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Qualcomm’s Standalone VR Is Getting Embedded Leap Motion Hand Tracking

UploadVR Between Realities podcast

HTC and Valve do this with their Vive controllers that are super low latency and extremely accurate and Oculus does this with their touch controllers and their extremely natural ergonomics. The real improvements are increased performance, power savings and support for Leap Motion.

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The XR Week Peek (2024.05.14): New rumors on the Vision Pro 2, Ultraleap Hyperion, and much more!

The Ghost Howls

Chinese manufacturers BOE and SeeYA may provide cheaper displays in higher quantities than Sony is doing now, while Samsung may be supplying the DRAM components. Object tracking : Hyperion allows the Leap Motion Controller 2 camera to track AR Markers (also known as fiducial markers) enabling tracking of any object.

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VR Bound Announces Nominees For Inaugural 2017 VR Awards

VRScout

Samsung – Gear VR. Leap MotionLeap Motion. Zero Latency. Zero Latency – Zero Latency. Starbreeze – StarVR. Nominees for Mobile Headset of the Year. Merge VR – Goggles. Google – Daydream View. Homido – V2. Nominees for VR Hardware of the Year.

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The High-end VR Room of the Future Looks Like This

UploadVR Between Realities podcast

Those interactions can be mapped to brainwaves and translated into action with almost no latency. Hand and finger tracking, gesture interfaces, and grip simulation: Leap Motion: Manus VR: Neurodigital: Gestigon: Handpose: Usens: Dexta Robotics: Minority Report (film).

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Best VR Headsets in 2018

VeeR VR

Dominic Brennan from Road to VR estimates that Santa Cruz is using the same 1,440 × 1,600 displays that are also found in the Samsung Odyssey and Vive Pro headsets. For those of you that will not be able to attend in San Jose, California you can watch the event live streamed in virtual reality on your Oculus Go or Samsung Gear VR!

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All you need to know on Oculus Connect 6: the most important news in one single article!

The Ghost Howls

According to Ars Technica , the frames don’t get sent as a whole, but in little horizonal slices there are continuously streamed, so that to reduce a lot the perceived latency. There is a bit of latency (80ms) and it can be perceived. A frame of the presentation where Oculus explained the compression method of the Oculus Link.

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