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An In-depth Look at Microsoft’s HoloLens & Mixed Reality Ecosystem

Road to VR

Microsoft is taking a holistic approach with Windows Mixed Reality being baked into Windows 10, meaning that developers can create a single application that can run on the HoloLens, on one of their partner VR headsets, on a Surface tablet, or as a desktop app. LISTEN TO THE VOICES OF VR PODCAST.

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Augmented reality is reaching a mature state according to Gartner

The Ghost Howls

Traditionally, leading tech vendors have invested in distributed network infrastructure, but many of them (such as Amazon, Google, Facebook, Microsoft) are adapting to a new paradigm to support localized, persistent, collaborative, shared, multiuser interactions. Header image by Leap Motion).

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Varjo XR-4 hands-on preview: high resolution and raytracing are an explosive mix in VR

The Ghost Howls

Unrelated to my demos with the XR-4, I have also tried a demo with a previous Varjo headset and a plane simulation machine together with Microsoft Flight Simulator. To work, it requires a login: at least once every 48 hours, the headset should be connected to the network (via its computer) and communicate the login.

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Who Will Own the Metaverse?

AR Insider

The incumbents like Facebook, Google, Apple, Microsoft or Snap already own global social graphs, but perhaps looking to unseat them could be the multiplayer gaming behemoths like Sony, Activision Blizzard or EA, or 3D-specific ideas like Aura’s “avatar as a service”.

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Varjo XR-4 Series Review: Next-Level Mixed Reality Headsets

XR Today - Mixed Reality tag

This aligns it with the prices for competing solutions like the Apple Vision Pro and Microsoft HoloLens 2. Unique passthrough capabilities: With dual, low-latency 20-megapixel cameras, the XR-4 headsets can create photorealistic mixed-reality experiences.

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The High-end VR Room of the Future Looks Like This

UploadVR Between Realities podcast

Those interactions can be mapped to brainwaves and translated into action with almost no latency. Hand and finger tracking, gesture interfaces, and grip simulation: Leap Motion: Manus VR: Neurodigital: Gestigon: Handpose: Usens: Dexta Robotics: Minority Report (film).

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Hands-On: Oculus Quest Hand Tracking Feels Great, But It’s Not Perfect

VRScout

There would either be some latency issues with the fingers and hands, or the headset would just lose track altogether, causing the VR hands to flip or spin backward as the headset attempted to recalibrate. No sudden reappearance or lag; instead, a seamless transition, keeping you immersed in the experience no matter what the position.