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Vision Pro and Quest 3 Hand-tracking Latency Compared

Road to VR

Vision Pro Hand-tracking Latency With no support for motion controllers, Vision Pro’s only motion-based input is hand-tracking. Prior to the launch of the headset we spotted some footage that allowed us to gauge the hand-tracking latency between 100-200ms , but that’s a pretty big window. You might be surprised at the answer.

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Wi-Fi 7 Launches Promising “near-zero” Latency for Wireless VR

Road to VR

The latest version of the Wi-Fi standard promises the possibility of “near-zero” latency for real-time applications like wireless VR streaming. The Wi-Fi Alliance also says Wi-Fi 7 allows for “deterministic latency,” which could allow wireless VR to better handle situations where there is latency.

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Zero Latency Unveils New “Warhammer 40,000: Space Marine” Immersive VR Experience

ARPost

Location-based VR experiences company Zero Latency and fantasy miniatures manufacturer Games Workshop are teaming up for a brand-new immersive VR adventure. The 30-minute free-roam VR experience will run on Zero Latency’s latest platform. Zero Latency is the team behind some of the most sophisticated free-roam VR experiences.

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New AirPods Pro Support ‘groundbreaking ultra-low latency audio protocol’ for Vision Pro

Road to VR

In addition to an upcoming spatial capture feature on iPhone 15 Pro , Apple also says its latest AirPods Pro wireless earbuds (2nd-gen, now with USB-C) will support lossless audio with ‘ultra-low latency’ to ensure that what you see and what you hear are closely synchronized for an immersive experience.

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VR Attraction Zero Latency Ditches Backpack PCs in Favor of Vive Focus 3 & Wireless Rendering

Road to VR

Zero Latency, one of the longest running VR attractions in the out-of-home VR space, is dropping the backpack PCs that were once the backbone of the platform. Image courtesy Zero Latency. The company says it’s streaming over a local Wi-Fi 6E network which purportedly offers lower latency than prior Wi-Fi revisions.

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Oculus Unity Plugin Adds Experimental OpenXR Support & Latency-reducing Tech for Quest

Road to VR

A new technique for reducing positional latency called ‘Phase Sync’ has been added to both the Unity and Unreal Engine 4 integrations; Oculus recommends that all Quest developers consider using it. Phase Sync Latency Reduction in Unity and Unreal Engine. OpenXR Support for Oculus Unity Integration.

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Zero Latency Reveals Second Gen Of Their Free-Roam VR Platform

VRScout

Zero Latency, on the other hand, has taken a more technical approach to their platform by offering fine-tuned location-based experiences that feature high accuracy tracking for maximum immersion while in-game. HP Windows Mixed Reality Headset / Image Credit: Zero Latency.

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