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Enterprise AR Trends for 2020 and Beyond

ARPost

Already, several top-level companies like LG, Apple , and Sony are joining the market of AR hardware producers, dominated so far by Microsoft and Magic Leap. Also, developers are constantly working on improving facial recognition, latency, and other factors to make product try-on more realistic.

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PlayStation 5 Revealed with HD Stereo Camera, May Support Upgraded Tracking for PSVR & PSVR 2

Road to VR

Sony today revealed its newest console, PlayStation 5. Image courtesy Sony. Sony didn’t talk about that today, but it’s already been confirmed that PS5 will support the current PSVR headset. Image courtesy Sony. Image courtesy Sony. It seems obvious for Sony to use the PS5 HD Camera to track PSVR 2.

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Play For Dream Showcases Passthrough Latency By Weaving Between Cones While Driving

Upload VR

Play for Dream teased its headset's low latency passthrough by having a racing driver weave between cones while wearing it. The headset features dual 3840×3552 micro-OLED displays from BOE, higher resolution than Vision Pro 's Sony panels, with a refresh rate of 90Hz and 92% DCI-P3 color gamut, the same as Vision Pro.

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The Future Is Now: 2023 Metaverse and XR Predictions Worth Looking Into

ARPost

He adds that one of the main causes of motion sickness in VR experiences is poor latency. When a delay in latency occurs, your real and virtual movements no longer match, knocking the equilibrium out of balance and causing ‘cybersickness.’

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Meta Quest Headset Gains First Party Service and Optimisations

XR Today - Mixed Reality tag

Finally, Meta improved graphic performance by debuting a new frame timing algorithm that reduces latency and stuttering in specific Quest applications. The OpenXR API is crucial for many XR headsets from vendors such as Acer, ByteDance, Canon, HTC, Magic Leap, Meta, Microsoft, Sony, XREAL, Qualcomm, Valve, and Varjo.

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The XR Week Peek (2021.04.19): Quest 2 adds Air Link and Resident Evil 4, Pico and HTC are ready to launch, and more!

The Ghost Howls

On the client side, the system will become compatible with iOS devices, and a Magic Leap client has also been developed. On the technological side, it seems all is set to start using cloud rendering, but the big problem of the latency from the nearest server remains; VRSS (Variable Rate SuperSampling) v2 has been announced.

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Who Will Own the Metaverse?

AR Insider

It’s been called the AR Cloud by many, the Magicverse by Magic Leap, the Mirrorworld by Wired, the Cyberverse by Huawei, Planet-scale AR by Niantic and Spatial Computing by academics. Magic Leap are the highest-profile, with both a device and a platform, and more recent entrants include Ubiquity6, AIReal and Placenote.