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If you’re looking to add accurate hand-tracking technology to your VR or AR experience, there are few options outside LeapMotion technology. The post LeapMotion Announces Open-Source AR Dev Kit ‘Project North Star’ appeared first on VRScout. We’ve got a long way to go still, so let’s go together.”.
Over the last few weeks, LeapMotion has been teasing some very compelling AR interface prototypes, demonstrated on an unknown headset. Today the company reveals that the headset is a prototype dev kit, designed in-house, offering a combined 100 degree field of view, low latency, and high resolution. Image courtesy LeapMotion.
You probably have heard about LeapMotion’s Project North Star , that should be able to offer people affordable augmented reality. Notice a LeapMotion sensor installed on top of it. Project North Star is an opensource augmented reality headset that LeapMotion has designed and gifted to the community.
One of the main goals of SteamVR is to support a diverse ecosystem of hardware and software. So is the accuracy and low latency of Ultraleap’s hand tracking. The addition of Bionic Display technology improves the experience even further with enhanced peripheral vision and color consistency. Image Credit: Varjo. Image Credit: Varjo.
While there’s certainly a range of exciting games and other VR software coming soon to first-generation hardware, it feels like the market is steadily turning its attention toward next-generation technologies, and fostering a renewed sense of excitement and momentum. LeapMotion North Star. Image courtesy LeapMotion.
It was pretty cool using it inside a discotheque The tools we had were very limited: the Vive Focus had just a Snapdragon 835 processor, the image was black and white and low-resolution, we had to do everything at the Unity software level, and we had no environment understanding.
Ultraleap released Hyperion, the latest version of its industry-leading hand tracking software runtime and SDK. Hyperion supports the LeapMotion Controller 2 addon, which supports almost any headset (including standalone headsets) via USB or can be integrated into a headset's existing sensor suite by headset makers.
When you make software changes—like updating to a newer or older version—you will have to restart Unity to initiate those changes. Due to the extra calculations happening in hand-tracking, it has higher latency compared to controllers. Precision and latency are the main factors in VR/AR hand-tracking user experience.
The difference between the Project Alloy headset we tried originally and this new version is the software inside. II,” as we will refer to it for the remainder of this story, was said to include more software optimization than the other demo units inside the booth. The “Mk. with precision. Tracking and Performance .
For the software side, you can download on its website an installer that configures everything. The software installation more or less just requires you to connect the NextMind sensor to your computer via BlueTooth , which is the only channel of communication of this device. But… there is also a drawback, that is the latency.
Doing inside-out tracking is hard, and most of the headsets that launched with it, had some little bugs in the beginning, which later were solved with a software update. To work, it requires a login: at least once every 48 hours, the headset should be connected to the network (via its computer) and communicate the login.
If you remember well, HTC was already experimenting with implementing 6 DOF tracking for controllers through a software solution that, tracking the user’s hands, was able to infer the position of the controller (or controllers). We don’t know if the software solution will continue its development on a parallel road, though.
Theoretically they could work also via Bluetooth, but Bluetooth communication would add extra latency to the haptics system. This was a glitch of the software layer and not of the gloves, though; I could feel a very slight lag between the moment I saw the object applying the force to me and the moment I could feel the actual force.
If you have a newer Android phone and a good gaming computer, it’s possible to prototype, test, and share your VR projects with the world using third-party software like RiftCat’s VRidge. 63 for the LeapMotion Controller and VR Developer Mount , now on sale in our web store. Additional latency. Your VR Prototyping Kit.
A lot has been going on behind the scenes here at LeapMotion. It’s part hardware, part software, built from the ground up to tackle the unique challenges of hand tracking for VR. Orion software represents a radical shift in how we do hand tracking. We’ve unlocked lower latency. Longer range.
Created by Sensics and Razer, OSVR includes two independent components: 1) the OSVR software platform and 2) the open-source Hacker Development Kit VR headset. Since the OSVR launch in January this year, nearly 250 organizations including Intel, NVIDIA, Xilinx, Ubisoft, LeapMotion, and many others have joined the OSVR ecosystem.
As a leader in industrial-grade VR/XR software and hardware, Varjo already has an outstanding reputation in the enterprise landscape. Unique passthrough capabilities: With dual, low-latency 20-megapixel cameras, the XR-4 headsets can create photorealistic mixed-reality experiences.
At LeapMotion, we’ve seen our fair share of impressive motion-controlled robots that will one day bring about the robocalypse. Last month, Alex Kerner kicked off the first of a series of videos exploring how he built Babbage , a versatile telepresence robot, from soldering to software. Happy Halloween!
What kind of devices and software will we need to participate in this AR Cloud? AR Cloud systems will connect to Infrastructure and networks, and when operating at scale will impose huge requirements in terms of bandwidth, latency and local processing (on devices themselves as well as the edge of the cloud).
When game engines are used for VR, they have to include many new capabilities: stereo rendering, higher frame rate, distortion correction, latency control and more. These are well-understood peripherals with standard software interfaces. A non-VR engine primarily interfaces with a game controller, keyboard and mouse. The result?
This week we hit the CES showfloor in Las Vegas with two missions: share our Mobile VR Platform with the world and play “spot LeapMotion in the wild.”. What is LeapMotion? It features high accuracy, low processing power, and near-zero latency. " – Jeff Regan #VR #CES2017 pic.twitter.com/dPeNsfZ5fr.
Introduction OSVR is an open source software platform and VR goggle. Acer, NVIDIA, Valve, Ubisoft, LeapMotion and many others joined the ecosystem. The founding team and many other contributors expanded the functionality of the OSVR software. Without software, these new devices are almost useless.
This week has been the week of the Oculus Connect 6 , the biggest yearly event by Oculus where the VR company announces all its most important news, both on hardware and software sides. It is a software solution that lets you connect your Oculus Quest to the PC so that you can “transform” your Oculus Quest into a PC VR headset.
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