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Sony’s New 3D Display Doesn’t Require Any Glasses

VRScout

According to the company, the device is designed for use by architects, engineers, industrial designers, software and game developers, and various other professions. In terms of SDKs, the device is compatible with Unity and Unreal Engine and supports development using Open GL and DirectX11/12 (Open XR coming later this year).

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Vrgineers Announce Wireless Module for XTAL Ultrawide FOV Headset

Road to VR

We’re here in Las Vegas, and will be visiting the Vrgineers/Somnium booth to gather our impressions. SOFTWARE SUPPORT. Unity, Unreal and other game engines plugins. HEADSET CONNECTIVITY. VirtualLink (5m / 16.40 ft) cable or DisplayPort 1.4 , USB 3.2 gen 2, Power 12V, 3A (5m / 16.40 Microsoft Windows.

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Who is Building India’s Metaverse?

XR Today - Mixed Reality tag

India’s Ajnalens is developing extended reality (XR) immersive hardware and software. The firm is building up to its planned showcase at the Las Vegas-based Consumer Electronics Show (CES) in 2023, where it will present AjnaXR, a 5G-ready MR headset. The software also allows AjnaX operators to edit and scale RT3D assets.

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The XR Week Peek (2020.08.03): OpenXR is taking foot, new cool features found inside Oculus runtime, and more!

The Ghost Howls

T his standard, dubbed OpenXR, was about the interoperability of different VR hardware and software together. All hardware and software should be able to work also with products of other vendors. The big news of the week is that CES 2021 won’t be physically held in Las Vegas, but will have just a digital edition.

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A Brief History of Virtual Reality at CES

Road to VR

Wedged somewhat inconsiderately at the very start of every year (it’s OK CES organisers, no one in the tech industry have families they want to spend time with), the annual Consumer Electronics Show held in Las Vegas is still the biggest event for hardware in the world.

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HaptX News | February 2023

HaptX

The HaptX SDK provides SteamVR support, plug-ins for Unreal Engine and Unity, and a C++ API, along with a trove of haptic effects, templates, and demos, making it easy to create haptic VR experiences for HaptX Gloves. Our fingers touching felt… well, oddly real, like sensing someone’s finger touching your glove.”

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Building a Better 360 Camera from Consumer to Pro, with Insta360’s Michael Shabun

XR for Business Podcast

And so he created the hardware and wrote the software to make 360 truly a consumer product. They’ve created amazing hardware, but they failed on the delivery of the actual experience, from the hardware to the software, out to how people actually want to use it. Well, yeah, we hardware’s useless with software.