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Qualcomm’s Standalone VR Is Getting Embedded Leap Motion Hand Tracking

UploadVR Between Realities podcast

HTC and Valve do this with their Vive controllers that are super low latency and extremely accurate and Oculus does this with their touch controllers and their extremely natural ergonomics. The real improvements are increased performance, power savings and support for Leap Motion.

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The Benefits of Virtual Reality in Banking

ARPost

Oculus Rift powered the virtual experience. High-resolution imagery and low-latency head-tracking brought people into a virtual environment. Additionally, a leap motion 3D controller enabled them to interact with it. They called it New World Banking. Source: Widiba.

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10 Projects That Have Us Excited About the Next Generation of VR & AR

Road to VR

Oculus Half Dome Prototype. Prior to launch the first consumer Rift headset, Oculus had a long history of showing prototypes and development kits. Following the launch of the Rift, Oculus kept their R&D efforts on future PC headsets mostly secretive. Leap Motion North Star. Image courtesy Leap Motion.

AR 277
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The Importance of Hand Tracking UX Design

The Ghost Howls

So, this article helps you learn these: How to setup hand-tracking in Unity The different uses for hand tracking in your VR projects A quick guide to hand-tracking design for AR/VR with the Oculus Quest When you should use controllers or hands When and how to use levers Other interesting facts about hand-tracking. What is the Risk of Failure?

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VR Prototyping for Less Than $100 with Leap Motion + VRidge

Leapmotion

63 for the Leap Motion Controller and VR Developer Mount , now on sale in our web store. Additional latency. The experience within the headset will be at least a couple of frames behind what you would experience on the Oculus Rift or HTC Vive. You will “feel” the latency in ways that you wouldn’t on a full setup.

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VR Bound Announces Nominees For Inaugural 2017 VR Awards

VRScout

Oculus – Rift. Leap MotionLeap Motion. Oculus – Touch. Zero Latency. Zero Latency – Zero Latency. HTC – Vive. Razer – OSVR. Sony – Playstation VR. Starbreeze – StarVR. Nominees for Mobile Headset of the Year. Merge VR – Goggles.

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Augmented reality is reaching a mature state according to Gartner

The Ghost Howls

I think that Gartner was not referring to the consumer market, where VR is still unripe (even if devices like the Oculus Quest and the Vive Focus Plus are helping it in becoming more widespread), but at the B2B one, where VR is already helping companies to spare money (e.g. Header image by Leap Motion).