will be visiting the Vrgineers/Somnium booth to gather our impressions. Unity, Unreal and other game engines plugins. SIMULATORS SUPPORT. Microsoft Windows. SOFTWARE SUPPORT. Steam VR and OpenXR drivers. C++ libraries (Direct X, OpenGL, Vulcan).

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The XR Week Peek (2023.10.02): Meta Quest 3 launched, Vive Ultimate Tracker leaked, and more!

The Ghost Howls

In a future update, Meta will use the tracking cameras to track the full body of the user and provide a decent estimation of the pose of the torso, the elbows, and the arms, and a simulated pose for the legs. Yes, the Quest 3 will be able to provide some sort of very rough full-body tracking , which is great for social VR experiences.

Las Vegas 431
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The XR Week Peek (2020.08.03): OpenXR is taking foot, new cool features found inside Oculus runtime, and more!

The Ghost Howls

OpenXR has arrived at the first version of the standard, and now it has been implemented by all the major vendors : Microsoft has implemented it for HoloLens and WMR; Oculus for Rift and Quest; Valve has implemented it in SteamVR; etc… Talking about game engines, Unreal Engine now already offers it, while Unity is still lagging behind.

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HaptX News | February 2023

HaptX

The HaptX SDK provides SteamVR support, plug-ins for Unreal Engine and Unity, and a C++ API, along with a trove of haptic effects, templates, and demos, making it easy to create haptic VR experiences for HaptX Gloves. “Our fingers touching felt… well, oddly real, like sensing someone’s finger touching your glove.” Army medics.

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Making Holograms a Reality Through Volumetric Capture, with Intel’s Raj Puran

XR for Business Podcast

Being able to simulate hazardous environments without putting anybody in harm’s way during a training scenario or training exercise is the ideal situation. There was a division of the Coast Guard that was doing training on search-and-rescue simulations. So, had I had a VR simulator, I probably saved myself a lot of money.

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Making Holograms a Reality Through Volumetric Capture, with Intel’s Raj Puran

XR for Business Podcast

Being able to simulate hazardous environments without putting anybody in harm’s way during a training scenario or training exercise is the ideal situation. There was a division of the Coast Guard that was doing training on search-and-rescue simulations. So, had I had a VR simulator, I probably saved myself a lot of money.

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Making Holograms a Reality Through Volumetric Capture, with Intel's Raj Puran

XR for Business Podcast

Being able to simulate hazardous environments without putting anybody in harm's way during a training scenario or training exercise is the ideal situation. There was a division of the Coast Guard that was doing training on search-and-rescue simulations. So, had I had a VR simulator, I probably saved myself a lot of money.