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The popular VR comedy show Failed to Render is heading to LasVegas, Nevada later this summer. Building off that success, Render has announced plans for a hybrid comedy show which will take place digitally in AltspaceVR as well as in-person at the StarBase live venue in LasVegas. Image Credit: Failed to Render.
PS Sorry for the delay in publishing this newsletter, but I had a lot of stuff to do when I came back from LasVegas) Top news of the week Many XR products were showcased at CES CES is probably the biggest tech event of the year, and it was refreshing to see that there was a dedicated area for XR companies there.
We’re here in LasVegas, and will be visiting the Vrgineers/Somnium booth to gather our impressions. Unity, Unreal and other game engines plugins. HEADSET CONNECTIVITY. VirtualLink (5m / 16.40 ft) cable or DisplayPort 1.4 , USB 3.2 gen 2, Power 12V, 3A (5m / 16.40 Microsoft Windows. SOFTWARE SUPPORT. SIMULATORS SUPPORT.
HoloLamp debuted its augmented reality projector system this week at CES 2017, the Consumer Electronic Show in LasVegas. HoloLamp brings its animated images to life with a projector, video cameras, and the popular Unity gaming software.
The Meta 2 has officially begun shipping , Vuforia recently announced native integration on the Unity platform , and Occipital’s Bridge lets iOS users taste this cutting-edge tech while we (anxiously) await formal announcements from Apple after years of speculation.
Immersive View for Routes will start to roll out in the coming months in 15 cities, including Amsterdam, Berlin, Dublin, Florence, LasVegas, London, Los Angeles, Miami, New York, Paris, San Francisco, San Jose, Seattle, Tokyo, and Venice.
That’s the Dell Precision 7720, announced at the company’s CES press conference in LasVegas this week. If you like to get granular about how you define laptops, then Dell has something interesting to show you today: a VR-ready mobile workstation. The company’s new PC, the Precision 5720, is also VR-ready.
As you can see in the video below from this year’s CES in LasVegas, not so with Pico Neo CV: “Other products that are tethered or require a PC—they have their inherent limitations in terms of setting up; it’s complex and technically challenging for some folks.” ” said Pico VP of Business Development Paul Viglienzone.
The company behind the eponymous web3 social VR world has released some teaser images of its upcoming device, inviting everyone to come and see it at the upcoming tech exhibition in LasVegas. Spatial has announced a toolkit for creators that can be used directly inside Unity. ″ 2880 x 2880 Fast LCD. Some news on content.
OpenXR has arrived at the first version of the standard, and now it has been implemented by all the major vendors : Microsoft has implemented it for HoloLens and WMR; Oculus for Rift and Quest; Valve has implemented it in SteamVR; etc… Talking about game engines, Unreal Engine now already offers it, while Unity is still lagging behind.
And subscribe to my newsletter to not miss my upcoming CES roundup, which will contain all the news I’ve read about XR from LasVegas! The Unity Cube ?? (PS Respect for the devs of Cooking Simulator, it is actually a good game. So for today’s article, let me focus mainly on the non-CES-related news about AR and VR.
announced the availability of uSensAr, a smartphone augmented reality engine, this week at CES 2018 in LasVegas. The uSensAR platform will support Unity , C++ and Java. HCI systems manufacturer uSens, Inc. An SDK will be released by the middle of this year.
Developers who begin working with Android XR today can utilize familiar tools such as ARCore, Android Studio, Jetpack Compose, Unity, and OpenXR to start building applications. The event will take place from January 7 to 10 in LasVegas, and thousands of innovative technology vendors will showcase solutions designed to improve everyday life.
The enormous Consumer Electronics Show in LasVegas kicks off the year with major showings for both Oculus and HTC. A series of announcements from Amazon, Crytek, Epic Games and Unity Technologies showcase an evolution among their respective game engines into VR world creation toolsets. January 2016.
XR Today: We’ve seen artists like Fatboy Slim, VNCCII, Snoop Dogg, Eminem, and others connect to their audiences using gaming engines like Unreal and Unity. Images from Avenged Sevenfold’s concert at the Area 15 venue in LasVegas, Nevada.
The HaptX SDK provides SteamVR support, plug-ins for Unreal Engine and Unity, and a C++ API, along with a trove of haptic effects, templates, and demos, making it easy to create haptic VR experiences for HaptX Gloves. The prototype is built with Unity, integrating ArcGIS Maps SDK and the HaptX SDK.
In terms of SDKs, the device is compatible with Unity and Unreal Engine and supports development using Open GL and DirectX11/12 (Open XR coming later this year). Those in attendance at the upcoming NAB Show later this month in LasVegas, Nevada can check it out in person. For more information visit here.
More info The LasVegas dome hosts an astonishing concert by the U2 The U2 was the first band to perform inside the big dome in LasVegas, and the images that have been recorded from the performance are pretty cool. It is not clear if they can also work in the future with the headsets from Pico and Meta.
He's shared his knowledge and spoken about some of the most innovative uses of AR at several leading conferences, including South by Southwest, Augmented World Expo, Unity Vision Summit, and XRDC. And it's kind of funny, because a few years ago these teams were basically Unity developers. Scott, welcome to the show.
He’s shared his knowledge and spoken about some of the most innovative uses of AR at several leading conferences, including South by Southwest, Augmented World Expo, Unity Vision Summit, and XRDC. And it’s kind of funny, because a few years ago these teams were basically Unity developers. Scott, welcome to the show.
He’s shared his knowledge and spoken about some of the most innovative uses of AR at several leading conferences, including South by Southwest, Augmented World Expo, Unity Vision Summit, and XRDC. And it’s kind of funny, because a few years ago these teams were basically Unity developers. Scott, welcome to the show.
They used to actually just build virtual experiences and it would use gaming engines like Unity and Unreal. We worked with a psychologist in New York City who is using exposure therapy to help cure people of PTSD, phobias and other traumatic events that happen in their lives. And the really great part is how you see the treatment evolving.
They used to actually just build virtual experiences and it would use gaming engines like Unity and Unreal. We worked with a psychologist in New York City who is using exposure therapy to help cure people of PTSD, phobias and other traumatic events that happen in their lives. And the really great part is how you see the treatment evolving.
They used to actually just build virtual experiences and it would use gaming engines like Unity and Unreal. We worked with a psychologist in New York City who is using exposure therapy to help cure people of PTSD, phobias and other traumatic events that happen in their lives. And the really great part is how you see the treatment evolving.
They're hiring a Unity developer or a 3D modeller. But at the same time, for those companies that do have that and really want to bring things in-house, what are some of the tools that you're seeing -- besides ARKit, ARCore, and Unity -- that are standing out to you? It's not something that every company will do.
They're hiring a Unity developer or a 3D modeller. But at the same time, for those companies that do have that and really want to bring things in-house, what are some of the tools that you're seeing -- besides ARKit, ARCore, and Unity -- that are standing out to you? It's not something that every company will do.
They're hiring a Unity developer or a 3D modeller. But at the same time, for those companies that do have that and really want to bring things in-house, what are some of the tools that you're seeing -- besides ARKit, ARCore, and Unity -- that are standing out to you? It's not something that every company will do.
They're hiring a Unity developer or a 3D modeller. But at the same time, for those companies that do have that and really want to bring things in-house, what are some of the tools that you're seeing -- besides ARKit, ARCore, and Unity -- that are standing out to you? It's not something that every company will do.
I remember years ago — I think it was probably, I want to say about five years ago — we had a Unity session in our office, where we did Unity development basics, and we invited a lot of companies from the area in Austin to come to our office, and we would run a Unity training session around 2D/3D asset development.
I remember years ago — I think it was probably, I want to say about five years ago — we had a Unity session in our office, where we did Unity development basics, and we invited a lot of companies from the area in Austin to come to our office, and we would run a Unity training session around 2D/3D asset development.
If you show up to a– pick your favorite large industrial customer and you show up with a great computer vision SDK and Unity and you say, “listen, we can go build anything.” That is the foundational computer vision SDK that you would use most of the time with Unity. ” They say, “OK, that’s great.”
If you show up to a– pick your favorite large industrial customer and you show up with a great computer vision SDK and Unity and you say, “listen, we can go build anything.” That is the foundational computer vision SDK that you would use most of the time with Unity. ” They say, “OK, that’s great.”
I remember years ago -- I think it was probably, I want to say about five years ago -- we had a Unity session in our office, where we did Unity development basics, and we invited a lot of companies from the area in Austin to come to our office, and we would run a Unity training session around 2D/3D asset development.
If you show up to a-- pick your favorite large industrial customer and you show up with a great computer vision SDK and Unity and you say, "listen, we can go build anything." That is the foundational computer vision SDK that you would use most of the time with Unity. They say, "OK, that's great." So there are four key offerings today.
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