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We’re here in LasVegas, and will be visiting the Vrgineers/Somnium booth to gather our impressions. Unity, Unreal and other game engines plugins. SIMULATORS SUPPORT. Microsoft Windows. SOFTWARE SUPPORT. Steam VR and OpenXR drivers. C++ libraries (Direct X, OpenGL, Vulcan).
The firm is building up to its planned showcase at the LasVegas-based Consumer Electronics Show (CES) in 2023, where it will present AjnaXR, a 5G-ready MR headset. The immersive training solution supplies physical tools to simulate real-world skills and tasks from an immersive space. Building India’s First Metaverse.
OpenXR has arrived at the first version of the standard, and now it has been implemented by all the major vendors : Microsoft has implemented it for HoloLens and WMR; Oculus for Rift and Quest; Valve has implemented it in SteamVR; etc… Talking about game engines, Unreal Engine now already offers it, while Unity is still lagging behind.
I’m so excited about the MSG Sphere in LasVegas, from the Sphere Entertainment Co, which is a shining example of the future of live show entertainment. I also use technologies such as Epic Games’ Unreal Engine , motion capture (mocap), and Disguise Designer to produce my VNCCII XR stage shows.
The HaptX SDK provides SteamVR support, plug-ins for Unreal Engine and Unity, and a C++ API, along with a trove of haptic effects, templates, and demos, making it easy to create haptic VR experiences for HaptX Gloves. Our fingers touching felt… well, oddly real, like sensing someone’s finger touching your glove.” Army medics.
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